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Feedback comments for LD25
JoeCool17's games and stats for all events →
| Timestamp | Since previous | Game | JoeCool17's comment |
|---|---|---|---|
| Dec 17 23:10:00 | Conquest Of The Mayans | It seems more like a mad dash to fix the problems than a RtS I think you wanted it to be. Also, the gui telling me that something happened wouldn't go away after my pyramid was destroyed. Bug? <br/>It could use a pyramid-making mechanic that involves the players more- like give them a preset cost to build another, requiring, let's say, 4 Logisitics pts. <br/>It's too tall- I can't see all of the game on my screen <br/> <br/>Overall, I love the concept! You should make a post-compo version! | |
| Dec 17 23:15:00 | 5m 00s | Mister Misbehave | I love the game! It's fun and requires strategy. It's clear you put some thought into game balance. I'd love to see a post-compo version as well. :) |
| Dec 17 23:27:00 | 12m 00s | Bad Guys in the Power | Way too long of a loading screen- at least have some sort of animated sprite to let the user know it's doing something- I almost submitted a bug report! <br/>I *love* the aesthetic- the parallax effect, the background, everything. Bravo, sir, bravo. I also like the music <br/>I don't like the wall jumping, though. On just the second level with wall jumping I got stuck and couldn't get out, giving up at that point. Then again, I don't like wall jumping in general, but I think some good level design could help fix that. <br/>Overall, I'd say this was a great game, not sure about application to the theme, but still among the better ones. |
| Dec 17 23:36:00 | 9m 00s | Murders at the Mansion | I like it, but I think the action/pickup buttons are confusing and hard to get right, which makes killing hard. But it's great at setting the mood, I felt like a true killer going for that maid. |
| Dec 17 23:44:00 | 8m 00s | A Reason for Vengeance | I didn't think he was the villain in any part of this, but I loved the game anyway. Great storyline! |
| Dec 17 23:48:00 | 4m 00s | Cavernous | ...might want to at least include the source so others can compile it for their platforms... other than that, it looks great! |
| Dec 18 00:00:00 | 12m 00s | Critter Criminal | I liked it- sorta slow and non-intuitive but the color scheme and the concept, not to mention the resolution, remind me of pokemon (like *that* was ever intended, lol) |
| Dec 18 00:08:00 | 8m 00s | Elevator Evil | I like it, but sometimes it wouldn't move the people- or at least not like I thought it would. Maybe more variety and a "line" of people might serve to fix this? |
| Dec 19 02:27:00 | 26h 19m | Mortal Fear | *waaay* too much to control at once- it might be better if we could group their actions or something, or everything happened in turns, but it's just not fun scrolling a lot, especially if you don't have a side-scrolling mouse (like most people) That being said, I love the artwork and the concept- definitely different. I also liked the music |
| Dec 19 02:30:00 | 3m 00s | The Level | Sometimes I thought the controls were a little confusing- might want to make it more obvious which spike is selected |
| Dec 19 02:36:00 | 6m 00s | Evil Driver | I *love* the concept (lolboston), it's very creative and fun :). You should add bonus points for most cars simultaneously exploded, lol |
| Dec 19 03:24:00 | 48m 00s | Dungeon Mastermind | This was absolutley incredible. Do you own and operate a time machine? I'm going to have to ask you to prove that you don't own one. <br/>The music was incredible and the concept was great. The game's concept was a little confusing at first but it ends up being quite awesome in the end. It's very responsive and well-thought-out too. Definitely my favorite one I've rated so far. I'd love to see this made into a full game, and quite frankly, I'd pay for it. |
| Dec 20 01:36:00 | 22h 12m | HitBit | Very fun- I can't stop playing it! I also like the fact that it keeps on going- it might be best to simply remove the "level counter" alltogether, *or,* make it more obvious that it's going to speed up ("changing levels") |
| Dec 23 02:34:00 | 72h 58m | Mansion Massacre | Very confusing and buggy- I'm not really sure what I did when I was doing something. |
| Dec 23 02:38:00 | 4m 00s | Loan Shark | I love it! What a cool idea! I'd love to see this expanded upon. :) |
| Dec 23 02:41:00 | 3m 00s | Ninox the Nightbringer | Protip: if you use py2exe, subject yourself to the horrors of 2.5 on some random windows box in order to get a serviceable windows binary. Maybe later I can get a binary for you, as I have one set up. |
| Dec 23 02:42:00 | 1m 00s | Angry Purple Monster | I'd like to know how you got a binary out of BGE- what sort of black magic trickery did you use to get it to work? lol |
| Dec 29 20:04:00 | 161h 22m | How the Thuglife Stole Christmas | The levels were too long and tedious, there were lots of small holes I barely made it through after some time trying to get it in there. It might be prudent to allow the elf to move in multiple directions simultaneously. (ie up-right, down-left, etc.) |
| Dec 29 20:07:00 | 3m 00s | Lord Tabor the hippie murder | Needs more Saxton Hale. |
| Dec 29 20:07:00 | 0s | Bank robbing game | Adf.ly doesn't work for me- can you provide a direct link? |
| Jan 1 18:09:00 | 70h 02m | Money Manager | ehh, not much fun and quite confusing. add moar action! |
| Jan 1 18:11:00 | 2m 00s | Erfos | I love it! The graphics are great and it's reasonable balanced for 48 hrs (ie not very, but good job attaining even a little bit- that's hard with a game this complex!) |