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| Timestamp | Since previous | Game | J's comment |
|---|---|---|---|
| Dec 17 11:50:00 | Vault | Nice idea; looking around to see the level is really interesting, if a little hard to get used to. I feel like it wants to be a stealth game, where you take your time, but then you have the 20s timer, which destroys that idea and just confuses me. <br/> <br/>Some notes: <br/> <br/>- The text at the top isn't in the style of the rest of it, which means I didn't even notice it for a few minutes. <br/>- As mentioned previously, it's not obvious that clicking outside the 'Exit' button restarts the level. Also, the button appears instantly, so you can accidentally click it if you're shooting at that moment. <br/>- I keep pressing space to continue to the next level for some reason - maybe make it an alias? <br/>- I got a crash every now and then (when shooting a guy, I think): <br/> <br/>Exception in thread "Main" java.util.ConcurrentModificationException <br/> at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:819) <br/> at java.util.ArrayList$Itr.next(ArrayList.java:791) <br/> at be.zedutchgandalf.ld48.Bullet.update(Bullet.java:21) <br/> at be.zedutchgandalf.ld48.Entity.updateEntities(Entity.java:99) <br/> at be.zedutchgandalf.ld48.Main.run(Main.java:122) <br/> at java.lang.Thread.run(Thread.java:722) <br/> <br/>- I couldn't work out what to do in the level where you start in a small room at the bottom-left. Neither that nor the next room with a guard seem to have any breakable walls. | |
| Dec 17 12:00:00 | 10m 00s | Escape | Yeah, Mono is looking for 'openal32.dll', which I assume is some C# binding to OpenAL, but I can't seem to find a package containing it. |
| Dec 17 12:02:00 | 2m 00s | You ARE The Villain | Source doesn't exist? |
| Dec 17 12:13:00 | 11m 00s | A Natural Villain | Same gamepad issue. Regarding the device's name, you should know it varies from platform to platform for some crazy reason... Trying with a keyboard now. |
| Dec 17 12:41:00 | 28m 00s | Click to Lock and Load | I only see vegetables, no animals, and if I click, the game uses 100% CPU and becomes unresponsive. This happened both with the Linux binary (32-bit) and when I compiled from source (64-bit - incidentally, this took less effort somehow). There's no output at all. |
| Dec 17 13:59:00 | 1h 18m | Obliterate the City | I must answer level 20 with a 'yes'. Does it end? |
| Jan 4 11:31:00 | 429h 32m | Abduct EVERYTHING | I love how, unlike in many games, you actually move at a decent speed. Unfortunately, I'm still having a little trouble controlling it, since my keyboard is bad and won't do certain diagonals while holding X. This isn't really your fault, but could probably be mitigated by having X toggle the beam instead. <br/> <br/>By the way, would you happen to be the Krankdud on the Dustforce leaderboards? |