Foon → Ludum Dare Explorer → LD22 → Feedback comment stats → J
Feedback comments for LD22
J's games and stats for all events →
| Timestamp | Since previous | Game | J's comment |
|---|---|---|---|
| Dec 19 09:35:00 | ZERO2 | I was sad when it finished. | |
| Dec 24 13:21:00 | 123h 46m | Forever a-zombie | $ ruby Main.rb <br/>AL lib: pulseaudio.c:612: Context did not connect: Access denied <br/>/usr/lib/ruby/gems/1.9.1/gems/gosu-0.7.41/lib/gosu/patches.rb:36:in `initialize': File contains data in an unknown format. (RuntimeError) <br/> from /usr/lib/ruby/gems/1.9.1/gems/gosu-0.7.41/lib/gosu/patches.rb:36:in `initialize' <br/> from Main.rb:62:in `new' <br/> from Main.rb:62:in `initialize' <br/> from Main.rb:136:in `new' <br/> from Main.rb:136:in `<main>' <br/> <br/>Audio's failing? |
| Dec 24 13:47:00 | 26m 00s | robot friends | It seems to depend on GMP 3, which is >10 years old, and I don't seem to be able to compile it. |
| Dec 24 14:35:00 | 48m 00s | Mini Blue Box Boy | $ LD_LIBRARY_PATH=/usr/lib/ ./LD22mrw.sh <br/>./LD22mrw: /usr/lib32/libjpeg.so.62: no version information available (required by lib/libsfml-graphics.so.2) <br/>Found 8 levels. <br/>./LD22mrw.sh: line 4: 12729 Segmentation fault ./LD22mrw <br/> <br/>On Arch Linux, with 32-bit versions of GLEW 1.5, JPEG 6, OpenAL and Libsndfile. |
| Jan 4 23:24:00 | 272h 49m | BatKeep | Meh, the bats' movement is predictable and avoiding them is a puzzle that's easy enough to manage every time. |
| Jan 6 12:28:00 | 37h 04m | Space Wrench | Was it meant to just go to a black screen after one of the exits (the one at the top-right, behind 4 turrets in a diagonal line)? I also didn't get any audio. |
| Jan 6 13:06:00 | 38m 00s | Alone Game | I would make the music louder: I turned it up 'cause it was so quiet, then the first sound effect was so loud I flinched. <br/> <br/>It only started to get interesting at the last puzzle - that was the only one that involved some small amount of thinking, IMO. I wanted to play more after that, but then it ended. <br/> <br/>I think you could've come up with a few extra decent puzzles without needing to code more contraptions. |
| Jan 6 13:12:00 | 6m 00s | A Visitor | No source? |
| Jan 6 13:22:00 | 10m 00s | No Longer Alone | I get a 404 for all the downloads. |
| Jan 6 13:48:00 | 26m 00s | Lonely Planet | $ ./alone64 <br/>[Fri Jan 6 13:46:34 2012] [INFO] [Input] Input system initialized <br/>[Fri Jan 6 13:46:34 2012] [DEBUG] [Sprite] Loaded svg asset assets/svg/health.svg (size 23x23) <br/>[Fri Jan 6 13:46:34 2012] [DEBUG] [Sprite] Loaded svg asset assets/svg/score.svg (size 23x23) <br/>[Fri Jan 6 13:46:34 2012] [DEBUG] [Sprite] Loaded svg asset assets/svg/bloodScreen.svg (size 1920x1080) <br/>[Fri Jan 6 13:46:34 2012] [DEBUG] [Sprite] Loaded svg asset assets/svg/kitten_wShadow.svg (size 784x636) <br/>[Fri Jan 6 13:46:34 2012] [DEBUG] [Sprite] Loaded png asset assets/png/titleScreenBg.png (1920x1080) <br/>[Fri Jan 6 13:46:34 2012] [DEBUG] [LevelLoader] Loading json assets/levels/tutorial1.json! <br/>[LexingError]: Unknown token: <br/>[backtrace] <br/>./alone64[0x428057] <br/>./alone64[0x428471] <br/>./alone64[0x4283bf] <br/>./alone64[0x428502] <br/>./alone64[0x43e2a7] <br/>./alone64[0x43d0ca] <br/>./alone64[0x43d41a] <br/>./alone64[0x43c51d] <br/>./alone64[0x43d505] <br/>./alone64[0x43e75b] <br/>./alone64[0x43be37] <br/>./alone64[0x411f90] <br/>./alone64[0x412b2b] <br/>./alone64[0x411bf5] <br/>./alone64[0x411c64] <br/>./alone64[0x411b04] <br/>./alone64[0x411cc9] <br/>./alone64[0x404266] <br/>/lib/libc.so.6(__libc_start_main+0xed)[0x7fb690e9f38d] <br/>./alone64[0x403f39] <br/>Aborted <br/> <br/>...I started compiling 32-bit libraries to try the 32-bit version, but it got really crazy and I ended up at lib32-avahi, which wouldn't install because of some conflict (with my 64-bit Avahi, I guess) and I gave up. |
| Jan 8 20:05:00 | 54h 17m | Alone on Ganymede | ]$ bin/ganymede <br/>Loading audio... <br/>Loading fonts... <br/>Finished init <br/> <br/> <br/>Then it just uses 100% CPU without showing a window. (Arch Linux, 64-bit.) |
| Jan 8 20:18:00 | 13m 00s | Neural Entanglements | I had no problem installing 32-bit SFML on 64-bit Linux. I couldn't get far any time I tried to play, though, because it randomly quits with no error message at random times (one case is if either sheep goes too near the bottom of the screen, but there are others). <br/> <br/>Dvorak-friendly controls would be nice, too. |
| Jan 8 20:34:00 | 16m 00s | Damn Locksmiths! | A shell script for Linux would be exactly the same with the library directory changed. <br/> <br/>For some reason, if I leave the instructions screen up for a few seconds before pressing space, it quits with: <br/> <br/>Exception in thread "main" java.lang.StackOverflowError <br/> at sun.misc.Unsafe.compareAndSwapLong(Native Method) <br/> at java.util.concurrent.atomic.AtomicLong.compareAndSet(AtomicLong.java:149) <br/> at java.util.Random.next(Random.java:183) <br/> at java.util.Random.nextFloat(Random.java:395) <br/> at com.msynet.ld22.Entity.update(Entity.java:44) <br/> at com.msynet.ld22.Miner.update(Miner.java:41) <br/> at com.msynet.ld22.Entity.update(Entity.java:45) <br/>[...] <br/> at com.msynet.ld22.Miner.update(Miner.java:41) <br/> at com.msynet.ld22.Entity.update(Entity.java:45) <br/> at com.msynet.ld22.Miner.update(Miner.java:41) <br/>AL lib: ReleaseALC: 1 device not closed <br/> <br/>If I press space quickly, it works. <br/> <br/>It took me a while to understand what I was doing, and why the miners were going black, and how to open chests, but after I did, I enjoyed one game, then it became far too easy. I think this would work better as a multiplayer game. <br/> <br/>Oh, and diagonal movement is important, as mentioned already. |