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Feedback comments for LD25
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| Timestamp | Since previous | Game | Elisée and friends's comment |
|---|---|---|---|
| Dec 18 07:21:00 | Robbert | I couldn't figure out how to combine anything, tried various combinations with all the items I got from inside the building but nothing worked. | |
| Dec 18 07:36:00 | 15m 00s | Atomic Creep Spawner!! | Great, polished entry as always :) |
| Dec 18 08:04:00 | 28m 00s | Valkyrie | I enjoyed the narration, really built up my interest. <br/> <br/>The game gets much easier when you go around kicking with C rather than trying to shoot people. <br/> <br/>Like dalbinblue said, aiming is fairly hard but I found it kinda adds to the tension. I might have enjoyed it more if there had been more checkpoints, it became frustrating starting from scratch again several times. |
| Dec 18 11:43:00 | 3h 39m | Sisyphus | Very nice concept! The execution is a bit glitchy (switching between items by clicking on them sometimes doesn't work, even though it's time critical) but overall I enjoyed playing it :) |
| Dec 19 01:08:00 | 13h 25m | Rainbow | That was fun! I managed to finish it, didn't make me rage quit but it wasn't too easy either. Really nice job. |
| Dec 19 11:26:00 | 10h 18m | Mr Toothy | I ended up being stuck after eating a few swimmers (speeding up didn't work anymore) although there was no visible obstacle, and even before that speeding up worked really weird. |
| Dec 19 11:28:00 | 2m 00s | Mischief | Freezed after the LWJGL downloading... couldn't test :/ |
| Dec 19 11:36:00 | 8m 00s | Planets? Yummy! | Very nice graphics. It's hardly playable as is since you lose health no matter what you do and ships are too hard to catch. Still a great concept. |
| Dec 19 11:42:00 | 6m 00s | Oppression | Almost gave up until I read the comment about using WASD (the fact that the blue units were off-screen when starting up didn't help :)) Once I got that, I didn't feel like I was controlling much as my units were too slow to react. |
| Dec 19 11:50:00 | 8m 00s | Cruel World Of Business | Destroying the lemonade stands bit by bit was satisfying :D and I liked the light-hearted approach to the theme regarding the lemonade market. <br/> <br/>Avoiding the thrown objects was kind of hard and I think it would have been more fun if there was some way to duck or shield yourself rather than having to jump from one object to another to stay out of the line of fire. <br/> <br/>When dying on a level, you probably shouldn't make the player restart from scratch for Ludum Dare entries: most people won't go through the hurdle of replaying all the previous levels just to see what comes next (we made that mistake in our #24 entry ourselves) |
| Dec 20 20:24:00 | 32h 34m | Holly Jolly Pyromaniac | Very polished art and lovely mood! On the other hand, the gameplay has no depth and couldn't keep me hooked beyond a couple of games: wish the elves were attacking me somehow or there was something to dodge in the sky maybe. |
| Dec 20 21:24:00 | 1h 00m | Earth Destroyer | Great look and nice job overall! Some critics: <br/> <br/>- The gameplay felt too slow: I'm the evil guy destroying cities, why do I have to wait between each shot? I know it makes sense from a story point of view (lack of resources) but gameplay-wise it's frustrating and doesn't add any challenge: it just makes the game last unnecessarily longer. <br/>- Your dialogues could have used some proof-reading :). <br/>- The active weapon is the one grayed out. Doesn't make sense to me and it took me a while to figure out which weapon was active. |