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Feedback comments for LD25
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| Timestamp | Since previous | Game | eli's comment |
|---|---|---|---|
| Dec 17 18:03:00 | Serve The Lord | Ohhhhhh yeah, let's wipe that grin off those heroes!! <br/> <br/>Love the graphics, really great work there. Love the units and their abilities. Really well done and informative (though I am not sure what the beehive guy does). <br/> <br/>Ever since I complained it was too hard (on Twitter) now it's far too easy. Having enough money means the difference between throwing your units carelessly at the enemy or managing each one in detail .... <br/> <br/>Nice tower-defensish kind of mechanic. I wish there was more meaning to the 2D aspect (right now I just arrange the units in a line). <br/> <br/>Fits the theme solidly =) <br/>good luck! | |
| Jan 3 12:58:00 | 402h 55m | The last game before the end of the world | Awesome, great music and the background was really slick. Very touchy controls! |
| Jan 3 13:21:00 | 23m 00s | Rise of Evil | Aha, aha! The classic punster approach. Well done! <br/>I enjoyed the settings and the dialog a lot. The menus popping up all over really added some nice depth to the system, making it much more substantial. Gameplay could have used more challenge. <br/> <br/>(ps thank you for the extremely warm review on my board game. I really appreciate it!!) |
| Jan 3 13:28:00 | 7m 00s | Clowns Vs. Bunnies | Pretty creepy. I had a hard time finding where the clowns could be placed, but figured out how to do it before the first round was over. Yes, I imagine clowns can be somewhat evil **scribbles dubiously in notepad** <br/> <br/>I don't mind short games, but it lacks depth. A few little touches might have helped, say a rating system to tell you how you did (minimize clowns, maximize death toll, etc.), or a timer or something. A few animations would not have gone amiss, even if the graphic quality was reduced! <br/> <br/>Congratulations on your entry, and good luck! |
| Jan 3 13:41:00 | 13m 00s | Bad Kitty | Best stealth game ever. Loved it. Loved the Game Over screen, played again and won with 12,158 points!! Could have done better. I didn't read the part about the "suspicion" mechanic, so I didn't understand why the flatmates were giving me red gazes... <br/> <br/>Excellent graphics (I don't think they were incongruous at all!), excellent "AI". Humor+. My cat used the cat-box while I was playing so that's another point. <br/> <br/>Definitely, definitely could have used sound to great effect -- I'm thinking for flatmate reactions... <br/> <br/>Good work! |
| Jan 3 13:56:00 | 15m 00s | Shorty & The Big Deal 2600 | Solid visual here, liked the sound too (even though it was a bit loud as mentioned above). The gameplay wasn't really to my taste -- but I guess it was authentic? After reading some comments I decided to barrel through and buy a ticket to the next level. I did so, and the game seems to have crashed? I'm stuck at a map-like screen with bobbies on it. Nothing happens when I press all over the keyboard. <br/> <br/>I also liked the combat (even though I didn't get a chance to try it out!). <br/> <br/>Good work! |
| Jan 3 14:13:00 | 17m 00s | All Galactic Creatures | This is ... immense. Obviously there is much more here than I can appreciate, being a work in progress. I enjoyed playing the board game against the competent AI. The voice sounds were excellent (more Vader clips needed!). The game was extremely confusing at first, because of the mix between board game and RTS. But then I figured out who was against who and it went smoother. <br/> <br/>Loved the graphics and sounds, the concept is solid. Wish you had gone for something a little less ambitious (and completed it!), but it's good to dream. Hope to see a finished version of this some day. |
| Jan 3 14:28:00 | 15m 00s | Tiny Sorceress | A wondrous experience. Slapstick timing done right, all the way to the end. |
| Jan 3 21:30:00 | 7h 02m | Balloon Bandit! | Nice entry!! Graphics are great. Downing a police balloon is very satisfying. Gameplay did get a bit tedious after a while. |
| Jan 4 10:33:00 | 13h 03m | A Maze Game | I understand this is your first LD -- congratulations!! <br/>You put a lot into this. Keep it up! |
| Jan 5 08:32:00 | 21h 59m | Responsibilities | Innovative, beautiful, moody as heck. Trial-and-error play made it quite aggravating, but I guess that only adds to the Mood score? I feel this is an extremely personal game that I can only see the surface of. Thank you for sharing this intimate experience. |
| Jan 5 14:01:00 | 5h 29m | Subterranean Farm Maniac | I love how this game looks!! The tiles are extremely expressive. I'd like to see a more fleshed-out version. <br/> <br/>Good work! |
| Jan 5 14:15:00 | 14m 00s | Untitled | I really dig what you were trying to do here. It's a shame I had to read some comments to figure it out!!! At the risk of undermining your own creative vision, there may be a few things you can tweak to improve that. <br/> <br/>The "powerups" you made are extremely tiny -- and they make a loud noise when you are nearby. So only after reading some comments and playing three times did I finally understand that I was picking them up! And only one at a time. I thought at first the whole planet was making static sounds, because that's how the game started. <br/> <br/>Also, getting the "good" ending means you played for a few minutes with that static sound in your ears. It seemed a bit wrong if the idea was to "smell the roses". <br/> <br/>Besides these points, the look and feel was very special. I love how the atmosphere changes with your actions. I love the colors and the exploration (which reminded me of Knytt). The idea is really solid and fits the theme!! <br/> <br/>I imagine an improved version with the "good" ending much more pleasant to play -- but with some strong hints that "something is potentially going wrong". <br/> <br/>Really good work, hope to see more of this kind of thing! |
| Jan 5 20:19:00 | 6h 04m | Run In Hell | want to play this ... it just prompts me for the unity web player. Reinstalled it, same message.... |
| Jan 5 20:28:00 | 9m 00s | ROTTEN ROBBER | Oh my goodness. <br/>This was a really special game. <br/>I haven't played a lot of LD games this time, but this one was unique (so far) in making me feel really, really bad for being an evil villain. I think the choices you get (especially after getting caught by the police) are really strong and well made. You made a really cool mix between Mastermind, Choose Your Own Adventure, and those games where you have to choose when you "retire". <br/> <br/>I do not agree with the other comments that you need better instructions. I found the chaos in the game really pulled me in, making it more realistic. <br/> <br/>Also, congratulations on your first solo game!!! Good luck! |
| Jan 5 20:41:00 | 13m 00s | Mothership: The Sequel | Awesome!!!! Not an easy game, but lots of fun to fling minions at the good guy. Great graphics, ship names, music, AI behavior .... everything is great. <br/> <br/>Really loved it. |
| Jan 5 21:05:00 | 24m 00s | Incredibly awesome bomb terror | This game was quite entertaining. I enjoyed playing to the end. I agree with the usability problems mentioned by others, but frankly they lent a charmingly broken atmosphere to the game that might not have happened otherwise. The best part was when I said "examine key" or something, and the game told me "you alredy [sic] carry the guard". Similarly, I said "take goat" and found myself with the cyan key, without even knowing it was there. I thought the goat turned into a key. Also the way the game simply refuses to do things, even "examine window". <br/> <br/>The content seems to be put together with a similar kind of dijointedness. Why would a blood spatter in one word be the code to another door...? Why would someone even try to blow up the LHC...? All these things remind me lovingly of something Stephen Thecatamites might make. <br/> <br/>You made an IF engine in PHP in 48 hours, complete with effects and graphical inventory. This is remarkable and wonderful. |
| Jan 6 06:35:00 | 9h 30m | The townsfolk are coming! | Haha!!! Great game. Love the visuals and sound, really well-done. <br/> <br/>I do have trouble with Frankenstein's monster being a villain, but we'll let that slide for now. Also playing Frankenbalt is pretty awkward. <br/> <br/>Excellent mood in this game, and was great overall. Good work! |