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Feedback comments for LD24
eli's games and stats for all events →
| Timestamp | Since previous | Game | eli's comment |
|---|---|---|---|
| Aug 28 05:30:00 | Future Rabbit | Love the graphic style and the concept!! Needs challenge beyond being able to tap space quickly. | |
| Aug 30 20:57:00 | 63h 27m | Life Forms | Great work! You succeeded in making a really soothing game. <br/>I notice that you tend to spawn enemies right on top of you towards the edges... other than that, the difficulty levels up nicely with the player. Great concept. I also like the build-your-own-being mechanic. <br/> <br/>Great job =) |
| Sep 1 08:35:00 | 35h 38m | Evo Fight | Loved this gem!! What attention to detail. <br/>The movement felt really solid, and the graphics were a dream to look at. Perfect sound to go with it. A really nice polished little game. The evolution aspect seemed a bit tacked on, but it led to some game-theory kind of strategies. I only played against the computer, but I can imagine how a real opponent might increase the strategic aspect. <br/> <br/>Cool game! |
| Sep 1 08:40:00 | 5m 00s | Evolution | Very cool atmosphere! Really good work on graphics. Not sure exactly what I was doing, but it seemed nice and it appears that I was battling some computer bugs as well. =) |
| Sep 1 09:15:00 | 35m 00s | One Last Chance | Very, very cool concept. Using the phone to "see" what was in the room was refreshing and quite creepy. As mentioned in other comments, the movement was extremely frustrating. Also I'm glad I read the other comments before trying every possible permutation of the dialog trying to "fix" the past when it cannot be fixed =) |
| Sep 1 09:37:00 | 22m 00s | Deep Sea Fish Loves You Forever | What a great game! I love the simple and effective graphics. I have to agree with some other comments that it could use some tuning here or there, and some more interesting environments. But still, the "depth" feeling was quite good (the shafts of light really helped), and the graphic design is solid. <br/> <br/>You get bonus points for the sonar waves being actual sprites! You could use this game as a demonstration of the Doppler effect. <br/> <br/>... and on the other hand the longitude indication seems a bit off. It should be ', not " (minutes come after degrees, and only then seconds). Also it seems to behave correctly near the starting location, but I went far west, and the minutes tick UPWARDS while the degrees tick DOWNWARDS.... but these are just nitpicks =) |
| Sep 1 10:39:00 | 1h 02m | Many Mans and the Mutant Clones from Space | ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh <br/>ok that's addictive =) |
| Sep 1 10:53:00 | 14m 00s | Cat Breeder | I love the graphics!! It looks like a lot of work went into the different kinds of cat faces. Love how you strove for an accurate genetic model, even if that made certain outcomes problematic. <br/> <br/>Game crashed without a message after selling a cat that disappointed a customer and then clicking the lens button, and I haven't reached the end yet. |
| Sep 1 11:36:00 | 43m 00s | Firefly | Love this calming game. It has a great time-feel, because it's not very stressful but you need to do SOMETHING. The limit of three plants and seeds is perfect. My hardest choices were which seed do I "throw out". Not a trivial game but I did beat both difficulty levels without having too hard a time. <br/> <br/>Perhaps there should be a penalty for inbreeding of the plants? <br/> <br/>I enjoyed the mechanic greatly. The graphics and music are perfect, if a bit repetitive. <br/> <br/>As for tutorial .. I really think @jamin has it right. It's much more rewarding (and fun) to discover via trial and error. |
| Sep 1 16:44:00 | 5h 08m | Bioboy | Challenging game with plenty of depth! A few simple powerups mean all the difference, each time changing the way you play. Cool entry. Loved the music and the simple graphics. A little twitch-heavy.... <br/> <br/>The thing I liked the most was the "programmability" of the levels. You have really cool things like loops and switches going on with those triggered blocks. Reminds me a little of the old Windows game "Kye". |
| Sep 8 07:52:00 | 159h 08m | Ulovetion | I loved this one!! I couldn't figure out how to win, but I really appreciate the depth here. (Yes it does kind of remind me of my own game ...) The seemingly endless possibilities add a lot of depth to this simple configuration. <br/> <br/>The bugs you mention are really fascinating too. I thought I had "won" because one of the creatures seemed to move on its own, but I think it was just too crowded. <br/> <br/>I'm going to play your post-compo version now. |
| Sep 8 08:26:00 | 34m 00s | DGP: Space Lion | This one takes Best of Jam. Huge effort with tons of depth, lots of great ideas, executed with great precision. The variety of level mechanics alone deserves a trophy, with many surprising twists along the way. And yes, the dance-off is genius. <br/> <br/>A few small changes could probably make this an EXTREMELY fun game. Allowing jumping and shooting, speeding up the motion a little, and maybe a few more features besides "normal platform" vs. "unstable platform". Also a little more hinting for the blind jumps in the cave level wouldn't hurt. <br/> <br/>I managed to get to the cave level without losing the game, after which I tried the cheat code. Still couldn't pass the cave level, and I feel cheating cheapened the remaining levels by being able to skip them and see all the weapons. Maybe a better way to encourage people to see all the content would be to make less "filler" levels (including the water one, sorry) and a checkpoint system for the harder ones. <br/> <br/>But despite these points the fact remains that the game is solid and fun, and the atmosphere (music, sound, graphics, humor) is simply perfect. |
| Sep 8 08:33:00 | 7m 00s | Gene Jumble | Nice simple game for the time you gave it. The music felt a little like a 70s science program? Could use a labcoated scientist in big glasses explaining things and a bit of VCR grain to complete the effect. |
| Sep 8 08:48:00 | 15m 00s | Virion | Wow!! What a great game. Really simple yet you really explored the various "AI" methods to provide some interesting challenges. The simple graphics were EXCELLENT, I really loved the look. <br/> <br/>One thing I didn't like was how I couldn't feel like I really "figured out" any of the puzzles -- the shape of the level was always exactly right for everything. No passage unused. <br/> <br/>But the movement was really good, and the little animations were excellent (especially the blinking virus). Great job. |
| Sep 8 14:40:00 | 5h 52m | Mad Dog Evolution | Awesome game! I got past 1000m with 50-something bones. <br/> <br/>Loved the graphics. My favorite was the different Skippy stages, very cool. I also liked how the dog could avoid obstacles -- not a bad way to notify the player of the upcoming territory. Although flying Skippy doesn't need to avoid planes..? I kind of expected the angle of the leash to constrain or affect the player's movement. <br/> <br/>Also loved the mischievous tinkling-piano music. Good work, a great jam game. |
| Sep 9 20:49:00 | 30h 09m | The World Hates You | uhm WOW. <br/> <br/>Love it. <br/> <br/>Love the broken clinical feel. Love the terminology. Love the ambiguity of who is being tested and why. Also probably one of the more proficient games from a technical standpoint (central database, genetic algorithm, etc.). I saw some Twitter discussions from the sidelines and it seems like quite a feat. <br/> <br/>Kind of opens the mind too, yeah? Like this stark kind of interface and what might lie behind it, if only the right commands or combinations of input could be found. |
| Sep 12 04:04:00 | 55h 15m | OF SPECIES | Awesome, I love your style. Seems to have come leaps and bounds since last time, and now with amazing sound design as well. Really solid work for a weekend. Keep it up! |
| Sep 14 11:48:00 | 55h 44m | Obelisk Preserver | Really hard! But fun. Great feel to it. |
| Sep 17 22:20:00 | 82h 32m | evoCubes | A great moment was discovering a cube that dwarfed all the others. |