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Feedback comments for LD26
eli's games and stats for all events →
| Timestamp | Since previous | Game | eli's comment |
|---|---|---|---|
| Apr 29 17:55:00 | Minimal Race | Hey cool race! I found it a little picky as to what constitutes a "pickup". Also not sure if you can keep going necessarily, even if you get them all -- are you guaranteed enough fuel? But it was fun. Nice job! | |
| Apr 30 18:23:00 | 24h 28m | Bird's Eyes | Nailed it!! Challenging and cool. Loved the music a LOT (could have been a longer loop though). Needed sounds! <br/> <br/>I think the balloon hitbox could be a little smaller (I'm pretty sure the string deflated the balloon). <br/> <br/>There's something wonderful about the game not actually ending when it's over. You can keep flapping for a long time. |
| Apr 30 18:29:00 | 6m 00s | Shape of magic | Don't listen to nay-sayers!!! Exploration is just as much a game as anything else. I found it quite relaxing and aesthetic. I made some cool stuff! <br/> <br/>Some humble suggestions: <br/> <br/>The help screen may be a bit of an overkill. Having the player discover the controls herself is a lot of fun. <br/> <br/>Maybe leaving the finished "work" visible for a while after each stage is complete. (+ screenshot option??) <br/> <br/>There might be a better way to show the "completion" than a video game bar. After all, the shapes are being filled up on their own, it might suffice. <br/> <br/>New colors go under old colors, which often times hides the current rectangle. Should be put on top. |
| May 7 18:44:00 | 168h 15m | Shape Catcher | Your signature look is wonderful. <br/> <br/>I didn't have much trouble figuring out what to do. Player actions are limited, though, and the game felt grindy and "make numbers go up". It's clear there is more that you didn't have time for. Good work!!! |
| May 7 19:07:00 | 23m 00s | Critical Mess | Another solid entry!!! So much stuff piled in, so many things to see. Audio and visual work are, as usual, quite impressive. Innovative concept with the flipping mechanic, as well the the tens of other little doo-dads you put in to spice up the platforming. <br/> <br/>Strict collision detection and unforgiving flip-constraints do make the game rather punishing. I felt it most after working very hard to achieve a platform only to have it whisked away "from under my feet" because I messed up a flip+jump combo. And then you fall all the way to the bottom of the level. Sharp block edges can prevent the player from completing trivial jumps. Definitely glad you put in the "skip level" button!! <br/> <br/>Anyway, always a pleasure to get rickrolled and seeing some reminders of your previous games. Good work, hope to see you next time! |