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aeveis

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TimestampSince previousGameaeveis's comment
Dec 17 06:07:00 Tale of Scale interesting mechanic, very nice job!
Dec 17 06:22:00 15m 00s Doc's Heist Starring Snuggles the Cat switching led to some interesting puzzle solving. Only one of them has to reach the door though in order to get through, so that felt a bit weird. some of the people look zombie-ish?
Dec 17 06:27:00 5m 00s Enemy of the State not working for me, I think because the commands in the .bat are not recognized in cmd. I have windows 7 professional 64-bit.
Dec 17 06:36:00 9m 00s Soulless Robot Rampage Like the cat. Not sure if moving and jumping changes much mechanic-wise though. Pretty funny!
Dec 17 06:46:00 10m 00s Skinner Box Simulator 2012 yeah, I used the loan exploit/bug too to buy out everything. Overall too complicated, but it is a simulator so that's really up to how you want it.
Dec 17 06:54:00 8m 00s Pirate Scum looks like I can always sail on land which made collecting treasure easier haha. Turning is really slow, and I'm not touching the navy ships but getting hurt, are they shooting at me? There is a nice exploration element with the different continents/islands.
Dec 17 07:14:00 20m 00s Decommissioner Very well put together! I enjoyed the story.
Dec 17 07:27:00 13m 00s THE CONDEMNED nice 3D with ambient occlusion I think? The controls took a little getting used to. Very nice sound and environment. Maybe if there was more indication of why the player couldn't go back to earth (I guess I wanted more visual cues, like if the player coughed up blood or we could see mutations or something... what i guess is good about the lack of though is it leaves much to the imagination).
Dec 17 07:33:00 6m 00s Flash Simulator 2013 Haha, pretty funny. Could be the start of something.
Dec 17 07:43:00 10m 00s Dance Man haha, really weird but funny!
Dec 17 07:53:00 10m 00s The Twist Not sure how clear it is when the police catch me, but very nice and clean and cool looking. Very interesting take on the theme. :)
Dec 17 10:51:00 2h 58m No rest for the wicked. Took some time to figure out but was fun to figure out. Love the color palette!
Dec 17 11:10:00 19m 00s Hopesington Pretty fun! I was eventually able to get the big tower statue :) Had to be very sneaky (had to push people off to the side and covert them slowly one by one)
Dec 17 11:23:00 13m 00s Baboom:The Villain got to the end, I like how it was a continuous journey. Maybe if there was changing landscape the further you got? Couldn't get the oil and boost last upgrades before I won; the price was too high.
Dec 17 11:42:00 19m 00s ANONHACK.EXE The teleporting is interesting way to build platformer puzzles around. Checkpoints would be really helpful though (you touch a object so you respawn there).
Dec 17 22:34:00 10h 52m Dragon Boss Had fun destroying everything! I had to hit the top of the builds in order to destroy them with fire? that was a bit confusing but overall pretty fun.
Dec 17 22:40:00 6m 00s ASMOSNOS very interesting. felt like a surreal version of commander keen where I played Lemongrab (from Adventure Time).
Dec 17 23:07:00 27m 00s Banished Very nice, though the narrative felt like it was telling me directly rather than how someone might think if they remembered something (sort of like, oh I remember: <give specific details about the character's past>) which brought me out of the experience a bit. I like the choice at the end though, the text popping up makes you think about your choice a bit more.
Dec 17 23:51:00 44m 00s Critter Criminal I had fun with this! The walking back and forth was a bit tedious but it was cool to try and get stronger monsters. Your guide helped out a lot too.
Dec 17 23:57:00 6m 00s PsychoTherapist overall really hard to coordinate between the metronome and the clock, couldn't keep it up but might be because i can get pretty jittery.
Dec 18 22:04:00 22h 07m Trolls: Where the Sun Don't Shine simple and fun.
Dec 18 22:24:00 20m 00s Untitled I like your explanation, but it could be more clear in the gameplay. I didn't even see the static at first so I didn't understand what was happening. All I knew my first play through was that there would be a static noise as I walked around and it would stop if I went to my weird ship thing.
Dec 18 22:33:00 9m 00s Don't Look At Me there could be better placement of things, like a bit more walking space before the sand pit so people don't walk into it by accident. Otherwise a nice start!
Dec 18 22:46:00 13m 00s Multigon: A story about an unloved mesh. overall nice concept. I enjoyed making a spiky shape in the editor. but yeah it crashed but me after the 2nd screen without text as well.
Dec 18 22:50:00 4m 00s Villain on a train pretty funny! <br/>I would've like more scenarios for each car was it random? Maybe if they were all different, and different things happened if you did certain cars in order... There is a also no indication of close you are to getting caught (is it just 100?) Overall very nice!
Dec 18 23:02:00 12m 00s Bombit Bob Fun! I liked blowing up everything, maybe if there were more concrete things to blow up, like buildings or people? Just so that spiteful destruction feels even more worth it :).
Dec 23 07:52:00 104h 50m Bugler i was only able to move when i jumped, i guess the drag was too high? nice job getting something in, but may have been better to work on it longer to get something more definitive.
Dec 23 07:57:00 5m 00s You are the Asteroid! laser felt nice, control had to take some getting used to. Would've been interesting to see a difficulty curve or something to make it more challenging!
Dec 23 08:23:00 26m 00s Human Eater I had fun with this but it got pretty repetitive. I liked the particle trail when you were eating the things in the human because it was easy to imagine a worm leaving tunnels in the flesh. Maybe if the dna things in the body ran away faster or if there were antibodies that tried attacking you. <br/> <br/>Some things can be thought out a bit more if you continue to work on this. The bounding box for eating things stays the same when the worm gets bigger actually making it harder to eat them. Also the rotating and moving feels a bit awkward once you get really big, maybe also because the bounding box is the same size. I wasn't sure if there was an ending, I stopped after the worm got bigger than the humans. Maybe the worm could just starting eating humans instead?
Dec 23 08:31:00 8m 00s Gaben pretty funny, I liked the dancing bear. Not sure how Gabe is the villain but I may be biased :).
Dec 24 06:56:00 22h 25m Phaedra well polished, though usually i would end up controlling one unit and spamming space bar in order for kill the soldiers really fast. I like how the different units have sort of different properties (different speeds and health). Where are the soldiers going? Just to kill everything? maybe if there was a goal for the enemy to reach?
Dec 27 12:29:00 77h 33m Be the Villain Interesting concept! It was nice to have figure out to steal the more expensive items before time ran out. You could build it out more and see if that goes anywhere. It would be nice to see what happens if you get away vs when you are caught, and also if there were more expensive-ish items so it was harder to choose what to steal (other than the TVs).
Dec 27 12:43:00 14m 00s Real Eyes I tried the windows and post-compo version, but after the nice opening sequence I seem to be stuck at the title screen. I was thinking maybe space or enter or mouse click but it stays stuck at the screen. I also tried copying over the xml.deploy (and renamed it to .xml) to the installer folder but that doesn't seem to change anything either. I have a Windows 7 Professional 64-bit computer.
Dec 27 12:58:00 15m 00s SITH JUST GOT SERIOUS clicking on things to collect them was really hard. collecting coins suggested i had a reserve of money but it only activated one power-up at a time. juggling between traps and power-ups were interesting but it was to hard to trap them to get the initial power-ups. Maybe a GUI and more traps/powerups?
Dec 27 13:20:00 22m 00s Bustin' Out I liked the sunlight, I was unsure of the AI so I thought maybe I had to stay in the shadows. I used the bouncing on top more than the hitting from the bottom, mostly because the top was the only safe spot. Had a pretty hard time on the 3 or 4th level (the one with the guard on the 2nd level), though I could better at it. I also tried getting the goat but once all the guards see me it's pretty much all over for me.
Dec 27 14:59:00 1h 39m Atomic Creep Spawner!! really polished with nice game feel. I liked the way the zombies spawned. Basically I would end up spamming zombies and then have one 30-monster.