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the31

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TimestampSince previousGamethe31's comment
Dec 18 01:37:00 Decommissioner Fantastic. Realized what the twist was early on, but you delivered it so well that whether or not I predicted it was irrelevant. Great game. <br/> <br/>I did tick you down a bit on "Fun", though--the robot simulation commands felt a little clunky, and made those parts seem a little tedious. There was a relatively long delay between times when I could type in commands--not sure if that's the fault of the windows python packager you used, or intentional. That combined with the "deadly typos" you warn about contributed to that feeling. <br/> <br/>Everyone, play this game to its conclusion!
Dec 18 01:54:00 17m 00s Let's Make a Bomb! Cool! Solid, simple platforming mechanics with clean graphics and a fun story. The jumping bits on the goat level were a bit repetitive, but the platforming mechanics were done well enough that I really didn't mind.
Dec 18 02:48:00 54m 00s Tale of Scale Huh, interesting mechanic. Took a bit to figure out how to wield it, but I became a proper villain in no time! <br/> <br/>I got far (I think) in the third level after using the "spoiler" hint. Just as I was getting the room filled, though, a jump failed, I hit the ground, and got stuck in a wall. Couldn't move at all. I encountered similar glitches in the earlier levels too. <br/> <br/>Cool game, interested to see if you expand on it later. At the moment I think it's very innovative, but not very exciting at them moment. Has potential, though!
Dec 18 03:16:00 28m 00s Korruptor Impressive graphics for a jam game! Very difficult to time the guitar-throws right, though--had to make several passes sometimes. Even so, managed to get the quota and go back to base.
Dec 18 03:41:00 25m 00s Flight of the Abductor Great graphics, good sound. I just wish there was more physical interaction, so I could get a better feel for how the controls work. Enemies to avoid, other things to abduct, anything--the game did feel somewhat bare as it is. Funny when the goats go flying across the screen, though, haha.
Dec 18 03:53:00 12m 00s The Level Cool graphics! Too bad you weren't able to make more content, though.
Dec 18 03:59:00 6m 00s Light Speed Driver Ha, right as I started to wonder where the theme was, I saw my first flash. Interesting game.
Dec 18 04:26:00 27m 00s Globe Hacker Neat game, great atmosphere! I really enjoyed it, but the controls frustrated me. I kept on accidentally transferring power between nodes instead of changing which one I was selecting, wasting power and making it very hard to advance. I didn't end up winning, but with some better controls this could be good fun.
Dec 18 04:36:00 10m 00s HitBit Fun arcade-y game! A little on the easy side--maybe more debug agents could spawn later on, or maybe a variety of obstacles would help. It was also a little slow at first, but I can get into a groove once it gets to speed.
Dec 18 06:21:00 1h 45m Terminal Neat! Very tense game. Took a death to understand the mechanics, but from there it was straight to the brain! Solid controls, fluid graphics, and great sound. Maybe it could be made clear how many viruses are in the blood cells, but other than that the game was clear and fun.
Dec 20 19:20:00 60h 59m Kollum: The Pressure Valve Very cool sound and graphics, but the gameplay seemed too simple. I couldn't see any strategies to get the valves and reach the exit before the enemy that didn't entirely hinge on the level placement.
Dec 20 21:09:00 1h 49m In good heart Like your take on the theme! Very confusing, though, even with the in-game help. I was victim multiple times to a bug where if I hold down the mouse a little too long when selecting a level, the boss would say "are you trying to miss them?" instead of the objective. The graphics were also kind of misleading in some cases: like that the TNT in level 2 explodes when touched, but in level 3 you (and enemies) can push it. With a more gradual ramp in difficulty (tutorial levels?) and more consistency between levels, though, this game could be pretty neat.
Dec 20 21:38:00 29m 00s Cookie Caper Wow, somehow the atmosphere was really creepy. Good music and sound. Graphics probably contributed to that feel as well--retro-looking, not just low-fi. Stomping on bubbled enemies to turn them into drinkable potions was kind of bizarrely surreal, too. <br/> <br/>Getting the cookies back to the room was a little challenging at first, since the enemies move in a strange pattern towards it whenever I put it down. I just ran for it on my second and third tries, and succeeded then. I would have liked to use my weapon more rather than relying on my built-up health, but it didn't seem balanced this way. <br/> <br/>Cool (and ominous) little game!