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Feedback comments for LD24
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| Timestamp | Since previous | Game | the31's comment |
|---|---|---|---|
| Aug 27 05:13:00 | Evolutionary Designer | Wow. Beautiful game, seems very polished. <br/> <br/>I do think the simulation is a little hard to control--it is kind of the point of QWOP, but it makes it really difficult to design and control things. Dragging the blob creature (for example, to right it) feels very slow. The muscles did feel very gooey, though, which felt nice. <br/> <br/>With regard to difficulty, I think it is hard to balance a game like this, and while I can offer criticism I can't really blame you for the 48 hours you had. For every level up to the one with the ledge, I simply used a triangle-creature, as it was easy to control and got the job done. When I got to the ledge, I felt under-prepared, and couldn't pull it off. I like to think that I'm a spacial thinker, but it was beyond me how to move something big over to the right when I had previously only used a triangle. Perhaps allowing freer level flow would have helped, letting me try out complex designs on my own within environments. <br/> <br/>Overall, though, it looks awesome, and I really like the concept and theme matching. | |
| Aug 27 22:20:00 | 17h 07m | Germa | I think it could have used some visual feedback. Not being able to tell which other bacteria you can eat and not really being able to determine the direction you accelerate in made it kind of difficult to judge movement. The idea is familiar and solid, though; good job for your first time! |
| Aug 27 22:32:00 | 12m 00s | Convolution | Cool concept! Not quite sure how points are granted, but cells leaving a trail that you can place more cells on is a very interesting mechanic. The ambiance is nice, too. Mouse movement and placement would have been nice, but this *is* the Ludum Dare. :) |
| Aug 28 05:19:00 | 6h 47m | HumanTECH | Wow! Excellent game! Ending was a little disappointing for all that gameplay, but the game was entertaining all the way through! I really liked your use of the theme--the upgrade system was a refreshing change from the traditional "xp for stats" trope, and it even made sense with the story. |
| Aug 28 20:37:00 | 15h 18m | Obsolete Upgrade | The toasters were difficult to get rid of once they get on you, and restart the entire game when you die seems a little... harsh. Because of the second point I only got to the beginning of the second level, but otherwise, seems like a fun game! |
| Aug 28 21:31:00 | 54m 00s | Breuoakt | Huh, cool concept, and nice music. What is there seems relatively polished, too. |
| Aug 29 03:09:00 | 5h 38m | Self.Recompile() | Couldn't figure things out even with your guide, sorry. :/ All I have is Vector Rotate and Vector Scale, and "Scale" isn't even mentioned in the guide. Regardless whether or not I was able to figure that out--how would I even use these materials to upgrade myself? Very confusing. <br/> <br/>Other than that, though, good graphics and music. The mining sound was... grating, though, heh. Seems like it would be a pretty cool game if it made sense. :) |
| Aug 29 15:48:00 | 12h 39m | Dawkemon | Lost against the random level 2 starter dude a few times, couldn't get past that. Interesting engine, just wish you had more time for content! |