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Black Forest Programming

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TimestampSince previousGameBlack Forest Programming's comment
Aug 29 03:13:00 Robo[R]Evolution That was really fun! You had me for several hours there. The gameplay is really solid, and I liked the durability on the turrets; that's something I've never seen done before. I didn't like that the second shot alternated randomly from side to side, it wasn't possible to tell what enemies were going to take the middle path, and that I couldn't figure out how the enemy damage system worked; for game based on strategy it's hard to work with random things. That being said, the graphics were very good and the music sealed the deal. Overall, very good job!
Aug 29 03:36:00 23m 00s Darwinian Theory That was a larf! And addicting. This is one of those things that propels you to keep playing even when you've had enough because "I just want to beat my last score". The graphics, while not the greatest I've seen, did do a very good job and sticking to one theme and style while working with the mood. And the music was absolutely fantastic; I love it so much that I'm going to put it on my iPod. However, the gameplay was really repetitive with little variation. With a few more features and tweaks I would definitely see myself playing this on a mobile device!
Aug 29 04:07:00 31m 00s Simulation I'm running Ubuntu 12.04 64bit. When I first run it I get an error: <br/>"Error loading /select.wav: <br/> java.lang.IllegalArgumentException: Invalid format" <br/> <br/>When I press play or help I get: <br/>"Exception in thread "Game Thread" java.lang.IllegalArgumentException: Master Gain not supported <br/> at org.classpath.icedtea.pulseaudio.PulseAudioLine.getControl(PulseAudioLine.java:89) <br/> at engine.util.Sound.setVolume(Sound.java:23) <br/> at engine.util.Sound.play(Sound.java:61) <br/> at com.MainMenu.update(MainMenu.java:22) <br/> at com.Screen.update(Screen.java:32) <br/> at engine.graphics.Display.run(Display.java:54) <br/> at java.lang.Thread.run(Thread.java:679)" <br/> <br/>Pressing Exit works. I encounter errors running with and without terminal. I know I had audio problems with my game in Java on Linux; I think it's an OpenJDK thing but I can't say for sure.
Aug 29 11:15:00 7h 08m Pixels through time I get the same problem on Ubuntu 12.04 64bit running both OpenJDK 1.6.0_24 and Oracle JRE 1.7.0_6.
Sep 1 01:12:00 61h 57m Paprika Blue Art was fabulous and the music was awesome. Not much more to say other than that unfortunately. The wall jumping seemed a bit finicky and I still couldn't figure out how, exactly, it worked. I'll try and follow the post competition version because it looks promising.
Sep 1 01:37:00 25m 00s Ancient Ruins It was very fun. And the graphics were my cup of tea. Definitely needs sounds. It seems to suffer from the same thing I found in my game: holding down the left mouse button can get really boring really fast. The one thing I couldn't stand was having the vitals all the way on the other side of the screen; I felt like I had to look half way around the world just to see my health, and it didn't help my performance. I didn't beat it because, gah, I'm terrible at these types of games, but nice job nevertheless.
Sep 1 02:13:00 36m 00s 500 years Pretty nifty! It looks like there might be a lot of replay in this!... if it wasn't a tad bit on the boring side. The graphics and sound were okay, nothing really stunning. I would have really liked for a sound when a popup appears; quite often I found myself minimizing the window. A little background music wouldn't hurt either. <br/> <br/>I gave high humour points! Some of the stuff that came up was pretty funny. Things like "blue tribe has invented art" and "yellow tribe has invented travel to space". It was bit interesting that you put in monotheism as well as God but no other "superior beings". <br/> <br/>I might come back to play this more, just to see the other possibilities. Good work!
Sep 1 02:59:00 46m 00s Assimilator I really enjoyed this game! With the stat system you have going it looks like you can get a lot of replay. <br/> <br/>Couple of things I noticed. It would be nice to have a few more sounds than the little chime at the beginning. The font is really confusing, with the "5" looking like the "S". The enemy attack should be a different color; one playthrough I thought I was attacking but ended up dead because it was the enemy who was attacking instead. I also found that when you need to relaunch the game in order to reset everything properly, otherwise you can't attack and there are no monsters. I had problems playing the web build in Firefox but no difficulty in Chrome. <br/> <br/>Gameplay wise it was very solid; I find that for games that counts for a lot. Nice job!
Sep 1 03:20:00 21m 00s Darwin's Turtle Race Challenge Fantastic. A very complete experience. I adore this to bits. The only thing I can think of is that the game gave out too many leaves, which made it more on the easy side. Bravo!
Sep 2 01:22:00 22h 02m The Tower with Traps in it Awesome! The lighting system was really cool, as well as the backgrounds and some of the other effects. I really liked the variation in the sounds too. Very unforgiving later on in the game however. I also saw little use it the shield because it was so finicky and hard to control. All in all I really liked it!
Sep 2 01:40:00 18m 00s NICE SHOOT Overall, very very good! I really liked the art style; it's my kind of thing. The five weapons really add a lot of customization and replay value. I also liked that each weapon lent itself to a unique play style. With the poison weapon I was a lot more careful and strategic while with the laser it was pretty much run and gun. The audio problems affected my FPS and made timing jumps really hard. Again, very good.
Sep 2 01:57:00 17m 00s My Pairs and Me Looks pretty cool!... even though I didn't have the slightest idea of what was going on. I read your explanation but it didn't seem to help any. I think adding some sort of GUI with average values or something might help to clear up a bit of confusion. I did notice a bug where if you ate too much your speed would go past 0 into the negatives. This happens to other people in the game too and messes up the AI. But the concept was nifty and the graphics were well done!
Sep 2 02:24:00 27m 00s Slime Slayer It was pretty cool once I understood what all the stats did. The easiest solution would be to put a short label between the numbers in the white space. It would definitely improve how easy the game is to understand. <br/> <br/>The core mechanics are really interesting! But the graphics are so-so, there aren't any sounds, and the game just keeps getting slower and slower the more slimes are on the screen. It could become a much better game with more flair (graphics/sounds), balancing, and speed improvements. <br/> <br/>That being said, the core mechanics are very solid, you just need to go from there; I'm sure you could do a lot with this. I'd love to see a post compo version!
Sep 2 02:40:00 16m 00s Fire Frog Not much to say that has already been said: good graphics, nice background music, nifty concept, but not the best movement and view. I do love the first four bars of the "earth theme", but I don't really care for the rest of the piece. I would have preferred some sort of theme and variation involving just the first four bars. It would be great to see what this could become though!
Sep 2 03:07:00 27m 00s Bunny Jump Cute! The graphics were not that great but the fact that they contributed to the mood more than made up for it. The background music got very annoying because of the shortness of the loop. The randomized sloping terrain was pretty nifty... other than that not much else to say. It's pretty good for what is there!
Sep 2 03:16:00 9m 00s Clever Blocks That was ridiculously fun! Not much to say about the graphics except that they lent themselves well to the concept. The music was very fitting too. It was relatively short though. I can imagine that it could be stretched out further if you create several stages and layer on the elements each stage or something like that. Very cool concept. Wow, just wow.
Sep 2 04:02:00 46m 00s Cosmic Canvas This feels like a very polished game. I'm lost for criticism because it is so awesome. I just... wow.