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| Timestamp | Since previous | Game | sclark39's comment |
|---|---|---|---|
| Aug 27 01:10:00 | The Darkness Evolve!! | Quaternions are the solution for gimbal lock: http://en.wikipedia.org/wiki/Quaternion <br/> <br/>Haha this gets hard to control pretty fast. Nice work though. Pretty impressive for only 48 hours! | |
| Aug 27 02:13:00 | 1h 03m | Explore, Evolve, Escape! | I like how evolving the better body prevents you from picking up some DNA. This game's a bit of a grind, but I think that means if you polished it up it would do quite well on Kong. |
| Aug 27 02:17:00 | 4m 00s | Evo Dash | Died really quickly without knowing what was going on. On repeated playthroughs I had a better idea of what was going on, but there's no agency over what ability unlocks and I didn't really find there to be enough time to read the text with black triangles showing up under my feet and stuff all the time. <br/> <br/>Great work achieving this in 48 hours. |
| Aug 27 02:18:00 | 1m 00s | Ascension: The Way | I like how you also with the Ascension (Spiritual Evolution) route, but unfortunately couldn't try it because there was no link to the game? |
| Aug 27 02:29:00 | 11m 00s | Dhp129: HF | Not really sure what the point is. |
| Aug 27 02:32:00 | 3m 00s | Convergence | It was very hard to actually get to the smaller guys before the other ones of my size, and there didn't seem to be any conflict. <br/>The game froze while I was playing when I stopped moving. |
| Aug 27 02:37:00 | 5m 00s | Ebosslution | I couldn't get past the second level. The "health is your ammo" mechanic is a neat one, but when the enemies move this fast (and have so much health) it can be pretty frustrating. I wasn't able to tell where the "evolution" theme was coming into play (maybe a later level?). |
| Aug 27 02:43:00 | 6m 00s | Mutating Scales | I wish there was more relevance to the evolution elements, it seemed like it was pretty arbitrary (partly due to their being too many numbers to look at). <br/>I love the dragon evolution animations and noises. It's an extremely polished effect for a 48h game. If I was taking this forward I would most certainly expand on that portion and build the game more around that. |
| Aug 27 02:49:00 | 6m 00s | Grow | Very hard to hit things with the tiny little bombs. If the enemies had an acceleration based seeking behavior instead of a velocity one it would be possible to shake them off a bit more and get a bit more maneuverability and time. The first playthrough I didn't see any evolution elements. I think I kept getting hit or placing mines consumes evolution powers... Pretty cool, but very hard to stay upgraded. |
| Aug 27 02:52:00 | 3m 00s | Shroom | Strange, but great graphics. Fits together well, great art, great sound. I died after the third screen I believe, wasn't able to kill the enemies fast enough to get to the shrooms. |
| Aug 27 02:56:00 | 4m 00s | I'd Change the World for You | I love the effect of the changing level. Very interesting effect that you could basically get for free with the right architecture for the level (consider using tiles). :) <br/>The gameplay was a bit repetitive and boring, but I never got tired of seeing stuff in the level move. |
| Aug 27 03:03:00 | 7m 00s | Eve | I like the idea, but in practice I found it too difficult to get my guys to the other species before they all died out. There also wasn't a very strong visual difference between them. This seemed more like a meta-style game (more sim-like) than a hands-on one. Could be a good pick-up-and-play type game for the ipad. |
| Aug 27 03:05:00 | 2m 00s | blob | Couldn't play :( <br/>Error when it first starts, and then clouds. |
| Aug 27 03:08:00 | 3m 00s | Biovolve | Kongregate submission in 48 hours, nice. <br/> <br/>I glitched into the water (through the kill trigger?) in the level with the water. <br/> <br/>Overall a very cool little puzzle-light platformer. Good audio, effective graphics. When I picked up the first power up and started flashing red I knew exactly what was going on. |
| Aug 27 03:09:00 | 1m 00s | Planet Fremotor | Couldn't run :( |
| Aug 27 03:11:00 | 2m 00s | Megavolve | I wasn't able to get far enough to see the gun evolving. No way to avoid the enemies and effectively shoot them. :( |
| Aug 27 03:16:00 | 5m 00s | How Mosquito Became Human | I wasn't able to get anywhere once I got the frog (couldn't make it up to the next platform), and I died at first as a mosquito because I went to try to eat the frog (as instructed), before discovering the ones with their tounges out are harmful. <br/>Cool idea, good graphics/sound. Reminds me of E.V.O. a little. :) |
| Aug 27 03:18:00 | 2m 00s | Deal with It | Way too hard. Wasn't able to get far enough to see any evolution theme. :( |
| Aug 27 03:22:00 | 4m 00s | Battle Arena Evolution! | Hilarious sound. Great graphics. The gameplay is kind of boring but I liked the evolution integration. I'm assuming what I evolved in to was related to what I killed (and what then circled the rink). |
| Aug 27 03:27:00 | 5m 00s | Genotype | Lots of fun. Hard to understand what is good to mate with, but the playing-hard-to-get mating was amusing. |
| Aug 27 03:31:00 | 4m 00s | LEVOLUTION! | Didn't really see the theme. Background music was good. Feedback on getting hit was pretty weak (barely realized I was hit a bunch of times, other times more than one heart was taken off for the same thing). The popup messages were a little amusing. :) |
| Aug 27 03:35:00 | 4m 00s | EvoTD | Simple TD. "Evolving" without branching seems pretty typical of TD games. I only lasted to the second wave where a whole stream of guys got by while I had 0 gold and 4 blue towers. |
| Aug 27 03:39:00 | 4m 00s | Vessolution | Confused by the controls. Why are the main screen and in-game using different controls? There is also a crosshair in game which seems not to do anything. I didn't see the evolution theme anywhere in this. <br/> <br/>Ah. Reread. I didn't realize the red circles were good. The coins looked obviously good but I was trying to avoid the red circles. |
| Aug 27 13:59:00 | 10h 20m | Bit-Craft Evolution | Wow, really fun. I love the initial water-bomb effect, i was sad when I upgraded to missles. It was a little confusing when I kept having my size down-grade, and also confusing when the final boss was the same color as me. <br/> <br/>If I have any complaint, it was that it is too easy, but that's part of why I think it was so much fun. <br/> <br/>Great work. Very impressive. |
| Aug 27 14:02:00 | 3m 00s | Conway's Revenge | It's fun, but seems to just be a clone of Conway's. |
| Aug 27 14:08:00 | 6m 00s | Evolution Defense | Really hard. At first I didn't understand where I was shooting from or what was going on. It would help if the initial enemies were able to be killed in one hit. It seemed impossible to aim for the head (or even kill them at all) before they started hitting the tower and stopped moving, but that is obviously not a sustainable tactic. |
| Aug 27 14:12:00 | 4m 00s | Artificial Selection Racing Game | Great work! The AI was frustratingly dumb, but I love the ideas here. Reminds me of the Yoshi racing in Mario RPG. It would be great if you could have some influence during the race similar to that (in Mario RPG you could give cookies to speed up your racer, but you had a limited supply) |
| Aug 27 14:16:00 | 4m 00s | Super Robocade | Cool little game. Very tight design. I was led astray by the familiarity and tried to jump on enemies heads before I found out I could shoot. The evolution portion was very minor in the gameplay, I felt. If you leveled up faster it would probably be more fun. |
| Aug 28 03:41:00 | 13h 25m | The life of Cat | Cute. |
| Aug 28 15:26:00 | 11h 45m | Dusty Balls | I think a game like this requires much stronger level design. As it stands, I found myself just controlling each ball one by one to get them to the end, rather than trying to control them all harmoniously. <br/>One easy way to ensure people can't do that would be to actually have walls blocking one ball also block the others (so if one ball is stuck, they are all stuck). But again, that requires good level design to ensure the challenge can actually be completed. <br/>Nice texture work. |
| Aug 29 05:36:00 | 14h 10m | raptor disaster | Lots of fun, but i kept getting hurt by the evolved creatures for quite a while before realizing I could be. I love the usage of the theme. Very original, and very successful at doing it in a way that isn't really effecting gameplay but is still extremely prevalent (many entries attempted and failed at this in the compo) |
| Sep 2 20:21:00 | 110h 45m | Space Amoebas | Cool game. The movement of the amoeba was a bit hitchy (would have probably been a bit nicer with a more acceleration based seeking behavior), and I found the purple ability really confusing. When I was purple and hit someone I shrunk and turned blue, which I assumed was a bad thing the first time I played. |
| Sep 2 20:27:00 | 6m 00s | Evolution RPG | The majority of my time was spent walking, which is not as much fun to do as in DayZ. |
| Sep 2 20:42:00 | 15m 00s | Human 2.0 | Nice graphics. Gameplay is kind of slow. |
| Sep 2 20:45:00 | 3m 00s | Oculus Battalion | Fun, hard to aim. The evolution theme seems pretty weak |
| Sep 2 20:49:00 | 4m 00s | LimiT | Amazing graphics. You may hate programming, but you still did an awesome job. The platforming elements feel very solid, and I love the way the creature evolves. It's a very peaceful platformer. :) |
| Sep 2 20:52:00 | 3m 00s | Yellow Dog | Cute. |
| Sep 4 06:46:00 | 33h 54m | Praepoch | Really really freaking difficult. Most of the enemies I just had to figure out how to run past because there was almost 0 chance I'd survive an actual battle. |