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Feedback comments for LD24
mappum's games and stats for all events →
| Timestamp | Since previous | Game | mappum's comment |
|---|---|---|---|
| Aug 27 01:07:00 | Move forward | Wow, really beautiful graphics! | |
| Aug 27 01:20:00 | 13m 00s | CritterLab | This is close to what mine was going to be, but with you in the same world as a controllable character shooting them :P |
| Aug 27 05:49:00 | 4h 29m | Deal with It | I really liked the innovation with showing the places you have died. I was enjoying the game for a few minutes, but I fell through the floor and that broke the game. :( |
| Aug 27 05:57:00 | 8m 00s | Evolution Defense | I like the innovative idea of "manual tower defense". This makes the satisfying deaths of minions even more satisfying, as you are doing the clicking. If this was polished a little more, it could be great! Having to move the camera is a little annoying. |
| Aug 27 06:01:00 | 4m 00s | Die, Motherfuckers! | It took me a while to figure out what was happening, but after I figured it out it was oddly satisfying. |
| Aug 27 06:04:00 | 3m 00s | Ultimate Plant | I understood what was going on, and it was still too hard to figure out what would happen. It seems like it is easier to guess the solution than think. <br/> <br/>And if I didn't know what Game of Life was, I would have no idea what this was. |
| Aug 27 06:09:00 | 5m 00s | Pirates and Gorillas | This was actually quite entertaining. <br/> <br/>When I first opened it I had no idea how to play, but when I read the description I went back and enjoyed it. <br/> <br/>I'm not really sure why I am on a ship with gorillas, or what that has to do with evolution... |
| Aug 27 06:13:00 | 4m 00s | Infestation | I really enjoy games like this, and you made it look really nice. <br/> <br/>However, it isn't the most innovative, and I'm not sure how it relates to evolution. |
| Aug 27 06:19:00 | 6m 00s | SEW | I'm really impressed. This was fun, and I like that it was simple. <br/> <br/>I would love to see a full-featured game like this (with online multiplayer, more weapons, more enemies, etc). <br/> <br/>This seemed pretty limited because there was only 1 kind of enemy, so as it wasn't getting harder it wasn't engaging. Also, turrets are OP. <br/> <br/>But other than those complaints, this was genuinely fun and unique, good job. |
| Aug 27 06:23:00 | 4m 00s | Slime Groove | Really cool! I love the graphics style, and the simplicity. <br/> <br/>However, the gameplay is really repetitive, and I wasn't sure if something was going to happen (a boss fight? I find an item?) |
| Aug 27 06:35:00 | 12m 00s | ROCK EM SOCK EM DARWINS | I enjoyed the humor of this, but I couldn't beat the damn monkey. |
| Aug 27 06:38:00 | 3m 00s | Microraptor | NOTE: Don't give a https:// link, the Unity Plugin won't load for some people (me). <br/> <br/>I wish this had more, the flying was really satisfying. |
| Aug 27 06:53:00 | 15m 00s | Additive | Wow! This is very polished, very professional, and a great game overall. I really like the unique, easy-to-learn, hard-to-actually-figure-out puzzle system, and the soothing piano noises. It also looks great. |
| Aug 27 07:06:00 | 13m 00s | Little City | This would have fit better for the last theme (Tiny World). However, I enjoyed the simple gameplay, and the satisfaction of watching my town earn money. I couldn't solve it and get 20 research, but I did have millions. |
| Aug 27 07:13:00 | 7m 00s | Harvest Doom | What I could do was a good start, but I think the downfall of this is the lack of intuition. I could put stuff in the ground, but it would disappear when it got hit. You either need simple instructions, or redesign to act as people expect. |
| Aug 27 17:12:00 | 9h 59m | Tribal Warfare | I liked the simplicity and fast pace. However, I wiah there was a little more indication of what was going on (I didn't know why my workers would just suddenly stop). Also, I couldn't figure out how to attack. |
| Aug 27 19:43:00 | 2h 31m | Super Robocade | Nice Mario Bros knockoff. Not the most innovative, but you did a good job with it. I really liked the graphics style. |
| Aug 27 19:50:00 | 7m 00s | Dorobou Neko! | Overall, this was pretty entertaining. I solved most of the puzzles, and there was a good level of challenge. However, there were a few minor annoyances, such as the mouse smoothing making the cursor feel sluggish, and the pieces resetting after you played the level. |
| Aug 27 20:01:00 | 11m 00s | 2052 | I'm impressed at how well-written this was. You really created a cool, realistic universe, and set a nice mood. I could really see this story as a movie or big-company game or something. |
| Aug 28 04:23:00 | 8h 22m | Geomancy | Sadly, most people won't be able to play this as it requires 2 people. It would be nice to have an AI to play against (but I know that's a lot more work). <br/> <br/>From what I played, I noticed the UI doesn't really give enough feedback. This means you should show that a click has done something. For example, when you pick up the pieces, you don't really know if clicking on it did anything. |
| Aug 28 04:32:00 | 9m 00s | Machine Evolution | Cool graphics and music! The gameplay was pretty repetitive (but fun), and I didn't know if it was building up to something or not. It would be a bit better if it got progressively harder. |
| Aug 28 04:42:00 | 10m 00s | kinetic dream | I was having a lot of fun for 10 minutes, hit escape to pause, and it quit :( I guess that's a good thing so I didn't spend forever playing it :P |
| Aug 28 04:52:00 | 10m 00s | AvRvE | I'm really impressed by the great puzzle design (I suck at making puzzles). The art was really awesome as well. Overall I really liked this, good job. |
| Aug 28 04:57:00 | 5m 00s | Evolution Is A Boring Theme | This was pretty humorous, and I learned I actually don't know anything about pokemon. |
| Aug 28 05:04:00 | 7m 00s | Badass | "Fuck you, Waldo" <br/> <br/>This was really enjoyable, and the explosions were quite satisfying. I actually lolled at the riding the ATAT part. |
| Aug 28 05:20:00 | 16m 00s | Infect | Awesome music, and awesome idea, but it was a little too hard, and it would have been nicer to have more things explained (e.g. the stats of the different units, and towers). |
| Aug 28 06:37:00 | 1h 17m | Firefly | Excellent! Not only was this beautiful (both sound and graphics), but it embraced the evolution thing by having you breed stuff. It was also super innovative. <br/> <br/>I couldn't figure out the controls at first, but once I understood it, I loved it. Good job! |
| Aug 29 06:42:00 | 24h 05m | SUPER Levolution | Awesome! I'm really impressed that you had it so polished in such a short amount of time. I could hack the server, but that only enhances my experience :P <br/> <br/>One tiny-ass detail is that the spikes didn't have enough visual contrast, so they were hard to avoid while moving quickly. |
| Sep 15 21:43:00 | 423h 01m | Bot-Volution | The graphics felt sluggish, and the framerate was pretty choppy, which got annoying. Also, the enemies didn't even move, so it was super easy. i got all the carrots and shot a few robots, and nothing happened. <br/> <br/>I really did like the graphics style though, and the notes and opening "where am I" put a really good mood to it. |
| Sep 17 20:16:00 | 46h 33m | Project Maple | Awesome audio, interesting idea. The explosions were decently entertaining, and the weapons were fun to use. <br/> <br/>However, the gameplay was way too easy and repetitive, though. If there were a lot more enemies coming at me, and different kinds, this would have been really exciting. <br/> <br/>Overall, this was a great start to a game, but it would need just a bit more work to be fun. |