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Maikeroppi

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TimestampSince previousGameMaikeroppi's comment
Aug 28 03:15:00 Out of the Sea Sorry, I seem to be having the same issue. When I start it, I get a gray window and it launches a new Windows Explorer window with the folder I launched it from. <br/> <br/>I'm running Windows 7 Home Premium SP1 64-bit.
Aug 28 03:32:00 17m 00s The World of What? Pretty neat game! <br/> <br/>Nifty things: <br/>-Very polished, and graphically pleasing. <br/>-Nice music and sound effects. <br/>-Seems like there's some interesting mechanics going on. <br/>-To me, it appears the winning strategy is to focus on the central area, and try to shift all the other areas to the same color. <br/> <br/>Not so nifty things: <br/>-To be honest, I don't really know what's going on. <br/>-From the intro screen, I understand what the buttons do, but that's about it. <br/> <br/>A technical issues: <br/>-I tried the downloadable and web version. Both seem similar to me, but the downloadable version has a tendency to shift the command half circle into the play area. Both when selecting windowed and full frame, the half circle would appear in the play field, sort of blocking the left hand clickable areas.
Aug 28 03:52:00 20m 00s Fungus Wars with Tone Matrix I was able to run the windows link. A pretty interesting game. <br/> <br/>Nifty things: <br/>-I like this sort of omni-directional shoot-em-up. <br/>-I enjoyed growing as I defeated other colonies of pixels. <br/>-Seeing other colonies of pixels fighting each other is really cool as well. It opens up strategic possibilities of sneaking up on fights and picking off the stragglers. <br/> <br/>A few notes: <br/>-Does the color change of my colony of pixels effect anything? <br/>-There might be a slight bug in movement in that attempting to activate a few directions at once seemed to stop my colony of pixels, i.e. if I pressed left+up, I would not move sometimes. <br/>-I only seem to get a single stream of shots, where all the non-playing pixel colonies get more elaborate shot modes. <br/>-I feel like the game would benefit from an auto zoom, and especially at higher zoom levels, maybe the bullets could become larger so they're easier to see.
Aug 28 04:07:00 15m 00s Men In Wings Good job! <br/> <br/>A few notes: <br/>-With the amount of enemies spawned, it is effectively impssible to avoid their bullets, even with speed and rotation upped. <br/>-Controls seem almost like they are delayed a whole second. <br/>-Enemies seem way more maneuverable than the player. <br/> <br/>Nifty things: <br/>-It's enjoyable taking on so many enemy planes. <br/>-It seems like over time, you gain more skill points? Or perhaps it's based on score instead of time? <br/>-The explosion sound effect is satisfying; I enjoy taking on multiple planes and blowing several of them up.
Aug 28 04:33:00 26m 00s Mutate Interesting game! I made it to level 8. <br/> <br/>A few notes: <br/>-I couldn't shoot with spacebar. After a while, I figured out I could click (left mouse button) to shoot. <br/>-It seems like gravity is entirely single tile based which takes some getting used to. In particular, it seems like when you land on a tile, it takes about a second to be able to jump again. <br/>-It took a bit to notice the enemies don't hurt the player, they shift they player by a tile space left or right. <br/> <br/>Nifty things: <br/>-The shooting portion is pretty fun. I like the speed you can fire. <br/>-Graphics and sound effects are pretty nice.
Aug 28 04:45:00 12m 00s Entourage Interesting game idea. I upped goodguys to 100, left badguys at 30. <br/> <br/>A few notes: <br/>-It seems you have to assign orders individually, across 30+ guys. This is pretty tedious. Maybe a central location for setting every goodguy AI? <br/>-Rate:0 being the fastest speed was counter-intuitive; I though rate would be the speed at which the game runs. <br/> <br/>Nifty things: <br/>-When running the game at 0 rate setting, it is neat to watch. <br/>-Seems like there is some strategy potential if you could control AI over a group of guys.
Aug 28 04:59:00 14m 00s Socket City Interesting concept. I played the web version. <br/> <br/>A few things: <br/>-With asteroids coming from every direction and a limited number of firing directions, passing a day seems almost luck based on your setup and the incoming asteroids. <br/>-Firing and destroying your own station parts is just not fun in my opinion. <br/> <br/>Nifty things: <br/>-The idea of defending a station in space is neat. <br/>-Firing at asteroids is fun. Maybe have a rotatable turret or something so you could hit asteroids coming from multiple directions? <br/>-I like the idea of building up a station. A little bit of input into how the station is constructed would be nice.