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| Timestamp | Since previous | Game | Kinokochan's comment |
|---|---|---|---|
| Aug 27 07:44:00 | Badass | Loved it! I saw some of your in-progress sprites earlier, and was curious to know where you were going with them. <br/> <br/>The number of stages was pretty satisfying, and the different backgrounds and transitions kept the game feeling fresh. Nice work! :) | |
| Aug 28 04:37:00 | 20h 53m | DARWIN MUST DIE! | Had fun playing this! The controls are a little unclear at first, but seeing the crosshair makes it intuitive enough to pick up fast. <br/>The minimalist art works well - it gets the point and mood across. |
| Aug 28 06:12:00 | 1h 35m | The Legend of Elzad | Amazing game and wonderful work! I've spent a long time playing this already and have explored all the biomes, though maybe not all of the terrain itself. <br/> <br/>There were only two things that I disliked about it at all. The music didn't take long to get repetitive, but I'm sure that's why you added a "mute" option. Thank you for that! <br/>Also, I found some problems with collision where I would get stuck trying to fit through a small gap (between trees, or on the ramp areas between terrain levels). <br/> <br/>A coupe of things I noticed: I was able to get the diamond shield right after I got the hammer, since pools of lava can be destroyed with the sword. <br/>Also, the blue and yellow slimes were immune to both the diamond and steel swords for me, so I had to switch to wooden again whenever I wanted to kill one. Those last two things didn't detract from my enjoyment of the game at all though. <br/> <br/>The pixel art is great, especially the variation on the biomes! I loved the sound effects, too - would have given a higher audio rating if not for the music. <br/>Overall I loved the feel of it and was very impressed with the scope. Awesome job! :D |
| Aug 28 06:20:00 | 8m 00s | Evolution Is A Boring Theme | Just wanted to say thanks for this! My team was frustrated with the prompt too, and I think venting like this is a perfectly acceptable form of entry. Loved the humor. <3 <br/> <br/>Of course, I may be biased because I freaking love Pokemon. |
| Aug 28 06:43:00 | 23m 00s | Gregor the Grogre | Love the different upgrades and your adorable dev art! My favorite character is the spiky-looking rodent enemy. <br/> <br/>Halfway through, I realized you could pick the "You've encountered..." box and place it elsewhere on the screen. I put it in enemies' mouths and atop Gregor's beefy evolved arms, among other places. :P <br/> <br/>Also, I'm glad Gregor can't die, or I never would have defeated any of the dragons. D: |
| Aug 28 07:59:00 | 1h 16m | Poggle Island | This is an adorable entry and a pretty fun game! Playing at natural selection with the Poggles did not get old for a long time. <br/>I enjoyed the music too, but I played for long enough that I had to turn it off so as not to annoy others. ;) |
| Aug 28 08:35:00 | 36m 00s | Gone With The Wind | This game is simple, beautiful, and a lot of fun! <3 <br/>The effects and art work very well together, the audio is catchy, and the gameplay is that perfect mix of simple-yet-challenging. Loved the fact that you could "buy" additional parts in the shop to prolong your lifespan. <br/> <br/>My load time got pretty slow the third or so time I replayed, but after I refreshed my browser I didn't have that problem again. <br/> <br/>Overall, awesome Jam entry! Probably the best I've seen so far. |
| Aug 28 09:40:00 | 1h 05m | EvoDragon | As the previous posters said, the art and audio are top-notch! I also loved the general concept and the way that you incorporated "evolution" into your game. <br/> <br/>My one and only complaint is that the controls felt a bit clunky sometimes. Particularly, the lack of camera control in a 3D game where you are constantly looking around for enemies slowed me down a lot. Limiting movement to four directions in a 3D game felt a bit odd too. I often found myself running downward into rocks that I didn't know were there because my camera was clipping inside of them. <br/> <br/>That said, I've worked in Unity before, and remember having trouble with these things too, so I know exactly the sort of limits you're working with here. What you guys did in such a limited timeframe is very, very impressive! Awesome work! |
| Aug 28 09:50:00 | 10m 00s | The Balance | Definitely the most beautiful entry I've played so far! The art is gorgeous and seamlessly integrated. The gameplay is really smooth and really fun - everything works as expected. Also, that music track is great! Really brings together the whole ambient feel. <br/> <br/>Excellent work, everyone! <3 |
| Aug 28 20:02:00 | 10h 12m | Triple Threat | Hey this is Jo! This was really intuitive, and a lot of fun! <br/> <br/>It was easier to figure out than I expected. My laptop display is just a bit too small to show the full resolution for the web player, but that didn't impede gameplay and I could navigate just fine. I like that the dual keyboard controls mean you can play against either a friend or yourself. <br/> <br/>Awesome work, Ryleigh! |
| Aug 29 19:38:00 | 23h 36m | Living Tales | Really interesting concept, and a great interpretation of the theme! <br/>I wasn't sure why my fakeshrooms kept dying, or why more and more rats kept spawning without my summoning them, but it was fun to see the little town evolve and grow. :) <br/> <br/>Overall, great job! |
| Aug 29 20:06:00 | 28m 00s | Player 2, start! | For being incomplete, this is a very nice game! <br/>I like the different worlds, and the pixel art is impressive! <br/> <br/>I'm getting an error when I die for the first time that permanently disables the UI. After dying once, the health and star completion graphics no longer display. It persists between worlds, too. <br/>Also ran into one hard crash, which also put me back to the beginning. Not sure what triggered it, though. <br/> <br/>I may pick it up again later, since I would love to see the later worlds! I'm just finding it challenging to complete levels without seeing my star count. <br/>Nice work overall though! |
| Aug 29 20:47:00 | 41m 00s | GiRL2501 | Loved this game! <br/>I'm not sure if there was an end-goal, but slowly tormenting the AI was enough to keep me happy. <br/> <br/>As others have said, the graphics and UI are excellent, and the audio work is amazing. <br/>Can I only attack robots/drones if they are active? I'd often fire at one repeatedly and nothing would happen. That's the only thing that stood out as odd. <br/> <br/>The pacing of the AI's comments was the best part for me! She has some great lines. :3 |
| Aug 29 21:44:00 | 57m 00s | Cubevo | Loved the way the game encouraged me to manage my gems carefully. <br/>The graphics and audio both create a wonderful mood, and the level of challenge is perfect for the scope. <br/> <br/>I felt a real sense of accomplishment when I finally beat it! Excellent work! |
| Aug 29 22:22:00 | 38m 00s | Evoland | Such a cute and clever game! I loved the way it progressed as I slowly unlocked more types of gameplay. :) <br/> <br/>However, I'm having the same problem as Materie and MattRix. I ran around for about 30 minutes pushing every rock from all directions (including the single rock, the group of four, and the group of six where the hidden gold piece and key are). Could not find any more rocks, despite exploring the level several more times. <br/>A shame, because I really want too see where this game goes! |
| Aug 29 23:35:00 | 1h 13m | Radioactive Space Bunnies | The music and the concept are both brilliant! <br/>The graphics, while simple, get the point across very well. <br/> <br/>On top of that, the gameplay was very fun. I love that the dead bunnies persist and can be pushed, stood on, etc. <br/>Nice work! :) |
| Aug 29 23:47:00 | 12m 00s | One Last Chance | Short but sweet, and a really cool concept! The environment models were also very impressive considering the short time frame. <br/> <br/>I would love to see a post-compo version some time, because this is just too interesting not to follow up on! :D |
| Aug 30 19:37:00 | 19h 50m | LimiT | Beautifully designed game with very pretty art! <br/>I loved the simple concept and the way I was encouraged to continually interact with the environment. <br/> <br/>Pacing between each stage got a bit slow sometimes, as there was often only one thing to consume per stage. That was well worth it though, as the final stage was amazing. I was very amused! <br/> <br/>Audio would have been nice, but your amazing art more than makes up for it. |
| Sep 1 22:32:00 | 50h 55m | Mad Scientist Monster Maker | I found the controls very intuitive. What a cool little game! <br/>Even though it was simple, controlling the monster and smashing up the city felt just right. <br/>Great work! |
| Sep 2 00:45:00 | 2h 13m | Temple of Evolution | The mood and tone is great! Loved the lighting and cloth sim effects in the main room. <br/>I liked the ambient music a lot, too, though the sound effects (for jump, etc.) felt a bit odd when juxtaposed with that. <br/> <br/>The Falcon's Nest puzzle was very well tuned and just challenging enough to keep me trying. I got a real sense of satisfaction when I finally beat it! <br/> <br/>Overall, amazing work! Good job! |
| Sep 2 00:55:00 | 10m 00s | Sprout | Really neat idea, and very well executed! I loved the concept, and I loved how smoothly my little sprout-stalk grew. <br/>Great job! |
| Sep 2 01:05:00 | 10m 00s | This Planet is Mine | Adorable! It's pretty hard to tell when the smaller bunnies are sick, but that's the only problem I'm having. <br/> <br/>The little bunnies and monsters are adorable! I love that while the graphics are limited in scope, they work to create a very cute and original style. <br/>Nice work! |
| Sep 2 01:17:00 | 12m 00s | The life of Cat | Seeing Cat get old and die really got to me. Poor Cat. :( <br/> <br/>Overall, I loved it. Taking the cat through his full life cycle clearly demonstrated evolution. This might even make a good educational game for teaching kids about natural selection + evolution. <br/>Very good work! |