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Feedback comments for LD24
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| Timestamp | Since previous | Game | fanatiko's comment |
|---|---|---|---|
| Sep 3 19:39:00 | Evolution - Caveman | Awesome graphics. The gameplay idea is quite good, but I feel it needs some balancing: stone throwing is very slow and character is quite hard to control. Have you based the movement in physics, maybe? <br/> <br/>Anyway, very solid entry for the compo. | |
| Sep 3 19:47:00 | 8m 00s | The Darkness Evolve!! | I don't know if it's because I play in a 720p screen, but I feel the camera is very near the character. I was able to beat both worlds, but if some world required to gather a higher percent of the cubes I would have struggled for a while. Also some kind of indication of the position of the remaining cubes would have been nice. <br/> <br/>As a minor art tweak, Maybe if the character is "pure black" the background should be a lighter shade of black. Even better if you use some kind of star background, because it's quite hard to see depending on the camera angle. |
| Sep 3 19:56:00 | 9m 00s | Extinction Exhibition | I liked the idea. Although maybe it's not a gameplay heavy game, the mood reminds me of the GROW series (that crazy japanese flash games). <br/> <br/>Goals should provide some guidance for the player. I would have suggested a tutorial, but probably goals works too and I feel it's more addequate for the experimental type of gameplay you have. |
| Sep 3 20:16:00 | 20m 00s | Slime Evolution Manipulation | The idea is very cool. Maybe the game is too fast for my skills, but making it slower may make it tedious at the beginning. <br/> <br/>Congrats! |
| Sep 3 20:22:00 | 6m 00s | Tadpocalypse | I love the graphics and the way you fitted the evolution theme. My only concern is that, maybe the game is a notch tooo difficult. In the first level there's almost no space for error, and I feel a lot of people won't be able to see the evolution after dying two or three times at the first stage. |
| Sep 4 19:31:00 | 23h 09m | Dr. Helix | I was a little worried by the wall of text instruction, but the game is quite easy to tackle and very enjoyable. This idea really asks for further development. |
| Sep 9 12:05:00 | 112h 34m | Legacy of Lavern | I feel this entry deserves to be promoted to a personal project. It's a full-fledged RPG but it needs some tweaks to reach it's full potential. Most of the other comments have already mentioned the issues with the sword, maybe if you added collisions with the hairballs and made the sword attack everything you are engaged with, it would be easier to play. |
| Sep 9 12:15:00 | 10m 00s | Antvolution | Awesome! I really like the Dwarf Fortress feel of your game. Maybe you should have some kind of option to speed up the game, because there is a lot of downtime. In my game the ants went to sleep and kept that way for a very long time. |
| Sep 11 09:33:00 | 45h 18m | Mad Scientist Monster Maker | You really got the old school feeling. |
| Sep 11 09:45:00 | 12m 00s | Battle Evolved | Outstanding entry. One of my favourite LD48 of this year. I would have preferred to play windowed, because I feel the sprite stretching doesn't does justice to the awesome sprites you have. |