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Jamin

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TimestampSince previousGameJamin's comment
Aug 27 02:26:00 Class Warfare Interesting little game. I'm not sure how I feel about starting out invisible, it's a bit frustrating.
Aug 27 02:38:00 12m 00s Dhp129: HF After some random clicking, the game suggested that I let my followers on Twitter know that "I beat it mercilessly". <br/> <br/>Touché.
Aug 27 06:15:00 3h 37m SEW Hey dude... <br/> <br/>__Windows__ <br/>https://dl.dropbox.com/u/34397004/Node/SEW%20Cellusious.zip <br/> <br/>__Linux__ <br/>https://dl.dropbox.com/u/34397004/Node/SEW%20Cellusious.zip <br/> <br/>Do you have a Linux release to post? That could be awesome!
Aug 27 06:38:00 23m 00s Darwin Games 2012 I know he's going to lose, but... but I have to vote for him! I just have to!
Aug 27 07:55:00 1h 17m Slimy Things Did Crawl This is a really fun game that you've made here. Although I'm not sure (at all) how the breed / mutate sliders work. <br/> <br/>Bronze on every level, three gold so far, and still working my way through.
Aug 27 09:42:00 1h 47m Dinosaur Survival Bash!! Fun little game! Straight-forward and has a very nice pace to it. <br/> <br/>I did catch myself realizing a bit late that I had evolved. I guess the new icons on the screen should have been evidence enough, but I was naturally expecting more of a Mario-style grow/shrink sort of thing. <br/> <br/>Oh, however, GAH, chording E+D to dash right. Maybe throw a key like that on shift instead? My fingers will love you for it. <br/> <br/>I'll have to go back and play Asylum, and I look forward to playing more games built by you. Thanks for the awesome!
Aug 29 19:13:00 57h 31m Aniee Dude, it's like you've totally been to my house. I listen to this kind of music all the time while doing everything. From making dramatic poses at my front gate and reading books to watching television and sitting around in inside the spare cardboard box I have sitting around my living room. <br/> <br/>And you wear a motorcycle helmet around the house too? Awesome! <br/> <br/>And sorry man, I made you a cookie, but I rated it. <br/> <br/>It was good!
Aug 29 20:46:00 1h 33m B M S Fun game. Having the text in small print down at the bottom of the screen chipped into the impact of the writing a bit. Would have loved seeing some still images to go along with the text (I get the impression that's where you were going with it), but the text would do just fine front and center too. <br/> <br/>Oh, and mutants. MUTANTS! : D
Aug 29 21:08:00 22m 00s Human Fatality I really like the warp flowers that send you back to the beginning. Oh, those are spikes? Okay, that makes sense. <br/> <br/>Serious-like, the stuff that kills you doesn't always stand out and after zooming in (Chromium's page zoom), I can honestly say that I'd prefer playing this game at about half the resolution with those beautiful graphics in their full glory. <br/> <br/>You've created a solid platformer here that I will have to come back to beat. Awesome stuff.
Aug 30 18:58:00 21h 50m 'The Neon Pink Philosophy' Fun game; the graphics and audio really rounded it out. Many thanks for a fine LD submission!
Aug 30 19:43:00 45m 00s [0-Evo] Fun game. Different. I really like that it's open to the player to choose which cells to go with. <br/> <br/>Kinda wish there was a break-down of how I did on all of the stages at the end of the game. <br/> <br/>I also really wish there was a time limit... or maybe a cell limit that would trigger a game-over. If the player makes poor choices, it can be much quicker to restart the entire game than to try and switch strategies. <br/> <br/>Very impressed with the variety of cell behaviors. For how time-limited this competition was, you still managed to make each behavior work very well.
Aug 30 20:09:00 26m 00s B07s Wowhereallymovesfast. <br/> <br/>I can't really comment on gameplay here. Looking around feels natural, but the moment I try to move forward, it feels like I'm wearing rocket shoes. If you haven't already, you might want to try just slowing down the player's walk speed and see if it benefits the gameplay. <br/> <br/>Gameplay aside, the aesthetics of the game are nice and it's a classy theme. I would be interested in seeing future versions of this game.
Aug 30 21:49:00 1h 40m Coming Into Focus That's. Freaking. Awesome. <br/> <br/>However, I have to personally recommend against doing this. Switching technologies mid-game is just asking for things to break, mid-game. <br/> <br/>For a more casual audience (I beat the game, but to be fair, I personally tortured myself in high school playing through cruel, unforgiving games), you might consider widening the single blocks to two or three spaces. <br/> <br/>I really hope to see you build more text-terminal-style games.
Aug 31 03:13:00 5h 24m Game Time Evolution Nice to see that you're working on game physics post-competition. Practice goes a long way! <br/> <br/>I like the randomly changing background pattern. And no, I'm afraid I can't name all the systems. Never did own a master system. : )
Aug 31 03:37:00 24m 00s Game Console Story And if I put pop tarts in my N-Gage... I could get a Nyan Cat.
Aug 31 04:06:00 29m 00s Arcane Dungeons ( aka Evil Lord vs Angel for the salvation or perdition of a hero's soul) Bit of a strange game. Placing traps/perks wasn't immediately intuitive. I'll have to see if I can corner a buddy to give head-to-head gameplay a try. I *think* the game will play out very rocks-paper-scissors-ish, but I don't quite have the split-personality to confirm that. <br/> <br/>The audio and visuals are beautiful... though I'm not too sure that needs to be said. : )
Aug 31 08:12:00 4h 06m Bloodline Kinda neat / clever. Go with whatever power-up keeps you least dead. <br/> <br/>Oh, and WADOWADOWADOWAH.
Aug 31 12:52:00 4h 40m Planet Fremotor I like the concept. Fun to mess around with, but after playing a few times, I really don't understand what the "evolve" option does or how it's meant to work. The vehicle I end up with seems to be completely random.
Aug 31 13:30:00 38m 00s Missing Links Great setup. Fun dialog. I beat it just to see the ending. <br/> <br/>I ended up playing this game for a while without the whip because the Flash, as it is embedded on the page, was giving me problems (space bar was scrolling the screen, even when Flash had focus). Not being able to use the whip had an interesting impact on gameplay that I'd like to share. <br/> <br/>Without using the whip, there are spirals that will eventually trap all of the enemies into small locations. While more fun, this unfortunately has the side effect of making the game fairly difficult to beat. <br/> <br/>With the whip I was able to beat the game. However, with the whip, it honestly doesn't make a significant difference in gameplay whether the spiders were there or not.
Aug 31 14:57:00 1h 27m Collect There are so many things I like about this game. It looks great, it controls great, it sounds great, it's genuinely fun. <br/> <br/>But no matter how I slice it, it's a grind-house. <br/> <br/>I'd like to throw out a couple thoughts on trying to seriously reduce grind. <br/> <br/>With the distance increase, perhaps you could also increase the speed that ball travels. It'd greatly reduce the amount of time spent on levels that have already been beaten. <br/> <br/>It could also help if it didn't feel like I was doing the *exact* same thing every play-through. I completely understand that there's an order to the levels. The gradual increase in level complexity is very nicely done and is quite a pleasure to jump into. You might be able to retain this excellent pacing by adding slight variations to each test and randomly selecting which variation of each test the player will be given each play through.
Aug 31 18:51:00 3h 54m EvoProbe Have to agree with some of the other feedback here. A cooldown timer of about half a second when you get an alternate tile would help a lot. Perhaps accompanied by a sound. <br/> <br/>Developing patterns was a lot of fun, but I ended up playing *really* slow in anticipation that I'll be given an alternate tile at any moment.
Aug 31 20:54:00 2h 03m Firefly Fantastic game. Of the games I've played so far, this game really embodies the theme. <br/> <br/>The tutorial was helpful, but after three or four pages I went wall-of-text and immediately clicked through to the main menu. <br/> <br/>I think you've given yourself far too much criticism with the tutorial. The information provided is very condense... the problem that I have with it is that it tries to explain too much. For such an intuitive game, I don't think you really needed too much more than to let the player know what he can click. <br/> <br/>Not being entirely sure whether one seed is an improvement over another is part of the charm of this game. I did appreciate that the inventory is auto-sorted, but I would have appreciated the game significantly less if I wasn't sometimes forced to just guess. <br/> <br/>The only part of this game that really leaves me disappointed is that there isn't a higher difficulty setting. After breezing through hard, I really feel like playing more, but there's nothing in this game that will be challenging at this point. <br/> <br/>It was fun while it lasted. If you do revisit / improve this game in any way, I'd love to see it.
Aug 31 21:13:00 19m 00s GIFT Like the game mechanic. Agree with other commenters, but I'm going to use the phrase "simply impossible to see". <br/> <br/>And I'm not absolutely certain that they are the identical sound, but the "carrot shooting" and "bullet hits ground" sounds are practically identical. For this reason, listening to the audio is actually counter-productive to playing the game. <br/> <br/>At the moment, it's just too difficult to play (for the wrong reasons), but with a few tweaks, I think this could be a really cool game.
Aug 31 21:39:00 26m 00s Those Stupid Aliens Cool game. Really straight forward, so I'm just going to mention a few things that aren't necessarily good or bad, they just stood out. <br/> <br/>* Bullets do not exist outside the screen, but enemies do. <br/>* Ship hum effect sounds good, but loops poorly. <br/>* Frequently clicking outside of the game. <br/>* Gaming the evolution system makes for a dull play experience. <br/> <br/>Congratulations on a dare completed!
Aug 31 22:08:00 29m 00s Advancer Thought I accidentally clicked on one of the images instead of the game link the first time I opened it. <br/> <br/>Awesome work. The fact that all three segments of the game use the same map is what really sets this apart. Excellent level design. <br/> <br/>Awkwardly enough, my favorite part of the game is the very beginning. Most of the additions (including graphics and audio) felt oddly extraneous. If I didn't know better, I'd think it was some sort of jab in the side at more modern gameplay. However, knowing exactly what the Ludum Dare crunch does to concepts, it plays out rather poetically about how less can be more in a Ludum Dare competition.
Aug 31 22:19:00 11m 00s Embryotic Woogy: "CHIKKN NI A BAAZZKIT!!!"
Sep 1 00:50:00 2h 31m Monkey Bowling Camera jitters. Otherwise a very fun, very playable game. <br/> <br/>+1 falling off the edge of the world. : D
Sep 1 01:06:00 16m 00s DNA_Evolution I agree with photex; this could be a real fun phone / tablet game. Replace space bar with tapping on a piece before picking it up. <br/> <br/>Maybe consider dropping new pieces in a grid on the side rather than randomly placed. The wiggle effect is neat, but it seems to interfere with grabbing pieces. <br/> <br/>Elegant, fun game.