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Jamin

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TimestampSince previousGameJamin's comment
Aug 23 16:18:00 Zombie Fisticuff Quarrel Punch the zombies! Quite a solid 48-hour game. The graphics do an excellent job of conveying meaning. Sorry, no rating for sound because my VM that Gosu runs on doesn't do sound.
Aug 23 16:39:00 21m 00s Super Dahrai XVIII The website is down. The website is down. (trigger glowy sticks and flashing lights) <br/> <br/>Ah, there it goes. <br/> <br/>Oh no! Windows binary is missing the MSVC redistributable and running the source straight through Python is giving me an error. <br/> <br/>AttributeError: 'property' object has no attribute 'setter'
Aug 23 16:53:00 14m 00s Strongmen! Doesn't seem to run under Wine. I'll take another look once I've rebooted into Windows.
Aug 23 17:24:00 31m 00s Odd Castle Wars Playable game. I'm a bit disappointed that it can't be played by two people right off the bat. Also, those graphics aren't doing their job... I had to read through your explanation three times to get what I was supposed to be doing. <br/> <br/>You might not think it, but it's actually a lot more fun to read bits about your weekend game-development endeavor. Concept sketches, WIP screenshots, banter about what you're working on at the given moment... hell, throw in photos of your food and pets if you really have to. <br/> <br/>Keep at it; I appreciate your hard work in producing this game and I look forward to seeing your work come the next Ludum Dare!
Aug 23 17:45:00 21m 00s Mind Operated Control Device Hah! I got it to bug out on level 4. Guy died and it didn't switch me back to my character. No idea what to do on level 5. <br/> <br/>Nice take on the theme! <br/> <br/>I think something like a simple two-frame walk would have done wonders to round-out the look of the game. <br/> <br/>Also, I don't get what the others are griping about... space, control, and starting from the beginning when you die all work fine by me, but I'll admit that it *does* bug me that you have a "click to start" in a two-handed keyboard game.
Aug 23 17:53:00 8m 00s Chassis Commander Gives me a weird complaint about not having OpenGL 2.0 and exits. I'd try to figure out what the problem is, but I can't seem to find your source. <br/> <br/>Will give it a go sometime after I reboot into Windows.
Aug 23 18:13:00 20m 00s Dodger Don't have any Apple products, but this is the kind of game I'd catch myself playing from time to time on my phone. <br/> <br/>I do feel like the game needs more incentive for playing well... as it is, slowly wiping out turrets one at a time (spending as little time in the cross-fire as possible) is a more effective strategy than dashing into the midst of things and trying to wipe them out quickly.
Aug 23 18:47:00 34m 00s Psychic Prison Break This game is gorgeous. If the sound didn't skip I'd be tempted to rank it a five. <br/> <br/>The controls for the dialog are wonky. Try disabling the button for the first half-second that a new dialog is displayed... that might correct all the problems.
Aug 23 18:58:00 11m 00s Ol' Conjurer Mind packing in a copy of the MSVC redistributable with your game?
Aug 23 19:19:00 21m 00s Killer Knife-Robots from Knife Planet K Ahg, the website is down! I'd like to try out the Linux build. <br/> <br/>Is there an affine transformation (camera) for the game that you could adjust? I think this game would work a lot better zoomed in. <br/> <br/>Aside from that, there's a lot the graphics could do to convey meaning in this game. Currently it is completely up to the player's imagination to determine when the blades are in the air (dangerous) and on the ground (not dangerous). Even after playing for a while, I have no idea what the blast radius is for the player's attack. Also, since the player is stationary on the screen and the game field is relatively empty, the ground could *really* use a tile pattern of some sort (it would help me with judging distance while playing). <br/> <br/>After having played this game, I will remember to never give a robot a knife.
Aug 23 19:21:00 2m 00s HypnoFruit (TD) Does not seem to run under Wine. <br/> <br/>I'll give it a try sometime after I've rebooted into Windows.
Aug 23 19:24:00 3m 00s Deflector Beam The installer does not seem to run under Wine. <br/> <br/>I'll give it a try sometime after I've rebooted into Windows.
Aug 23 20:15:00 51m 00s Sporg Doesn't seem to run under wine and apparently requires PyGame 1.9. <br/> <br/>I'll give it a try sometime after I reboot into Windows.
Aug 23 21:00:00 45m 00s Pills I might be able to host the binary for people to play via a PuTTY session to a server... but first, I really want to know how the theme applies.
Aug 24 14:11:00 17h 11m BOMBCRASH Looks like I'm not the first to say, but Xander, you're using the entire sprites as collision boxes in a game with an angled view. Think about where the characters are standing. If you want to be really nice to the player, try a radius-based collision centered around the characters' feet. <br/> <br/>Your game is awesome and complete. Everything ties in amazingly well for a game developed in 48 hours. All the more reason for me to be aggrevated that your journal is empty and the only coverage of your game dev expedition that I can locate is what little is on your Twitter feed! <br/> <br/>I really look forward to seeing more of your work. I hope to see you at the next Ludum Dare. And I really hope to get some insight into Xander's 48 hours the next time around.