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Feedback comments for LD23
PaulSB's games and stats for all events →
| Timestamp | Since previous | Game | PaulSB's comment |
|---|---|---|---|
| Apr 23 17:32:00 | Untitled, So Far | Wow, pretty trippy. If it was meant to incite some sort of disorientation it worked! Nice atmosphere. | |
| Apr 23 20:56:00 | 3h 24m | Mini-Worlds and Monocles | Great job man, that was a fun game! |
| Apr 23 21:05:00 | 9m 00s | So You Want to Create a Game | How... meta. |
| Apr 23 21:12:00 | 7m 00s | When Worlds Collide | Nice :) I also noticed the second play-through didn't allow me to vaporize. But absolutely, smashing stuff is cool. And it looks great - could just do with some satisfying sounds. |
| Apr 24 23:06:00 | 25h 54m | One Small Step for a Man | 68MB! But yeah pretty cool, though it soon got pretty tricky avoiding those rocks. Liked the music, of course! |
| Apr 26 12:38:00 | 37h 32m | The World in a Bottle | Neat idea! Damn those helicopters. Found the bottle bit very difficult unfortunately. Nice art. |
| Apr 26 22:42:00 | 10h 04m | Interstellar Moai Ranger | AWESOME. Space Harrier-esque fun times. Unfortunately incredibly difficult to play on keyboard (don't have a gamepad to hand). Also don't think there was a graceful way to quit the game. But great job - looks/sounds great! |
| Apr 29 13:22:00 | 62h 40m | Twice Upon A Time | Exactly what the others said on the Windows version: "buffer.h:129 GL_INVALID_OPERATION - glVertexAttribPointer" |
| Apr 29 13:47:00 | 25m 00s | Equanimity | Yeah that was quite fun. I lost track of where I was a bunch of times and after the initial ramp-up of enemies it just sorta carried on until things slowed down a lot then I died. Also wasn't entirely sure what was going on with shooting recharge. But yeah, had fun! |
| Apr 29 14:00:00 | 13m 00s | Pixels World | Pretty good! Good work on getting that much level design done, was a good length. And music always helps. |
| Apr 29 17:35:00 | 3h 35m | A Bathtub Story | Nice :) The graphics are cute and I quite like your use of the theme. Gets hard to dodge all the bullets! |
| May 2 12:30:00 | 66h 55m | Finding Yourself | Neat little game - looks good, sounds good. Unfortunately I don't have the patience/reflexes to see this one through, it's very difficult. |
| May 7 18:12:00 | 125h 42m | Save Tiny World | Pretty good! The colour change caught me out on many occasions (made more tricky by having my finger over the information), but it was fun. And fair play for going for an Android game! |
| May 7 20:36:00 | 2h 24m | The borders of Tiny World | Couldn't open it either |
| May 8 22:35:00 | 25h 59m | Save the World | Fun :) Nice mechanic balance of having to keep the world stable while shooting at the ships. |
| May 8 22:44:00 | 9m 00s | BamSquitch | Cool, the shrinking was a nice mechanic and there's some good level design to go along with it. Not the prettiest but enjoyable - good work! |
| May 12 12:49:00 | 86h 05m | Urth Defense | Certainly frantic, controls were quite tricky. But a fun little game, did quite like that it was itself tiny. |
| May 12 13:05:00 | 16m 00s | Space Cabin | Great! Looks great, clever, funny. Real shame there's no mood-setting music, and I did need the walkthrough a few times (but then again I'm a bit stupid at these kind of games). |
| May 13 19:29:00 | 30h 24m | BatterSwat | Nice graphics, good effort. Gameplay was very simplistic - it improved later on as you added more elements but that ramp-up should have happened a lot faster I feel. |
| May 13 21:23:00 | 1h 54m | Microscopia | Maddeningly clever. Also, maddening. Great job :) |