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Feedback comments for LD23
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| Timestamp | Since previous | Game | netguy204's comment |
|---|---|---|---|
| Apr 23 12:09:00 | Even Tiny Worlds... | Aaaahh, it's gaaaaining on me! | |
| Apr 23 22:06:00 | 9h 57m | Let's Go Moon | I don't see a link to the game. Where is it? I wanna fly a moon! |
| Apr 24 02:07:00 | 4h 01m | It's A small world | I feel like such a newb having to google "ZBlorb" to figure out what I was dealing with. Cool stuff! <br/> <br/>I made it to Tiny World. Do I win? <br/> <br/>Entertaining take on the theme. As a physicist ever never thought about going up to a top quark... I will now. <br/> <br/>I thought the use of the zmachine was innovative. But, again, Ima newb. |
| Apr 24 02:15:00 | 8m 00s | Super Fun Crushy Time! | It made me laugh... first game of the compo to do that. It was pretty intuitive once I realized what things were good and what things were bad. <br/> <br/>Poor kittens. They never seem to fair well in these compos. <br/> <br/>Great work! |
| Apr 24 02:26:00 | 11m 00s | Buggy, Tank and Missile Launcher!!! | Wow, that was really tough. Very original and innovative. I've never seen a game to compare this to. The graphics were excellent and the audio was very appropriate. <br/> <br/>The side to side scrolling of the window wasn't intuitive to me for some reason and was frustrating to have to discover. I lost thoroughly before I found out what was killing me. I still lost thoroughly once I knew... but at least I had purpose! <br/> <br/>Overall, to me, because of the difficulty, the game wasn't fun. I think it could definitely be fun with a more gentle introduction and I think your concept is fantastic and has a lot of potential. I'd love to play a post-compo version. <br/> <br/>My game if you wanna try it: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=5044 |
| Apr 24 02:36:00 | 10m 00s | Lililput | It's incredible how frustratingly difficult it is to type slight mutations of words that I recognize. Your game was like a research project being executed on my head! <br/> <br/>I laughed. I emailed a link to my wife. I thought it was really clever and well done. The music and art go very well and I dig the blowing-away-the-critters animation. Very well done. <br/> <br/>Innovation is low because, other than the very clever using-words-to-abuse-my-brain angle... it's a typing game. It's hard for me to label that innovative. Fun and hilarious? Yes! Innovative... hm. |
| Apr 24 02:53:00 | 17m 00s | Quarky | I enjoyed the game. The concept was simple and approachable and it was sufficiently challenging (and achievable) that it held my attention for good while. <br/> <br/>I did get bitten by the spawn-in-the-corner bug a few times. I'm glad you gave me infinite tries so the bug wasn't that big of a deal. It was also frustrating to get stuck when I felt like I should be able to just slide by a block. <br/> <br/>From a theme perspective: I felt like this game complied with the theme really only in its color-text. Otherwise, there really wasn't anything about it that was convincing me that this world was tiny. <br/> <br/>All of that said, it's a fun game and something to be proud of! Thanks! |
| Apr 24 03:06:00 | 13m 00s | ANT SURF HERO: THE SURFENING | Very polished product! <br/> <br/>The ant surfing mechanic is fun and a creative use of the theme. <br/> <br/>Best of all, the game made me feel like ONE BAAAAD DUUUUDE. I like it when games make me feel like that. And a bad dude that rides an ant no-less. <br/> <br/>It was actually challenging to decide what to rate low... but I felt like I should do that so that I could provide some kind of dynamic range to my feedback. The graphics were great and I felt like stylistically they were right on but could have used a bit more polish. The "pew-pew" sound effects were perfect. The music was good but got repetitive quickly--I would have liked a longer loop. <br/> <br/>The game made me laugh. I like games that make me laugh. Thanks! |
| Apr 24 11:54:00 | 8h 48m | World In A Bottle | I thought this was a clever use of the theme and a well done mini-world-simulator. Your explanations of the effects of each of the world components was really helpful. <br/> <br/>The pace and lack of options, for me, meant the experience wasn't gratifying enough to keep playing. It actually would have really helped me to see plots of the different levels over time and markings on that plot for when I inserted trees and rabbits... I'm a nerd like that. I also wish the music wasn't so repetitive. <br/> <br/>The graphics were excellent and appropriate and I really thought this was an innovative take on the theme. Good work! |
| Apr 24 20:46:00 | 8h 52m | Smallworld Survival | Interesting. I'm glad you made it and I'm glad I played it. <br/> <br/>It captured the smallness of the theme almost by making commentary on the smallness of humanity. Or maybe I'm reading into too much here. <br/> <br/>Strategically, I felt pretty limited. I'm guessing my goal was to make lots of people and I'm guessing the best way to do that is to cram them together at a food source. But, if that's correct then it's really a test of my ability to click... a bit more breadth/depth in the simulation would make this a much more interesting game. By breadth I mean things like: Kinds of food, people who produce food, food affecting characteristics of people. For an example of depth: when people die maybe people who knew that person don't want to eat where he ate anymore... <br/> <br/>What you have, in my opinion, is an interesting starting point for a game and I hope you pursue it. |
| Apr 24 20:58:00 | 12m 00s | Disregard All Humans | Very solid entry. I enjoyed it. <br/> <br/>I thought the gameplay, the sounds, and the graphics were really in good balance with each other. It all fit and nothing looked over or under polished in comparison with anything else. <br/> <br/>Hey! And it was fun! Darn humans... so many of them and they're so quick with their new cities! Mahr rahr raaar! <br/> <br/>Excellent work! |
| Apr 24 21:17:00 | 19m 00s | Tiny World | Quite a literal take on the theme. I mean... man! This world is small! Like, tiny! <br/> <br/>I liked the simple green running man style. Build out the level and tell a story about the tiny green man alone in a giant dark world full of 12 story ladders... or something. <br/> <br/>Sadly there's not much here for me to rate. I'd like to say more but there's not much more to be said about a world this petite. :-) <br/> <br/>I'll be happy to play again when you continue your work here and I do look forward to the post-mortem. |
| Apr 24 21:26:00 | 9m 00s | Tiny Worlds | Very solid entry. <br/> <br/>I loved the music. It was so different and totally appropriate and key to the game mood. It's stuck in my head and, for me, the most memorable part of the game. <br/> <br/>The graphics were very clean and appropriate. Nothing was distracting. Everything was on point. The camera work was a very good bit of polish and queue to the player. <br/> <br/>It made me laugh. I like that. <br/> <br/>Over all, a very good entry. |
| Apr 24 21:57:00 | 31m 00s | UpVote | Love the music. I left your game running for a good while and enjoyed the tune. <br/> <br/>Congrats also on finishing the compo with an actual game (which, I define as having a win condition, a loss condition, and some player influenced progression to one of those!) <br/> <br/>The controls were frustrating. More than half of the time, when I pressed a button, nothing happened. That non-responsiveness made it difficult to tell if I was making reasonable requests of my vicious red arrow. <br/> <br/>I appreciated the strategic component to the game. It took me a while to discover what orientations were effective and why I was getting killed. I didn't appreciate how hard it was to tell when bad things were happening though... I think an animation cue or a sound effect would have made discovering the right way to attach the evil blue arrow much more satisfying. <br/> <br/>The theme is really only present in the color-text. There's really nothing tiny or worldly about these arrows. It's also hard to point to a particular mood in the game though the color-text is certainly a quirky and amusing premise for a game--though the game itself doesn't REALLY relate (other than i'm controlling an arrow... i do get that.) <br/> <br/>Overall, I was frustrated but eventually entertained and I dig the music. |
| Apr 25 02:08:00 | 4h 11m | Memento XII | This is really a fantastic entry I'm very impressed and happy this game was born. |
| Apr 25 02:21:00 | 13m 00s | Professor Squeaks: The Circuitous Escape! | Overall, an amusing game. <br/> <br/>The concept of collecting circuit components and using them to open doors is an interesting one. I don't know if I've ever seen a take like that before. It has the potential to be a really interesting little mini-game inside your game. If only I could open any door in real life using only a 2V battery and a ... light thingy. <br/> <br/>Good use of the theme too. <br/> <br/>For me, (OSX) there was a constant flicker that really hurt the game play. It was distracting and made the experience unpleasant. No points off for that because I'm assuming you had no way to test that. But, the jump controls were genuinely frustrating and the collisions didn't feel right. <br/> <br/>Graphics were cute. Sound was minimal but cute. Overall, it's a good accomplishment for 48 hours and a good concept that, I think, deserves some further development time. |
| Apr 25 02:31:00 | 10m 00s | Phobius | I thought this was a very clever interpretation of the theme. Creative and innovative. <br/> <br/>The pickyness of the platforms robbed some of the fun for me. The transformations were an interesting element. Loved the sound. The music and the graphics and the sound worked together really good for a solid mood. <br/> <br/>Good work. |
| Apr 25 02:44:00 | 13m 00s | SS Tiny World | Neat graphics style. This definitely took me back to a puzzle game I used to play on Windows 3.1. Great humor too. I laughed. <br/> <br/>But... wow. Sheesh. This is a complicated and intimidating game. It's hard for me to embrace this level of apparent complexity given that the reward for success isn't clear. It made me realize how important it is to be gentle to a new player... to give them confidence in themselves as players, and in you as the creator.. In this case, I haven't really had the gradual progression of increasing difficulty to also gradually increase my trust that the game is worth my time. |
| Apr 25 10:51:00 | 8h 07m | Tiny Blastoff | Very nice graphics, particle effects, and sounds. <br/> <br/>Fun too! But, it really needed a bit more explanation. I had just written an review complaining about gravity only being down and not getting my reward for landing on the moon.... then it occurred to me that I may have missed the point. I played again and realized the goal. <br/> <br/>Good work. <br/> <br/>I have an HTML5 game as well. |
| Apr 25 11:31:00 | 40m 00s | Where Are You Teddy? | Where's the source? |
| Apr 26 11:53:00 | 24h 22m | Prince of Leaves | Nice work! <br/> <br/>The music was super classy. I liked it. It will be in my head for the rest of the day at least. The graphics looked good and the glowing orbs in the foreground and parallax background really added some nice depth. I really liked the painted background. That looked superb! I also really liked the random characters that gave me tips along the way. <br/> <br/>You used the theme well. I wouldn't say it was an innovative use of the theme or innovative gameplay but it was a clear use of the theme and the gameplay was complete. <br/> <br/>The controls felt slow to me. Somehow that made the experience less adventuresome. <br/> <br/>Excellent work! It was nice to look at and enjoyable to play. |
| Apr 26 12:01:00 | 8m 00s | Tiny Wizard | Darn fun! Pew-pewing things is just so delightful sometimes. <br/> <br/>Good use of the theme. I love the tiny wizard / tiny word / giant friggin huge tower! <br/> <br/>The graphics and the sound and gameplay all compliment each other very well. I'd say the whole experience is very well balanced and nothing distracts from anything else. <br/> <br/>The gameplay was very good, responsive, challenging, and rewarding. <br/> <br/>I wasn't a fan of hitting tab to change hats given the distance that is from spacebar. <br/> <br/>Excellent game! |
| Apr 26 21:22:00 | 9h 21m | Unusable Man and the Orbs of Exponential Growth | I was actually most entertained by the story (though I enjoyed the game too!) <br/> <br/>Clever collecting/avoiding game. The fact it happens on a circle is a nice twist (hah, I made a pun!) It was also a touch nauseating. <br/> <br/>Good work! |
| Apr 26 22:04:00 | 42m 00s | Nook | This game was wonderful! <br/> <br/>It's so polished and well thought out and FUN! <br/> <br/>Wow. I feel like a giddy schoolboy. <br/> <br/>The music was good. The audio cues were great. I felt rewarded when I did good things and confident that the game would help me learn to good things. The signs were very helpful. The movement was smooth and solid. The map design was very very good. <br/> <br/>I did almost put the game down in frustration before I noticed that I could stick to walls... I'm so glad I didn't. <br/> <br/>Wonderful work! |
| Apr 26 22:09:00 | 5m 00s | THE TINY PIRATE KNOWS MAGIC | After laughing my way through killer carrots and other sundry evils... I laughed more. Thank you for the moments of entertainment. <br/> <br/>I liked the art style. It was interesting to read your post-mortem on how you accomplished it. <br/> <br/>The music was nice. The sounds were nice. <br/> <br/>The dialog was very amusing and brief enough to be read even in the attention span of an LD game ranker! <br/> <br/>Good work! I enjoyed your humor. |
| Apr 26 22:16:00 | 7m 00s | Killer the Ant | Excellent first game! I hope LD was a good and rewarding experience for you! <br/> <br/>I thought it was clever and funny. I got pretty bored collecting bombs (why was I collecting bombs, anyway?) But, the goal seemed near at hand enough that I was willing to slog through. The nail DID look painful. <br/> <br/>Way to include sounds. Nice details with the backgrounds. Nice sequencing of events. This is an impressive first go at game design. Keep it up! Keep having fun and giving your creation such personality. |
| Apr 26 22:27:00 | 11m 00s | Lost Oxide | Garraaaahahaha! Daggum last stinking orb! <br/> <br/>it took me quite a while to figure out why I was dying. The lighting, which does wonders for your overall mood, also made it very difficult at times to figure out what was happening. <br/> <br/>The animation was very well done. I loved the feel of the wall jump (though, strangely, it seemed to offer more height per bounce than a normal jump.) <br/> <br/>The music was... terse. <br/> <br/>If I hadn't read the intro text in this post I would have no idea ho this related to the theme of tiny world. Who knew that the insides of red blood cells provided such hazardous working conditions? I hope they at least have good health insurance. <br/> <br/>Nice game and well done. |
| Apr 26 22:39:00 | 12m 00s | Epic Scale Warfare | I'll presume your game is just so astoundingly innovative that my tiny brain cannot grasp its wonder. I don't have a blazing clue what to do. <br/> <br/>But, if you wanna rank an HTML5 game, that's what I wrote too! |
| Apr 26 22:44:00 | 5m 00s | The Cheesiest Game Ever! | Good job taking on this challenge! <br/> <br/>Nice graphics and way to build a world that kept with the theme and was consistent with itself. I liked it! And, good job giving the player clear goals. <br/> <br/>I couldn't help but wonder if there was some deeper psychological joke in your game since you were manipulating the player to want cheese no matter the cost. I felt kind of like a mouse in a maze. <br/> <br/>Good work! Keep on stretching to bigger things! |
| Apr 26 22:48:00 | 4m 00s | Revolves | This is a good prototype of your mechanic and I'd say you have a fun idea in the works here. I think it's worth putting in more time to flesh out a post-compo version. I also hope you write a post-mortem. It would be neat to read about the challenges you faced. <br/> <br/>This is a good start. |
| Apr 26 22:55:00 | 7m 00s | Don't Mess with the Gnomes! | Loved the audio! <br/> <br/>The clicking + keyboard interaction was actually pretty frustrating. My arrow keys and mouse aren't really located in places that make them conducive to being used together. <br/> <br/>Graphics were cute and colorful. |
| Apr 26 23:41:00 | 46m 00s | Puny Planet | Overall, it was a good and enjoyable game. I had fun playing it and dominating the solar-system with my astroids of doom! <br/> <br/>The graphics were ver nice. The gameplay concept was original and fun. The implementation was good. The physics felt jittery though... like things were being stepped at the framerate instead of with the system clock. <br/> <br/>The music got annoying in a hurry. <br/> <br/>I enjoyed playing the game! I think it would make a good casual game on one of those sites that specialize in that kind of thing. I'd encourage you to pursue that if you're at all interested. |
| Apr 26 23:45:00 | 4m 00s | My tiny world | Ambitious indeed. <br/> <br/>Sadly technical issues (horrible flicker) kept the game from being enjoyable to me (OSX 10.7, java 1.6.0_31). |
| Apr 29 14:21:00 | 62h 36m | The World Below | I liked it. You may chalk it up to 2 AM level design but I'd say what you have here is a game ABOUT blind jumps (and remembering which one killed you last time.) The infinite retry and restart points are all conducive to that play style. <br/> <br/>I thought the graphics were good. The story was lame but sufficient for pulling me through the game. Sound would have been a coolness multiplier. And, most importantly, it was fun. Brief, but fun. I liked the use of the theme in the scaled up and down worlds under the worlds. <br/> <br/>Good work! |
| Apr 29 14:25:00 | 4m 00s | Slime Mold | Yeah, you set an amazing mood in this game! The graphical style and the audio go together fantastically well. Very nice ambiance. A new gameplay concept (you ARE the slime mold... slime mold tower defense... tower climb on slime molds...) and you'll have something really noteworthy here. |
| Apr 29 14:36:00 | 11m 00s | Kumiho | Wow! That was a lot of fun to play! <br/> <br/>I love the teleport mechanic and how your level design forces me to discover it and then learn to use it like it's second nature. <br/> <br/>Dang this was hard. <br/> <br/>The graphical style is nice. I enjoyed your writeup about how you achieved it as well. <br/> <br/>Excellent work! |
| Apr 29 14:42:00 | 6m 00s | Haxe Planets | I like the original gameboy-throwback graphics. That was my favorite part. <br/> <br/>The one button control is definitely innovative... but also astoundingly frustrating given the puzzles you present to the player. For example, anything involving enemies is a timing challenge but I have no reasonable way to control the timing of the encounter. <br/> <br/>Very Innovative, but the single button control coupled with the level design = frustration for me instead of fun. |
| Apr 29 14:53:00 | 11m 00s | ARACHNID | Clever use of the theme! <br/> <br/>Visually it looks good. The audio and music is good too. <br/> <br/>I found myself wishing I could fire cooler looking webs. Granted, I can stay in one place and design an awesome spider web but it won't do me any good since I have to go to the bugs. <br/> <br/>I also didn't think birds felt particularly threatening. <br/> <br/>Fun, clever, nice look and sound. Good game! |
| Apr 29 15:13:00 | 20m 00s | The Underground Court | Darned cats! <br/> <br/>Clever. <br/> <br/>I wished I could fly over walls (I'm a fly, right?) and get away from the darn cats. The controls were so fast that I had no hope of really diving into my hole to get away from them so once I activated a cat it was game over. <br/> <br/>Clever concept. I hope you add build! |
| Apr 29 15:23:00 | 10m 00s | Tiny Defense | Got the alien beat down. Challenging game. |
| Apr 29 15:27:00 | 4m 00s | Tiny Resolution | Loved the music and the duckies of dooooom. <br/> <br/>I can double jump! Mind-bloooown! <br/> <br/>:-) Good game. It was fun. |
| Apr 29 15:37:00 | 10m 00s | caveman defending his cave from aliens while monoliths drop down from the sky | Yeah, that was pretty great! <br/> <br/>I enjoyed the strategy involved in deciding whether to hack my way through aliens to get another monolith or to stand back and defend my home. Giving me decisions like that that actually matter to the outcome of the game is what makes this stand out. |
| Apr 29 15:40:00 | 3m 00s | Tiny Contamination, well almost | Cute game. I enjoyed the music and the graphics were good. <br/> <br/>Not very challenging or interesting after a few minutes of play though. That's fine for a casual game. |
| Apr 29 15:47:00 | 7m 00s | Crashed on Minutiae Prime | Nice work! I was happy that the story was both brief enough and interesting enough that I could stick through to the end. I like your random world generation! <br/> <br/>And, I'm happy to see a fellow Clojurescriptian! |
| Apr 29 15:57:00 | 10m 00s | Creature Collect | Clever idea. I felt like I kept hitting some kind of spatial distortion and getting all flipped around. <br/> <br/>Physics tweaks would help. <br/> <br/>Good idea |
| Apr 29 16:26:00 | 29m 00s | Angle Isle | Very nice entry. I loved the graphical style and the bird's walk animation. Very polished and complete entry. |
| Apr 29 16:34:00 | 8m 00s | Boundaries | Haha! Loved it. Great use of the theme. I enjoyed beating down those nuclei with my electron of death! <br/> <br/>The sound was cool. <br/> <br/>The background was boring. You could have done something interesting there (along with some music) to help establish more of a mood to your game. |
| Apr 29 16:41:00 | 7m 00s | Dr. Biology's Educational Game | It took me a while to figure out how to make moves but once I did (and once I discovered multi-push) it was fun. I liked the audio. :) <br/> <br/>This is a really nice little puzzle game. |
| Apr 29 17:34:00 | 53m 00s | Nibbles | This world is anything but tiny! Wow. Big map. |
| Apr 29 21:32:00 | 3h 58m | Quest^3 | Excellent idea! |
| Apr 30 00:00:00 | 2h 28m | Greed Wars | Fantastic game! Graphics were excellently done as was the audio. I really like your concept. <br/> <br/>Darn fun! |
| Apr 30 00:04:00 | 4m 00s | Polarity | Love the gameplay and level design. Very clever and original concept. <br/> <br/>Fun! |
| May 6 13:39:00 | 157h 35m | Super Strict Farmer | Loved it! |
| May 6 13:47:00 | 8m 00s | Lauch a rocket | Launched a rocket, read some text, then saw some gibberish on the screen. Gave up and crashed. All in a days work. |
| May 6 16:10:00 | 2h 23m | Copulous | Wow... <br/>Hilarious game. |
| May 7 01:25:00 | 9h 15m | Tiny God wants a Bigger World | Very solid game, good graphics, good sound, great mechanic. Tons and tons of potential! <br/> <br/>But, getting owned by red dots in < 1 minute no matter what I do isn't fun. |
| May 11 13:53:00 | 108h 28m | Tondie and Zupe | Cute, addictive, entertaining. Loved it! The powerups and difficulty ramp really make the game stay fun over time too. Excellent work. |