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Feedback comments for LD23
Matt Rudder's games and stats for all events →
| Timestamp | Since previous | Game | Matt Rudder's comment |
|---|---|---|---|
| Apr 24 01:07:00 | Nook | Such a great concept. I'd love to hear more about your method of blending JS and C++ as well. | |
| Apr 24 16:51:00 | 15h 44m | Tinyville Confidential | Cool concept |
| Apr 24 17:07:00 | 16m 00s | subAtomic | Love a good adventure game. Great job! :) |
| Apr 24 17:18:00 | 11m 00s | A Super Mario Summary | Well done! |
| Apr 24 17:41:00 | 23m 00s | Don't Mess with the Gnomes! | Guess there were a few of us thinking about gnomes with this theme. :) I like the concept of controlling the environment. Definitely a tough game! |
| Apr 24 17:48:00 | 7m 00s | Bottlecolonies | Cool art style. |
| Apr 24 17:53:00 | 5m 00s | Nanofactory | Very fun! The graphics were a little on the dark side, but I could get addicted to this quiet easily. Great work. |
| Apr 24 18:19:00 | 26m 00s | Phobius | I loved the morphing and I thought the audio went well with it, which was a nice touch. Very fun! Great work! |
| Apr 24 18:35:00 | 16m 00s | Hero of Rain | Very cool. |
| Apr 24 18:42:00 | 7m 00s | Tinius Worldifica | Input is a little slow, but otherwise its a solid puzzle game. Good work. :) |
| Apr 24 18:47:00 | 5m 00s | Fusion Time! | Took me awhile to figure it out, but I finally got the hang of it. Didn't really get what caused the game over. |
| Apr 24 18:52:00 | 5m 00s | Tiny Defenders | The stats you listed here would have been helpful in game, maybe as bars relative to other unit stats. I couldn't tell right off the bat what each unit would be best suited for. Love the concept though. Nicely done. :) |
| Apr 24 20:35:00 | 1h 43m | Intertubes | I liked the way the waves scaled in the post-compo version, just hard enough to keep me interested. Nicely done. |
| Apr 24 20:45:00 | 10m 00s | The Tiny World of Fiorella | Loved the Legend of Zelda vibe. Great work! I didn't try the post jam version, so maybe you addressed this, but health pickups seemed to spawn an awful lot. |
| Apr 24 20:52:00 | 7m 00s | 48 hour MMO | Hmmm.. I couldn't get past the "Connecting" prompt. Server issues? |
| Apr 24 22:10:00 | 1h 18m | NANOFAULT | I like the concept. It might be good to make it more obvious which color ammo is selected. Also, I couldn't tell much difference in damage between the types. Definitely chaotic. |
| Apr 24 22:25:00 | 15m 00s | Redbeard the Borrower | Camera was a little wonky, but overall a very fun game. I loved the music! Do do do doot, do do do doot... |
| Apr 25 04:29:00 | 6h 04m | Controlling | Very cool and addicting. |
| Apr 25 04:35:00 | 6m 00s | stack::tracer() | Such a good concept. You've got a gem here. Keep it going! |
| Apr 27 00:01:00 | 43h 26m | Niña Nueve | Very cool concept. I liked the lack of punishment for running into enemies and how it encourages exploration. Simply awesome. |
| May 7 20:48:00 | 260h 47m | My Little Planetoid | Great pacing! My only nitpick would be with the camera controls, but that's a pretty easy fix. I could see this being expanded into a bigger game easily. Great work. :) |