Foon → Ludum Dare Explorer → LD23 → Feedback comment stats → Jungorend
Feedback comments for LD23
Jungorend's games and stats for all events →
| Timestamp | Since previous | Game | Jungorend's comment |
|---|---|---|---|
| Apr 23 22:37:00 | Alice and Bob's tiny cubic planet | It was confusing until I realized the upper-half of the body blocks my ability to move. After that it was fun figuring out how the map worked. :) | |
| Apr 23 22:49:00 | 12m 00s | Anthill | Nice idea, liked the music too. |
| Apr 23 22:58:00 | 9m 00s | Furaingu Ki | I love the music! It's very atmospheric. |
| Apr 23 23:16:00 | 18m 00s | Block Bros | The screen went black after I beat a certain level, not sure if it was supposed to do that? Great game though! |
| Apr 23 23:24:00 | 8m 00s | Bill in BSODia | This game looks great! Very funny intro too. The rockets made the boss easy, but I spent so much time preparing for him anyways. :) |
| Apr 23 23:47:00 | 23m 00s | Tiny Card World | Fun game, the merchants never seemed to sell anything to me, but once I got down the combat it was fun. |
| Apr 24 00:03:00 | 16m 00s | Bright Worlds | The window was a bit small so it was hard to see at first, but a lot of fun! It's really cool moving the light around to pass through areas. :) |
| Apr 24 00:30:00 | 27m 00s | Interstellar Planet-Ship Adventures: The Search for... $@#% Aliens!!!!!! | Had trouble selecting people, and reading the font. Other than that, cool game. |
| Apr 24 00:42:00 | 12m 00s | UpVote | The blue arrow doesn't appear to do anything. It seems to just stand there as I move around and win the game. |
| Apr 24 00:52:00 | 10m 00s | Skully's Microscopic World | Hard game if a bacterium sneaks near a wall. The voices were very entertaining! |
| Apr 24 03:47:00 | 2h 55m | This Town (ABEFTTOU) | I didn't like how it seems like the computer doesn't need to stop to place harvesters, felt a bit unfair. Something rewarding speeding through the green harvesters though. |
| Apr 24 03:53:00 | 6m 00s | Home is where the robots are. | Lot of fun, could've used some variety though. |
| Apr 24 04:15:00 | 22m 00s | Poiesis | I couldn't find the button on the right to complete a level, but it was a very cool concept. The look of the game is very appealing! |
| Apr 24 04:28:00 | 13m 00s | Globe | Hitting walls when jumping is a tad frustrating, but I love getting to the snow area with that music, they work well together. :) |
| Apr 27 18:45:00 | 86h 17m | Aegaeon | Was a little unclear that the UFOS were attacking and I needed to survive. I just saw things growing out of the wall and then died to them. The player health bar was handy, maybe the ship phase should have had one too? It's a little annoying how when you get hit by an asteroid, it spins you out of control, and you're not aware of whether recovering from it is going to be worth it or you'll just suffocate in a few seconds anyways |
| Apr 27 18:50:00 | 5m 00s | Virus Wars | Movement didn't work, and holding/pressing space while firing didn't change the color at all...Aside from that, I like the concept of the concept of color affecting which enemies you can hit. |
| Apr 27 19:00:00 | 10m 00s | Zombie Fish | It says eat all the fish in the time frame to advance, but if you eat all the fish after the time frame, you can still advance. I find the turning speed horizontally wayy to slow when you compare it to the crazy fast speed vertically. The tank also sometimes seems to get in the way of the camera, which I suppose is for the feeling of a tiny world? Otherwise, nice job! Very colorful fish to prey on. >:D |
| Apr 27 19:11:00 | 11m 00s | Moonmen: Journey to the Giant World | The jumping is a bit difficult; when you're standing next to a wall it won't let you. Otherwise a fun game. During the ending, the smoke coming from the wrecked craft was a nice touch. |
| Apr 27 20:09:00 | 58m 00s | Something Movable | The walljump is a bit hard to pull-off, but when you get it down, the game becomes a lot more manageable for people like me who are bad at platformers. Also, if you jump vertically, and then move, it seems easier to predict where you'll land. I think that's because of how the camera moves? |