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Gabriel

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TimestampSince previousGameGabriel's comment
Apr 24 19:15:00 World Panic! VERY GOOD entry! The game is incredibly hard, but it's fun to try and beat it! Let me get one thing clear: this is the best entry I have seen so far, practically maxed out the ratings. Here's what frustrated me: I had no chance, spent quite a lot of time but couldn't get past the 2nd planet. The main reason isn't the difficulty itself, but setback punishment: after losing in the 3rd bullet pattern, I have to play again patterns 1 and 2, which are very easy once you figure them out, so it's really just an operational task demanded to get to the 3rd pattern again (which happens often considering the game difficulty). I'd go for a difficulty / punishment balance like that on Super Meat Boy, where the super hard levels are compensated by having death being punished with very little setback. You die and you're right in front of the challenging bit again in 5 secs. <br/>On the bright side, for some reason I had to keep trying again and again - there is something really charming and provocative in this game. The soundtrack is awesome too and really sets the mood for what's coming. I'll definitely leave the flash window open and try it again later, when my motivation is higher! This is the best entry I've seen so far. Congratulations!
Apr 24 19:37:00 22m 00s Homedefender Quite cool! It starts slow but then gets frantic with all the missiles! I would just make that holding the mouse button would permanently shoot at a certain rate, otherwise it gets a bit too much on the button mashing side. :)
Apr 24 23:34:00 3h 57m Short Life in a Box Love it! Very interesting interpretation of the theme and great mood. I liked the rhythm per which you get new powers. One thing I'm not sure if was on purpose or not, but which worked well, was the complete lack of instructions - learning what to do next, from beginning to end, happens very organically! Congrats, nice entry!
Apr 25 01:34:00 2h 00m subAtomic Very good entry, congrats! Got me smiling like in the old Sierra / Lucas Arts games, very nostalgic. Loved the text, and the fancy shirt guy shaking his arms is super funny!
Apr 25 02:08:00 34m 00s love in the time of fishbowls Great, one of the best I've rated so far! Nice casual game with a smart, organic progression system and an unexpected good story! This one got me thinking. Congratulations! :)
Apr 25 12:51:00 10h 43m Battle For 35 Leukothea Cool game! I like TD games and enjoyed the 'world growth' twist! But even though I'm not the type of player who goes for graphics, ASCII is a little too hardcore even for me... A little too difficult to tell things apart, and also the arrow movement gets a little clumsy (the shortcuts were a nice touch to compensate the tech limitation, though). Overall, pretty fun and a very good entry, I'm rating you well! And man, you did manage to make a functional and fun Tower Defense game in ASCII - maybe that's the first time someone does that? :D
Apr 25 15:09:00 2h 18m Planet Gravity Couldn't run it... <br/>Maybe it's the DirectX 10 requirement. Too bad, looked interesting :)
Apr 25 15:22:00 13m 00s Attack on the Planet XXS-01 I like it! I mean, you clearly state in the readme file that it is unfinished, and in a funny way (got lots of humor points for that!). Other than that, there's all the feedback that is a direct consequence of the game not being finished in time, I obviously don't need to tell you that. But hey, finish it, why not? ;) <br/>Cheers
Apr 25 15:46:00 24m 00s Another Kind of World Cool game! I liked the core mechanic, and think it would work well with destructible blocks! I don't think that spamming bombs is a problem considering the game balancing, and the fact that throwing them pushes you a bit, it's enough balanced. On the bad side, I don't think it fits the theme too well or at least there isn't an obvious connection, and I'd love to see more variety (even diferent colored blocks and enemies would help!). <br/>Overall, one of the most fun I've played so far, and it really manages to be an actual game, not only a test - few of us manage to do that with such a short time! Congrats, very good entry :)
Apr 25 15:53:00 7m 00s A Perfect Purpose Nice try, a shame it isn't finished! Maybe you should have used more 24 hours and submitted it as a jam entry? <br/>I get the message and I think it's cool. As others said, some actual gameplay would help. This reminds me of another very cool entry, "love in the time of fishbowl" - http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&amp;uid=12630 <br/>And my own entry as well, which is vaguely related. ;)
Apr 25 16:01:00 8m 00s Tiny World I like the crazy graphics! The major problems for me are the sounds (kinda irritating), and the excessive luck - trial and error component of the gameplay (this is a matter of personal taste, though, but usually players feel it is unfair to them if they don't have some way of avoiding failure because of luck or lack of knowledge of the level design or state). But it IS a finished game, which is definitely something for 48 hours! :)
Apr 25 16:39:00 38m 00s It's a crazy tiny world after all ! Man, you got me laughing! This is a very, very sick game! hahaha <br/>The sounds and music loop are annoying, but I guess that's part of the design. And the whole concept of shooting at things that represent the different places of the world - WTF man, this is really insane and got me laughing all the way through the end! <br/> <br/>I think you are not allowed to use internet photos for the 48 hours compo though, so this should be registered as a jam entry. Anyway, nice job!
Apr 25 16:47:00 8m 00s Flea Circus Nice little game! I particularly like the theme interpretation and the initial story. Didn't get to finish, though - took me a while to understand I was being hit by the fly, and suddenly I died and the app closed (I think a simple setback to the beginning of the level would do the trick as a punishment without scaring players away). Anyway, good job! :)
Apr 25 17:35:00 48m 00s Away from Home Nice entry! It feels like one of the games with more content in this LD. Nice mix of Mass Effect and Terraria, the game feels good and could definitely work if more developed! Really enjoyed the design. <br/>On the bad side, I couldn't understand what I was supposed to do besides collecting coal and parts, and I couldn't know how many I had collected after a while, so I lost motivation after having lots of fuel and no way of knowing how close I was from finishing the game... Another interesting thing is the plant mechanic, although I only found out about that (or that Space was a command altogether) after reading some comments - I liked the idea and found it interesting, but have no idea how to use this in terms of gameplay. Also didn't realize how I can shrink planets or get back home, or why I have triple jump sometimes. In short - looks like a great game (seriously), but it needs some further explanation in the beginning! Maybe you could add some to the description? Cheers, and congratulations for the entry, it's really good!
Apr 25 20:02:00 2h 27m Affinity World Great concept, loved it! It feels too random at times and all the walking around (even though pretty fast) doesn't help too much since the game is basically about testing the option tree - this is made worse by the mandatory tutorial at the beginning. But I do understand those are balancing matters, which are common due to the 48 constraint. This is one of the best games I'm rating so far, and a very interesting interpretation of the theme. Congratulations! :)
Apr 25 20:18:00 16m 00s Core Buster Agree with all the comments, great entry! Some enemies would add challenge and intrinsical value to the guns and upgrades, but of course there's only so much one can do in 48 hours! :)
Apr 25 20:26:00 8m 00s Stupid Ants Interesting concept, and does adhere well to the theme! Only problem is the combination of non-trivial mechanics with the super-fast timer, gets really difficult to understand what is going on. But nice entry overall, and I know how limiting 48 hours are! :)
Apr 25 20:45:00 19m 00s Archipelago Yes, agree with the comments above! Controlling is really hard and clumsy, but the whole idea is nice, and it really gets interesting once there are several little fellas moving around!
Apr 25 23:07:00 2h 22m Tiny Timmy and Big Bill Certainly one of the best entries, congratulations! This really got me laughing a few times!
Apr 26 13:16:00 14h 09m Super Shotgun Showdown I was able to finish it, and it was quite fun! Not too much to do with tiny world really, but still a nice game, that feels finished and even features a final peak of interest with the boss. Good work!
Apr 26 14:25:00 1h 09m Recluse Chambers / Pedro, this is by far one of the best 48 hours compo entries I've seen! What impressed me was the design consistency - the level is spiral, the character and the core mechanic has a lot to do with the theme, and the metaphor is very cleverly embbeded into the gameplay. Graphics are charming too! A shame it doesn't have sounds, but silence definitely hurts less than poorly implemented sound, so I think you were wise in spending the extra time in polishing what is in the game. This is my first 5 stars rating for Overall. Congratulations! And thanks for all the feedback in my game too, I'll be removing the Portuguese sentence and adding the checkpoint (I swear I played it through 3 times and didn't notice the sentence there - probably it's the stress! haha) <br/>Abraço!
Apr 26 16:21:00 1h 56m Casal Navity Interesting! Even though a little disgusting, it is surely creative, I would play through it, but died in the second attempt at the blood flood part, and the lack of a checkpoint is a little discouraging due to the time it takes to get back to where I was... But I liked it!
Apr 26 16:36:00 15m 00s Worlds in Cards Loved the mechanics! I can definitely see this being expanded into a full puzzler game. Congrats, nice entry!
Apr 26 21:45:00 5h 09m Tiny Wizard Love it, very good entry! Well finished and polished, good amount of content, charming graphic, and this mechanic is always fun. Congratulations!
Apr 26 21:52:00 7m 00s gravity Very good! The graphics and procedural music are definitely the highlight here, and I liked the mechanics idea, although as other have said, it is really a bit too difficult in the beginning. But it's 48 hours man, balancing is a luxury. hahaha <br/>Great job! :)
Apr 26 21:58:00 6m 00s The Last Rainbow I like it! And very well polished, as Orni said. This reminds Flow a bit, with its contemplative nature. It's just a little too fast in comparison, but this is an action game after all! :) <br/>Kudos for the innovative mechanics too! Congrats!
Apr 26 22:12:00 14m 00s Tinysasters Love it! The board game visual is very charming, and it is a very well polished and well balanced entry! :)
Apr 26 22:18:00 6m 00s Oh Boy, Oh Boy Beautiful! One more entry that reminds me Flow, for the slow rhythm and contemplative nature. Very calm and good to look at, even though it lacks actual game mechanics and is more of a simulator / pretty toy - but nothing wrong with that! I'd love to see this game expanded, congratulations!
Apr 26 22:49:00 31m 00s Prince of Leaves Very cute! Perfect for a child game, for example! The tune is also catchy and, summed with the painted BG, gives this entry a very strong personality that totally stands out of generic game themes. Congratulations, very charming!
Apr 26 23:50:00 1h 01m Astro Break Great! Asteroids with radial gravity, that's a nice twist and approach to the theme! Each level starts a little too difficult and finishes easy, maybe part of the wave's asteroids could start appearing during the wave instead of in the beginning? Nothing else to add, this game really feels complete and well polished in its scope. Congratulations!
Apr 27 00:38:00 48m 00s ONLY US I loved it! It is slow paced, so one has to be in the right mood to enjoy it properly, specially because there is a lot of meaning embedded into the mechanics. A very well executed and thoughtful entry, loved it! The mechanic and setting is promising too, I would love to see more of it. Wonderful work of art! Abrazos de Brasil! :)
Apr 27 01:05:00 27m 00s Soul Searchin' LOVE IT! Congrats man, I think you got one of the strongest entries! The mechanic really talks to the theme, and the fact that the whole game is contained in the first screen is indeed a technical feat! I just didn't enjoy precision jump too much, but I know that's the kind of thing one doesn't have time to test, detect and fix in 48 hours. Awesome man :)
Apr 27 01:57:00 52m 00s When Worlds Collide This is surely one of the greatest technical feats in LD I've seen so far! As you said yourself in the postmorten, it's lacking maybe a little deeper gameplay, but I can definitely see this becoming an interesting game with some time invested! Are you considering expanding it? Would love to see! Cheers, Gabriel (ps. Tks for your review in Tiny Shard!)
Apr 27 13:48:00 11h 51m Ant Farm Simulator Great game, loved it! Just because I really liked it so much and would love to play a complete version, here's some ideas: <br/>-Could it be a little more slow paced, like Settlers? The logic is very similar, I think it would benefit from a non action based balancing <br/>-Could the 'precision drawing' aspect be replaced by paths that automatically follow the closest node, which is always conveniently positioned at the crossroads? This would direct focus to the general path optimization instead of having to struggle against the mouse precision and the ants jumping pattern (which sometimes gets in the way). <br/>-Now I'm really inventing stuff here: maybe you could make the paths themselves be dug by the player? Not sure how much complexity it would add, but it would certainly enrich the whole ant farm building experience! <br/>Loved it, would gladly play a complete version if you ever release it! <br/>Cheers
Apr 27 14:08:00 20m 00s Free My World I like it! Reminds of an action version of desktop dungeons, like a mini dungeon crawler with fast progression. As Jeremias and Caranha said, I'd remove the button mashing aspect and replace by a 'hold down' alternative, and yes, definitely some more elements to expand on the decision making aspect - either on the long run term (like some powerful magic attack that takes time to recharge) or something embedded into the gameplay, like monsters having a certain attack rate that you are able to predict and dodge at the expense of breaking a growing damage combo attack you are making... Anything to make it less linear! <br/>On the bright side, this IS a finished game that makes sense from beginning to end, which some sort of organic balancing (something many games didn't manage to have, specially in the 48 hours category). Congrats, I'd love to see the idea expanded and developed!
Apr 27 14:14:00 6m 00s Are You Okay? Considering how minimalist it is, it is really able to evoke some atmosphere! A shame it's so short, I like this kind of interactive text story (used to write some in my college notebook instead of taking note on whatever teachers were speaking). The simplest type of game I can think of, but isn't it effective nonetheless? :)
Apr 27 14:37:00 23m 00s Stage 2 Chaos Nice little game! Really looks like Desktop Dungeons, but without the 'exploration restores HP' part. This creates a dominant strategy of exploring the whole map and collecting everything useful before engaging combat, which reduces the level of meaninful decisions considerably. However I do appreciate a variation of DD with less focus on that very peculiar mechanic and balancing it on the more traditional side. I'd love to see this one a little more polished and with more content, I love this type of game!
Apr 27 17:27:00 2h 50m The Lair Nice! Even if a little too short, it feels complete in its scope. The floatiness of the jump and the fact that the commands sometime don't respond is definitely something to improve, but doesn't ruin the experience, it's still fun!
Apr 27 19:40:00 2h 13m Nano Ascension Wow man, that's a superproduction! Amazing to get all the graphics and shaders done in such short time! The camera is really the only big downside, but I think it's difficult to code camera in such a short time. Anyway, great entry! :)
Apr 27 20:16:00 36m 00s Poiesis Very interesting entry, and certainly one of the biggest productions so far, congratulations! I liked the control scheme and really felt like a surgeon, so extra points for making a creative control method that talk to the theme as well. The thing with this game is that I think liking it really goes from person to person as much as gardening or building miniatures, for example. It is calm and contemplative, you really need to have the right expectations and get in the vibe. I'm usually only fond of toy-like games that present lots of simulation characteristics and emergent behavior coming from the simulation, but I ended up really enjoying this one. Plus, I'm definitely maxing out your score on innovation and theme - it's so rare to find games that really go against the flow! Congrats!
Apr 27 21:08:00 52m 00s Aegaeon I liked the idea and apparently it was evolving nicely! It is really a shame that the controls or what you are supposed to do is so hard to understand - I replayed like 8 times, and felt like a real champion when I managed to get like 3 meters away from the base in Aegaeon :D <br/>But I really like this type of game, I think you should continue it at least to the point of making it more accessible to a newbie! Lovely graphics too, congratulations!
Apr 28 02:07:00 4h 59m Overpopulous This is certainly one of the most well polished entries I have seen so far, and I've rated lots of games! And I LOVE the characters, they have a lot of personality! Congratulations!
Apr 28 02:18:00 11m 00s Antibody I like it! I enjoyed how it was really possible to use the big antibody to shove the viruses to someplace (at first I though: this isn't going to work, the movement will be clumsy - but then somehow the balancing made it really easy to do!). I can see some of the gameplay aspect probably couldn't be made in time, but I understand the concept and think it could be developed into a really fun game which is part puzzle, part simply the joy of moving around (like in Flow). Plus, I find it lovely that you and your wife did this game together and had a good time doing it - I hope I can also have a wife that likes designing games someday! Congratulations for the entry :D