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Feedback comments for LD22
Yapikom's games and stats for all events →
| Timestamp | Since previous | Game | Yapikom's comment |
|---|---|---|---|
| Dec 21 15:50:00 | Alone | Promising, but I would've want some form of progression, be it through story or upgrades. | |
| Jan 7 12:06:00 | 404h 16m | Alone at Ludum Dare | Same thing happened to me. Just keep trying and rise from the ashes next time! |
| Jan 7 12:19:00 | 13m 00s | Faster, Goetterdaemmerung! Zombie! Zombie! | Yeah. The jumping and gameplay sucked. I did like the text though (you should have someone to proofread next time). <br/> <br/>The music was thrilling and gave a mood the game really shouldn't have considering the rest of it. Good job! <br/> <br/>And then it's the graphics. I really wanna give you points for it, since I'm a sucker for the style. But I just can't objectively. :( |
| Jan 7 14:48:00 | 2h 29m | None Alone | I liked it overall. It was fun and had a decent use of the theme. Nice tune. The graphics was kinda horrible with a odd choice of colours, but the animations was okay. <br/> <br/>I really didn't like the level design though. I used a touchpad and had to move like a ubermensch just to stop them from dying so I could look for a solution. It may be a good idea to lower the quantity for higher quality levels, it may just be me though. <br/> <br/>But good job overall, I had fun (with some amount of frustration) with it, and thats the most important. |
| Jan 7 15:45:00 | 57m 00s | Rockstar Wannabe Alone | Don't get disencouraged by the harsh comments. I liked the concept and would have loved a more polished version. Points for actually basing the game around the theme. <br/> <br/>Other have commented on it but it can't really be said to many times. Have a smaller hitbox than the main body. A player get's mad if he thinks he will make the jump but doesn't while he thinks he's lucky if he thought he wouldn't make it but does. <br/> <br/>Oh, and nice job on the help menu. <br/> <br/>GJ for a first game, I hope we'll see more of you next time! |
| Jan 7 16:15:00 | 30m 00s | Untitled | I wish I could give score for a promising concept, but that would be unfair. It would be fun to see it finished. The "jump on the kitten to kill it" is a nice touch and I can imagine some interesting puzzles around the idea (I love puzzle platformers). But yeah, I can't really give you any points for it. :( <br/> <br/>Oh. And please give some hilarious animations when throwing the kittens (and make them really cute) so my pixelsadistic side can give you rep++. |
| Jan 7 16:30:00 | 15m 00s | EpiCat | A standard space shooter. I've never been a big fan of those so I don't have so much to say. The graphics was decent, not horrible but not fantastic either. The sound effects fits with the theme. It would've been nice with some music. It may be in space, but some heavy metal in the sound system is a must for every spacetraveler! (cat or not) |