Foon → Ludum Dare Explorer → LD22 → Feedback comment stats → Jeck
Feedback comments for LD22
Jeck's games and stats for all events →
| Timestamp | Since previous | Game | Jeck's comment |
|---|---|---|---|
| Dec 20 13:48:00 | BatKeep | Had a very simplified Castlevania look/feel. The sound effects were immediately muted, but otherwise a good use of simple mechanics to produce fun. | |
| Dec 20 13:55:00 | 7m 00s | The Sanctuary | There's a certain sly humor in the "You made a friend" thing that I liked. Good pixel art, too- things were very distinguishable. |
| Dec 20 14:06:00 | 11m 00s | Separation Anxiety | Cute little puzzler with very good mood. I like it :) <br/> <br/>Especially well done was the way you introduced new mechanics slowly and in easy-to-understand levels. |
| Dec 20 14:40:00 | 34m 00s | Soliloquy | Excellent concept, though damn does it hurt my brain. I liked the audio, especially the creepy laughter. A shame it cut out, but I hear that's fixed in the post-compo version. |
| Dec 20 14:50:00 | 10m 00s | Flod Embarks | Great soundtrack. |
| Dec 20 17:43:00 | 2h 53m | Lonely Ruins | Beautiful tileset-- looks like a modern remake of an SNES game. Had fun saving the kitty :) Sound effects are a little jarring, because they sound old-school compared to the graphics. |
| Dec 20 18:45:00 | 1h 02m | Gemclusion | Nice level design, good mechanic with the colored blocks. |
| Dec 20 20:59:00 | 2h 14m | The Sheep & The Peach | Nice interaction between peach and sheep- they really do feel like old friends. It's interesting that you made the flowers the only bright spot in a dark world- a symbol of their friendship. |
| Dec 21 02:53:00 | 5h 54m | Schizophrenia | Lack of savepoints makes this mighty hard, but still very fun. I made the mistake of trying to shoot the devil a few times, but once I figured out it was a race game I liked it a lot. Level graphics were amazing. |
| Dec 21 18:15:00 | 15h 22m | Midas | Very sweet little game. The ending credits are evil :) |
| Dec 21 19:46:00 | 1h 31m | Alone with the Enemy | Nice storyline. Good difficulty pacing for such a short game. |
| Dec 21 19:51:00 | 5m 00s | Buttercup's Castle | Wow, nicely done. I enjoy the hair-swinging mechanic, which lets you vault up to slightly higher platforms. Very fun :) |
| Dec 21 23:29:00 | 3h 38m | It's Space | Nicely done little space shooter. Good perspective for gameplay, though ships are a little far. Also was confused by front-facing guns not rotating with the turret, until I figured out what they were. |
| Dec 22 00:14:00 | 45m 00s | Alone in Space | Nicely done. I especially like the vibrant lighting scheme, and the models are great for such short time. |
| Dec 22 01:26:00 | 1h 12m | The Misadventures Of Homeless Dave | Interesting play mechanic, but I was kind of offended by this. |
| Dec 22 09:28:00 | 8h 02m | Stand alone | Nice little twitch-reflex game. |
| Dec 22 13:21:00 | 3h 53m | 0 ALONE | Very good mood/use of theme. |
| Dec 22 13:28:00 | 7m 00s | Best Friend | Wow. Nice endings. |
| Dec 22 13:37:00 | 9m 00s | BLIND | Very nice. Runs fine on Win XP 32-bit. At first the audio cues were a little confusing- I couldn't tell if I was making a footstep noise or bumping into walls. But I figured it out. |
| Dec 22 13:43:00 | 6m 00s | RGB | Nice simple mechanic. The level difficulty ramp was quite steep, and it started kinda high to begin with (The second level is easier than the first, imho), but I had fun until I couldn't make it any further. |
| Dec 24 15:30:00 | 49h 47m | Last breath | Excellent. Fighting against your own past self (the shadow) adds a very interesting touch to the simple platformer mechanics. Would be a bit nicer if you kept the balls after dieing- it's very hard to get them all. |
| Jan 6 19:21:00 | 315h 51m | A Rift in Space | The giant ball of doom was an awesome touch- it added some drama to an otherwise simple game. |
| Jan 6 19:25:00 | 4m 00s | Lonely Trader | Nice, but landing is super hard, and the fact that there's no option to try again (just close the window) made moving forward kind of tedious. |
| Jan 6 19:33:00 | 8m 00s | .Journey to Polygonia | Deceleration is too slow, it makes dodging the... square things kind of hard. Neat trick with the slowly-falling-blocks in the second level, though. I liked how you still felt the urgency of falling blocks, but the actual danger was less. |