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EatThePath

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TimestampSince previousGameEatThePath's comment
Dec 21 05:51:00 Challenge Accepted! I was going to rate this, but I don't like giving my email adress to strange file hosting sites. Sorry.
Dec 21 05:54:00 3m 00s Dr. Autofober's Experiment The windows link is 404ing
Dec 21 06:44:00 50m 00s You Can't Go Through The Door The opening screens and monolouge were attention getting, but the actual game seems a bit absent. I spent several minutes pushing buttons and getting pleasant bloops but nothing happened beyond that. From the title that may be the point, but it's not a very entertaining point.
Dec 24 03:09:00 68h 25m Things you do alone... Didn't really tickle my funny bone or entertain. Were I to comment on it on a game, the lack of instructions like 'press any key' on the initial screen and mismatch between the 'readme' and actual 'gameplay' was somewhat frustrating to me. Maybe I'm in the wrong frame of mind for this.
Dec 24 03:17:00 8m 00s Frosthome Nice. Enviroment looks very good. Platforming is solid, though I wouldn't mind slightly faster initial acceleration and braking. One minor complaint is that in some parts its easy to miss a jump and land not in a pit, but on an earlier platform, so the recovery system doesn't help you. Maybe the game can know which platform is furthest along and only restore you to the furthest place you've reached, instead of the platform you were on last? <br/> <br/>Nice touch with the freezing to death too. I wish there was some sound though. Just a little blowing wind might do wonders. It's also pretty short, but that's understandable
Dec 24 03:18:00 1m 00s Alone on Ganymede Looks and sounds interesting, but no binary==no play from me. :(
Dec 24 03:20:00 2m 00s The Travel Section Being limited to iOS seems likely to curtail your ratings. For example, I'd try it, but I don't have any sort of iDevice, or even iTunes.
Dec 24 03:31:00 11m 00s A sub-par adventure Found the debug .exe buried in there, and it worked, but I wouldn't expect everyone to or to be able to compile it. Got stuck wandering around the house with a towel and powerless keys and no idea what to do, but that's me and point and click adventure games. <br/> <br/>The story was somewhat intriguing, and I wouldn't have minded finding out more, but like I said, stuck. Also, the sounds are much too high impact, especially the movement sound. I was annoyed by that one the moment I heard it, and it only got worse.
Dec 24 06:04:00 2h 33m Dig Dig Dig! One of the cooler LD games I've played so far. The music loop is very welcome and takes a long time to get old. The digging sounds get old faster, but their presence is also welcome. A basically fun idea with a big enough playing field to keep the player busy for a while. Some things kept me from beating it though: <br/> <br/>Speed may give you a fuel efficiency gain, I'm not sure, but since digging doesn't seem to use fuel the drill upgrades don't. That same fact makes digging generally more efficent than going around through open space, and that's pretty weird. The win condition and upgrade prices are pretty steep too. Finally, collision detection on the digging is wonky, so you often are digging through tiles you wouldn't expect to be, and that's annoying. It'd be very nice to be able to slide over a surface without digging through it, just from a playability standpoint
Dec 24 06:12:00 8m 00s The Lost Viking was I just attacked by numbermunchers?
Dec 24 06:21:00 9m 00s Apoc: Apocalypse Shooter Mouse sensitivity is crazy high, I started to get arm cramps trying to control it. That'd be a cool thing to have in the empty options menu. In-game instructions would be handy, too.
Dec 30 23:57:00 161h 36m On Top Of The World Nice music and decent background, but I find the game flawed. Without some explanation of the mechanics and function of the various blocks, its all trial and error, and things happen so fast but take long enough to get back to that it's a pretty frustrating trial and error. The sudden jump of the camera whenever you climb a box adds tot he unpleasantness. Also, isn't the menu button click sound a stock windows sound?
Dec 31 00:05:00 8m 00s Cyber Shield Game looks nice and the idea seems solid, but it doesn't seem to work. I noticed no bullets bouncing in the asian mode, so it's not very winnable... being able to restart after losing without having to reopen the program would be very nice, as would be some indication of how to close it from fullscreen mode. Could use a bit more sound too.
Dec 31 00:26:00 21m 00s Untitled Tree Game Despite the incomplete nature of the game, it's one of the ones I've njoyed the most. very nice graphics and sounds and the systems that are present are basically fun. I'd love to see this expanded further. <br/> <br/>Problems with the game as is: Trees seem to often end up outside the viewable/clickable area, and tree planeters seem to often get stuck trying to plant a tree in the 'cave'. Also if you don't build a tree planter at first you can get yourself stuck without wood, which is a little annoying.
Dec 31 00:45:00 19m 00s A Hero In! The initial instructions seem to have been misleading, implying I'd get hurt if I bumped into any sheep, then the whole game was about bumping into sheep. The game was a bit glitchy, occasionally I'd bump into a sheep and nearby sheep would appear, dissapear, or teleport. Some variety in levels would have helped hold interest I think, but I got bored before seeing anything new.