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| Timestamp | Since previous | Game | panzermancer's comment |
|---|---|---|---|
| Aug 22 20:54:00 | "EscapeBot" | Pretty good for 48 hours, but the levels didn't really seem tha tdifficult until the very last one. Not to complain, given your time constraints, but it would have been much more interesting if the puzzles went further than "turn this way, move x squares, that this way, move y squares, so forth and so on." And yeah, the music loop was pretty bad, nothing you can't fix by muting but even then what would be the point of including it at all. The graphics are pretty solid, though, and the interface ran quite smoothly. | |
| Aug 22 21:04:00 | 10m 00s | Fortress IX | I really liked your take on the whole escape bit. The graphics were great, and the music wasn't too bad, but the whole thing sorta crumbled when I realized i could play infinitely by bashing up and z and automatically kill anything that would attempt escape. Maybe if there wasn't auto-targeting, it would have been more interesting. That, plus there wasn't a readme or in-game description of the controls, but they were pretty simple to figure out so that's alright. The intro glitched out on me, though, the bottom half of the text was cut off. |
| Aug 22 21:18:00 | 14m 00s | You've got the money: Escape | There's not much challenge, or anything really. It's literally trial and error, without even anything to do in-between, nor even any reason one would have to escape (no cop chase?). Just aimlessly walking along 15 seconds of intersections followed by walking upon an arbitrary square. Seeing as I'm assuming "fun" stands for gameplay, I'll give you a higher rating because at least the controls worked. Even rudimentary sound would have sufficed; even if it was atrocious I could have muted it, and it would have distracted me from the dull, repetitive (and glitchy, what was up with that shadow?) graphics. Sorry if it's all rated so low, but I'm simply telling you how the game played out for me, and the answer is "not very well at all." |
| Aug 22 21:32:00 | 14m 00s | Self Destruct: Activated | Really well-done, and quite challenging. I couldn't get past the part with the stairs made of crates on the second screen, but I still found it really fun. The graphics are amazing, and the loop sounds great. The whole recoil thing didn't seem to do much, though, it only moved one a few pixels at a time. Perhaps if you used a bazooka instead of a pistol? Still a great game, nonetheless, definitely one of the better ones this dare. |
| Aug 22 21:37:00 | 5m 00s | Return to Custody | It would've been a lot more interesting if there was some sort of conflict - maybe some of the prisoners would try and attack Carl or something of the sort. The game's not overly bad, you applied the theme well and the graphics are pretty well-made, (albeit at times a wee bit glitchy) but the whole "lact of clinflict" thing really got to me, sadly. I would have easily rated this a 3 overall if there was something to worry about, maybe a 4 if it had some audio thrown into it too (and it was well-done.) |
| Aug 22 21:49:00 | 12m 00s | Lava Tsunami of Doom | Really, really well-done. I didn't quite see the whole point of the gun (recoil didn't seem to help too much, maybe you were going to add enemies but didn't have enough time, which I understand given the rest) but I found great fun in shooting the lava wall when I knew my time had come. The random platform generation was quite well-done, although situations would arise that were literally impossible to pass. I loved the fact that you ran at full speed when crounching and everything, I mostly played crouched down in mid-air like some sort of hindu god, which again was quite humorous. The occasional write-ins that would appear the bottom were quite whimsical, as well. All-in-all, a quite funny game with some points unintentionally so. Good show. |
| Aug 22 21:57:00 | 8m 00s | DRUGSDRUGSDRUGS | Awww, no trippy music? :C |
| Aug 22 22:08:00 | 11m 00s | Ballin' Basement | Really well-done, you certainly put a lot more into 48 hours than most other people. I could only get so far as that part with the two mines, after the orange spinny thing. The bullets were weird to figure out at first, but then I got it and it was actually pretty cool. Good job. |
| Aug 22 22:19:00 | 11m 00s | Dare To Escape | Sorry chap, for some reason the Reach version doesn't seem to work. |
| Aug 22 22:30:00 | 11m 00s | I'm Being Eaten By A Spider Queen (And I Don't Like It One Bit!) | Absolutely amazing. My only complaint, if you caould call it one, is that I wish there was some way to skip forward the text. I love every bit of it other than that, though. Absolutely ludicrous in the best possible way. |
| Aug 22 22:52:00 | 22m 00s | Aaah! Run! | I vaguely feel like i've seen the dragon before somewhere... then again that might be because it's quite well-done. It's an alright game, I guess. |
| Aug 22 22:56:00 | 4m 00s | Cube Collapse | I second Martoon and all of them. So I guess that means I fourth them? |
| Aug 22 23:03:00 | 7m 00s | Escape the Wolf: OHR | Quite well-done, and I loved the soundtrack. "dun-dundundun-duhduhuh-dundun-dedede..." You could have left a couple hints as to where the cabin was, otherwise it's essentially randonmly rompng about. Really, really, cute, though. |
| Aug 22 23:10:00 | 7m 00s | Cubicle Escape | There was something about the graphics that I really like, for some reason. Believe it or not, I really love the level transition graphic. It's so simple and sleek without looking all Web-2.0-ish. Idunno why, but it just looks really cool to me. The whole motivation bit was funny. Good job, I'll definitely check back if/when the levels are fixed. |
| Aug 22 23:28:00 | 18m 00s | Foxtrot | Awful gameplay, I can't see the traps so how do I avoid them, why should I have to bash X if I get hurt anyway, why are the flower sin perfect squares, this game is pretty damn bad, sorry to say. |
| Aug 24 00:56:00 | 25h 28m | Heartbreaker! | Quite the intriguing game, albeit quite buggy. I honestly think, however, that it's great fun and you should extend upon this idea. Maybe add more elements. Hell, if you want, I can join you in designing additional content and such. Granted, I don't even know what language you did this in, but I can learn. This really seems like an idea that can go off, I'd love to join in adding to it. |
| Aug 25 18:48:00 | 41h 52m | Gather 10 keys to escape | The enemies were really neat - I died when I got to the rectangle with fingers. I had enough keys, too. It does need more game variety, however. Once you figure out if kicking high or low is the better option, there's literally nothing to the combat. |
| Aug 26 03:14:00 | 8h 26m | Escape from Flatland: an Adventure of Two Dimensions | Suggestion for the controls: <br/> <br/>-Have the triangle always face the mouse <br/>-When holding down LMB, they advance toward the mouse. <br/>-When holding space, they retreat away from the mouse. <br/> <br/>Otherwise, a fantastic game, honestly. |
| Aug 29 20:26:00 | 89h 12m | Arenatron | Could've done for more enemy types, the big ones just seemed like helpful meat-shield (or rather meat-walls) for the missiles. Still a great game, I love the graphics style. |