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Orz

Feedback comments for LD21

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TimestampSince previousGameOrz's comment
Aug 28 16:44:00 Escaparazzi I like the way the difficulty escalates over time as a consequence of more paparazzi and more cars. It would have been nice to have some kind of score that you can play for after beating the game.
Aug 28 17:00:00 16m 00s City Runner This is a great entry, although I prefer to see the goal and struggle to get to it, rather than have the goal concealed and stumble around.
Aug 28 17:04:00 4m 00s Save the Miner! It was a little frustrating because of the short field of view - I'd rather see the goal and race to get to it, rather than have it concealed and stumble around. Other than that, very simple and fun.
Aug 28 17:12:00 8m 00s A tale about life, death and a looser. It took me a while to warm up to it, but I like it. I kind of wish there were more games out there in this style.
Aug 28 17:18:00 6m 00s Tea Powered Escape! Kind of buggy and confusing. I still gotta respect someone who finished, though.
Aug 28 17:25:00 7m 00s Virtual Girl Great graphics and level design. It would have been more fun with a life bar.
Aug 28 17:30:00 5m 00s Hell Fortress Escape Love the graphics and level design. It would have been more fun without so many jumping puzzles, IMHO. :)
Aug 28 17:33:00 3m 00s Caved In More fun than I've had with most roguelikes! Would have been more fun without the fog of war effect - I'd prefer to see where I'm going, even if it's hard to get there, than to stumble around. I'd buy this if it were more complete.
Aug 28 17:36:00 3m 00s NO ESCAPE Not really a game, doesn't fit the theme, and doesn't belong in this compo. But I really liked, the graphics & animation and hope you make one for the next compo.
Aug 28 17:57:00 21m 00s Prelude of the Chambered Very cool. You did the impossible: writing clean Java code! Still trying to figure out how you did the rendering.
Aug 28 17:59:00 2m 00s I Think In A Minute Or So I Will Explode This was one of my favorite games of the compo. I'd buy it if it were a little more polished.
Aug 28 18:03:00 4m 00s Escape Cod Extremely twisted. This was one of my favorite games in the compo, by the way.
Aug 28 18:06:00 3m 00s McPixel A little bit like Myst where the only strategy is clicking every single pixel on the screen. But at least, unlike Myst, it's designed for short attention spans. I thought this was one of the funniest entries.
Aug 28 18:08:00 2m 00s Rainbow Jail This might be my favorite game of the compo. I'd buy it if it were a mobile game.
Aug 28 18:13:00 5m 00s Slip Away The controls were a little too buggy to be fun on my machine. I love the artwork, it kind of reminds me of Splatterhouse.
Aug 31 22:34:00 76h 21m The Cell I could have used some instructions ("press space to replicate" isn't enough). Other than that, this is one of the best entries. Also appreciated having the source code, as I used Slick for my entry as well!
Aug 31 22:45:00 11m 00s The Island Very ambitious for a 48 hour compo. I have a similar project so I know how tough it is to complete this. I found it slow and confusing in the beginning, but the graphics were really clear and functional, and I like the feedback on the AI state of the sailors.
Aug 31 22:49:00 4m 00s Freeway escape I like that the controls and gameplay are simple and straightforward. Also, the non-standard screen size was a nice touch.
Aug 31 22:54:00 5m 00s Escape from Monster City This might be my favorite entry. I love the simple gameplay and controls, and the fact that the light is an actual gameplay element (not just atmosphere).