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| Timestamp | Since previous | Game | Josh @ Dreamland's comment |
|---|---|---|---|
| Aug 22 05:04:00 | Aphelion Incident | Yes, the amount of monologue is very impressive. Made it to the teleporter room much sooner than I expected; figured I was lucky. Very nice game, overall. | |
| Aug 22 05:15:00 | 11m 00s | BitScape Goat | Looks fun. Doesn't run in WINE; too lazy to compile as there is nothing that says Makefile. :P |
| Aug 22 05:18:00 | 3m 00s | Beam Runner | Yeah, I was sad at the length, but the engine is solid (which is more than I can say for what I scraped together) and the graphics are eye-catching. VDO and I seem to share an idea of what looks interesting. |
| Aug 22 05:29:00 | 11m 00s | Astar | So I get to level 14, and with no end in sight, I decide that coin isn't worth it, and finish with a 7/8. Ugh. <br/> <br/>Other than that, I like the slower pace puzzle feel. Some of the path finding made me feel like I didn't have a say in the move at all, but overall pretty good. |
| Aug 22 06:19:00 | 50m 00s | Cave Escape! | Try using bounding box collisions rather than pixel-perfect ones. Also, yes, the random level generator produces 75% unbeatable levels. |
| Aug 22 16:21:00 | 10h 02m | Astral Artifice | I kept making very little progress, then getting stuck in walls. The game's main innovation was the color change, which would have helped me maintain a better idea of where I was if I didn't keep getting jammed into a wall. I gave up after the third time, stuck somewhere in green. :P |
| Aug 22 16:24:00 | 3m 00s | cosmoZ | Segfaults in WINE, no Linux build. |
| Aug 22 16:40:00 | 16m 00s | Hollow | This was a beautiful game. Aside from its length, it left no indication that it was made inside 48 hours. |
| Aug 22 16:49:00 | 9m 00s | A tale about life, death and a looser. | Good concept, well executed. The graphics were simple, but you shaded the pixels to make it look deliberate, and that's pretty good. Waiting through the slides is a little annoying--I'd like to quickly gather the jist of what happens and move on. Other than that, pretty good. |
| Aug 22 17:09:00 | 20m 00s | Mindbane | Wonderfully creative, with a great plot. The spriting was largely good (characters, mostly--the terrain was flat but did the trick for the time limit). Massive points for innovation. |
| Aug 22 20:49:00 | 3h 40m | Escaping from unintelligent guards | I found that the controls were very "sticky," to the point of being frustrating. This was a new level of sticky; 25% of the time, the player wouldn't even move while holding a button, which made beating it not even seem worth it, especially when you have to restart every time you're hit. |
| Aug 22 20:59:00 | 10m 00s | The Villainous Villa | Very funny, very enjoyable game. The only thing I didn't like was not getting to see the room of evil. ;) |
| Aug 22 23:57:00 | 2h 58m | A Crap Game | A fun game. I like your deliberate misinterpretation of the contest theme; pretty funny. You seem to have gotten sick of making levels pretty quick there, which is odd considering how simple you made the level mechanism. Still, good game. |
| Aug 24 19:50:00 | 43h 53m | BATHOS | This actually isn't the first game I've played here that did this, so I figured it out quickly. |
| Sep 5 20:02:00 | 288h 12m | Moustache Chick | Decent graphics, good sound, but the engine was bad. Allow resuming at a level with a score detriment or fix the bounding boxes, because I don't find it at all fun trying to get up that skinny level with all the falling lava when I keep hitting my head on my way out, then end up trapped on the left where all the falling lava hurts you. I entered that level with 14 health the third time, and watched it all drain as lava I was in no way contacting (and was in fact, supposed to be safe from) hurt me. |