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Josh @ Dreamland

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TimestampSince previousGameJosh @ Dreamland's comment
Aug 22 05:04:00 Aphelion Incident Yes, the amount of monologue is very impressive. Made it to the teleporter room much sooner than I expected; figured I was lucky. Very nice game, overall.
Aug 22 05:15:00 11m 00s BitScape Goat Looks fun. Doesn't run in WINE; too lazy to compile as there is nothing that says Makefile. :P
Aug 22 05:18:00 3m 00s Beam Runner Yeah, I was sad at the length, but the engine is solid (which is more than I can say for what I scraped together) and the graphics are eye-catching. VDO and I seem to share an idea of what looks interesting.
Aug 22 05:29:00 11m 00s Astar So I get to level 14, and with no end in sight, I decide that coin isn't worth it, and finish with a 7/8. Ugh. <br/> <br/>Other than that, I like the slower pace puzzle feel. Some of the path finding made me feel like I didn't have a say in the move at all, but overall pretty good.
Aug 22 06:19:00 50m 00s Cave Escape! Try using bounding box collisions rather than pixel-perfect ones. Also, yes, the random level generator produces 75% unbeatable levels.
Aug 22 16:21:00 10h 02m Astral Artifice I kept making very little progress, then getting stuck in walls. The game's main innovation was the color change, which would have helped me maintain a better idea of where I was if I didn't keep getting jammed into a wall. I gave up after the third time, stuck somewhere in green. :P
Aug 22 16:24:00 3m 00s cosmoZ Segfaults in WINE, no Linux build.
Aug 22 16:40:00 16m 00s Hollow This was a beautiful game. Aside from its length, it left no indication that it was made inside 48 hours.
Aug 22 16:49:00 9m 00s A tale about life, death and a looser. Good concept, well executed. The graphics were simple, but you shaded the pixels to make it look deliberate, and that's pretty good. Waiting through the slides is a little annoying--I'd like to quickly gather the jist of what happens and move on. Other than that, pretty good.
Aug 22 17:09:00 20m 00s Mindbane Wonderfully creative, with a great plot. The spriting was largely good (characters, mostly--the terrain was flat but did the trick for the time limit). Massive points for innovation.
Aug 22 20:49:00 3h 40m Escaping from unintelligent guards I found that the controls were very "sticky," to the point of being frustrating. This was a new level of sticky; 25% of the time, the player wouldn't even move while holding a button, which made beating it not even seem worth it, especially when you have to restart every time you're hit.
Aug 22 20:59:00 10m 00s The Villainous Villa Very funny, very enjoyable game. The only thing I didn't like was not getting to see the room of evil. ;)
Aug 22 23:57:00 2h 58m A Crap Game A fun game. I like your deliberate misinterpretation of the contest theme; pretty funny. You seem to have gotten sick of making levels pretty quick there, which is odd considering how simple you made the level mechanism. Still, good game.
Aug 24 19:50:00 43h 53m BATHOS This actually isn't the first game I've played here that did this, so I figured it out quickly.
Sep 5 20:02:00 288h 12m Moustache Chick Decent graphics, good sound, but the engine was bad. Allow resuming at a level with a score detriment or fix the bounding boxes, because I don't find it at all fun trying to get up that skinny level with all the falling lava when I keep hitting my head on my way out, then end up trapped on the left where all the falling lava hurts you. I entered that level with 14 health the third time, and watched it all drain as lava I was in no way contacting (and was in fact, supposed to be safe from) hurt me.