Foon → Ludum Dare Explorer → LD21 → Feedback comment stats → Gaeel
Feedback comments for LD21
Gaeel's games and stats for all events →
| Timestamp | Since previous | Game | Gaeel's comment |
|---|---|---|---|
| Aug 22 19:43:00 | Monster Hunt | I liked the twist when you finish running away, not going to spoil it here, but I literally laughed out loud. | |
| Aug 22 19:54:00 | 11m 00s | Keep Running | I'm afraid I can't download the game to try it out, I recommend you check the link to make sure it works... |
| Aug 22 22:06:00 | 2h 12m | NO ESCAPE | Very interesting entry, I have trouble considering it a game and more an interactive video. I felt this fit the theme very well, and the aesthetics really help sell the fear and distress, conveying a heavy mood that only makes you feel like you want to escape. <br/> <br/>I really regret the lack of a more interactive experience that would move it closer to a game, I think this could be done by making exploration possible in multiple directions, and perhaps even removing the time limit and allowing the player some interaction with the world of some kind (crows that fly away when you get near?). <br/> <br/>All in all, while lacking in the interactivity department, a memorable experience, and interesting enough for me to press the try again button a couple times. <br/> <br/>(The audio was top notch too) |
| Aug 22 22:15:00 | 9m 00s | Spaceman Spiff | Got stuck on the cloud level, kept getting to places where there was NO good path, couldn't play anything after that level. |
| Aug 22 22:28:00 | 13m 00s | Glissaria | An interesting concept to say the least. Although I do feel that there's too much going on for what amounts to a relatively simple game. <br/> <br/>Huge props for trying something TOTALLY different to anything I've seen in this LD (or in gaming in general actually) and I feel that if the game was less time-based, I would have enjoyed it a lot more. Unfortunately this feels like playing chess while dancing the macerena. <br/> <br/>If you decide to build on this game, may I suggest making it turn-based, it's awkward to be puzzling for resources while keeping an eye on the battle to the right. |
| Aug 22 22:46:00 | 18m 00s | ZombieRobotAlienpocalypse Escape | I'm not sure whether to 4/5 the audio for NyanCat goodness or N/A it. <br/> <br/>I'm afraid I'm going to N/A because you didn't make Nyan Cat during the compo, but it definately fits the mood of the game (BTW 5/5 humor) |
| Aug 22 22:54:00 | 8m 00s | The ESCape | Nice concept, plays well. <br/> <br/>But if you don't want to bother looking for a path, you can "cheat", just alternate "esc" and the direction you want to go really fast, and you'll get there really quick. |
| Aug 22 22:58:00 | 4m 00s | Fall Into Space | Looks interesting, waiting for Windows or Linux port |
| Aug 22 23:50:00 | 52m 00s | Hotel Escape | Absolutely AMAZING! <br/> <br/>I got frustrated pretty early on, and found the game quite unoriginal, but then... <br/> <br/>Sorry folks, I'm not going to spoil it for you guys YOU HAVE TO PLAY THIS!!! <br/> <br/>Amazing level design, great audio! |
| Aug 23 02:22:00 | 2h 32m | Stratus | I disagree about adding text, I like this icon-based gameplay, I can really see this expanded into a nice absurd lo-fi steampunk story about flying fortresses. |
| Aug 24 13:21:00 | 34h 59m | The Escape | Awesome stuff, I like the pixel-perfect platform physics, they were used really well, and the no-nonsense monochrome graphics makes for an interesting visual style mixed with a very tight platform challenge. |