Foon → Ludum Dare Explorer → LD21 → Feedback comment stats → demonpants
Feedback comments for LD21
demonpants's games and stats for all events →
| Timestamp | Since previous | Game | demonpants's comment |
|---|---|---|---|
| Aug 22 22:07:00 | Escape The Dungeon | Well hello callidus. This is a nice little game you got here. I feel like there either is not much in it or I just don't understand. I couldn't find a gameplay explanation anywhere. I sort of just waked around, apparently was killing by a slime, tried to open things that look like chests or coffins but couldn't, and then I apparently reached the exit. Seems like you've got the start of something here, but it's not complete. I'd love to see where it goes though, you've got a good atmosphere and engine. | |
| Aug 22 22:15:00 | 8m 00s | Escape from Dorf Bay | There is a permission error when trying to run on Mac OS X. I tried chmoding everything but that didn't help. <br/> <br/>8/22/11 3:14:14 PM com.apple.launchd.peruser.1080[236] ([0x0-0xa56a56].escape_from_dorf_bay[22173]) posix_spawn("/Users/edelventhal/Downloads/application.macosx/escape_from_dorf_bay.app/Contents/MacOS/JavaApplicationStub", ...): Permission denied |
| Aug 25 02:19:00 | 52h 04m | Frickin' Laser Beams | I thought it was pretty fun, but honestly I found the controls really difficult, and I'm not sure why. He just wouldn't walk exactly where I wanted him to, so I felt the difficulty was entirely within getting him to do what I want and not within fast-twitchyness like it should have been. Seriously, though, great job overall. I just didn't understand the choice of control scheme. |
| Aug 25 02:25:00 | 6m 00s | "EscapeBot" | A pretty good remake (I can't recall the name of the original game that did this mechanic), but I didn't feel like it added enough beyond that. I also didn't really have much desire to keep playing through the levels, I'm not sure why. You did an excellent job getting a bunch of levels in here and the overall design is great. Just didn't quite do it for me, though. |
| Aug 25 02:49:00 | 24m 00s | Ballin' Basement | I agree with the other comments: very pretty, seems like a good concept, but is pretty much impossible because the controls don't make any sense. I couldn't beat the first level. |
| Aug 25 02:57:00 | 8m 00s | VT74: Escape from EEPROM | So, I unfortunately couldn't really beat any of the levels, because I kept disappearing off the map. I think it's a really cool start and could be great, but as of now just isn't complete. |
| Aug 25 17:17:00 | 14h 20m | Escape Velocity | Woah! This game is all shortlylike. But it's pretty cool, nonetheless. I never quite understood exactly what was happening and it just kinda... ended, but it's still pretty cool and a good start. |
| Aug 25 17:24:00 | 7m 00s | Space Escape | Pretty good fun. A nice remake of a classic sort of puzzle. I got to level 13 before I stopped playing. Would be nice to see some innovation here. |
| Aug 25 17:46:00 | 22m 00s | Daring Do! | Well done, this was much fun. I actually checked this out because you had the exact same idea I did when I heard the word "escape." My game plays completely differently, but I also have a guy with a hat running from a giant boulder and avoiding traps in a temple. Cool! Anyway, this overall is just great. Playable, good balance, good feel. Well done. |
| Aug 25 17:59:00 | 13m 00s | Who let the robots out? | There is a lot to like here, but the main issue is the lack of feedback. My harvesters stopped harvesting and just clogged up my base once my base was "full," so I decided to build an expensive unit and it appeared to never get built. I was never sure the maximum amount of cost I could spend, how much I had, etc. So, I never made it past the turrets. The times I tried, I just got slaughtered. Sad, this seems like it would be very fun. |
| Aug 25 18:06:00 | 7m 00s | Left Again | I thought it was pretty fun, but I couldn't really understand where the strategy was. I simply ran people from one city to another and that was it. There's a lot here, but it needs a bit more to it. |
| Aug 25 18:09:00 | 3m 00s | Escape from Dr. Evilface's Maze | Very pretty graphics, slick presentation, broken gameplay. :-( As many have said the controls are awkward, and on top of that my gun wouldn't shoot. Mac OS X in Safari. Also avoid using the Ctrl Key + Arrow keys on Mac, as it causes an OS-level feature that makes gameplay difficult. |
| Aug 29 20:06:00 | 97h 57m | Streetlights, People | I'm an iOS developer, so I was able to run this. An interesting start, but the gameplay is very lacking at this point. I was pretty much ignoring the red lights and then just tap-and-holding each light one after the other in order to win. There was no strategy and no level of difficulty, I made it to a high level and stopped from boredom. I think it's an interesting idea to start with, but it needs more substance. |
| Aug 29 20:08:00 | 2m 00s | Escape from the elemental maze | Can someone tell me why Python devs are so against making executables? I am not a python dev, so I don't know what I need to get this to run. No instructions of any kind... You've got the least ratings of any of 699 games right now, and this is why. |
| Aug 29 20:14:00 | 6m 00s | Enrique Iglesias' deadly a capella performance in a mall | Eeeehhhhh.... The idea made me chuckle but the gameplay is really dull. You are just mash clicking, there is no strategy or anything, this is 100% luck. Also, you broke the rules by using photos of this guy, although I don't know if that is against the rules in the jam. Honestly I'd say to scrap this and make something more original and interesting. |