Foon → Ludum Dare Explorer → LD21 → Feedback comment stats → BurnZeZ
Feedback comments for LD21
BurnZeZ's games and stats for all events →
| Timestamp | Since previous | Game | BurnZeZ's comment |
|---|---|---|---|
| Aug 23 16:41:00 | Prelude of the Chambered | The game was neat, but the control scheme could've definitely used some more thought. | |
| Aug 23 20:49:00 | 4h 08m | epacse | The puzzles were a little tedious, but ingeniously designed. Gameplay was pretty good as well. The only problem is that the game's resolution may be too large for some people's monitors. That can be fixed by changing SCREEN_ZOOM in settings.conf <br/>It works in multiples of 200x150 <br/> <br/>Just for anyone that has this issue. |
| Aug 23 21:10:00 | 21m 00s | Poltergeist | Amazing entry. The only problem is the resolution. On monitors with smaller screens, you can only view a portion of the game. |
| Aug 23 21:15:00 | 5m 00s | Bunnies, Back Into Your Cage! | Good concept, pretty fun, but frustrating due to the controls. It's very hard to move around and place blocks like I want to. |
| Aug 23 21:40:00 | 25m 00s | Escape from the Sea of HeartBreak | Holy lag and broken physics Batman! Haha. Good idea, but the implimentation is quite buggy/broken. |
| Aug 23 21:52:00 | 12m 00s | Vector Dash | Good game, but as seems to be a recurring theme this LudumDare, controls were frustrating. |
| Aug 23 21:59:00 | 7m 00s | The Sky Is Falling | I get a crash on startup. Looks like a segfault of some sort. Windows 7 64-bit Home Premium. |
| Aug 23 22:38:00 | 39m 00s | Escape | Pretty awesome game. 658 <br/>The graphics and gameplay are simple, yet addictive. More games need to be like this. Building solid core gameplay, instead of frivolous things that get in the way. |
| Aug 25 16:11:00 | 41h 33m | Escape Adventure | Pretty hilarious. Was it inspired by this? -> http://www.newgrounds.com/portal/view/495903 |
| Sep 13 01:25:00 | 441h 14m | End of file | Definitely one of the best games this LD. I'm going to disagree with Andrew, as the forced use of horizontal fire is what made this game challenging. The upgrade system was a nice addition. |