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Feedback comments for LD20
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| Timestamp | Since previous | Game | Petzi's comment |
|---|---|---|---|
| May 2 17:47:00 | Legend of Parasite | It was very pretty, I'll give you that. You kind of drifted from the theme, since the theme is the sentence itself, not the game it's from, and you didn't involve any sort of taking something, or being dangerous to go alone. It was fun (puzzles) and original, but it's a bit painful to have to redo a lot of stuff when you get it wrong. I was pretty happy when I saw what happened when you got hit. Nice work, overall. <br/> <br/>This is unrelated, but shouldn't there be a category for technical stuff? Like bugs and such? | |
| May 6 17:16:00 | 95h 29m | The This Quest | Nice job! A map would have been really really useful. I kept getting lost, but it was pretty fun. The hit detection didn't feel right, and the sounds were kind of annoying to tell the truth (also, no sound-disabling option). <br/> <br/>I was happy with the ending. I couldn't understand what the chests were for. Is there a way to open them or something? You get extra points in the community section for the level editor. Like you said, it was pretty unoriginal. The graphics aren't too bad. |
| May 7 13:30:00 | 20h 14m | Ascent of Kings | The exclamation point looked too much like a question mark. It was very pretty. The story was nice, the game was fun (although not too original), but there were some problems. The first time I played I got stuck in the door next to the brother who broke his legs. Also, you shouldn't tell the player the boots make him "jump higher" when in fact they give you a double jump. It made me jump against the wall for 5 minutes like a confused idiot. After getting the crown, I went back through the room where the slingshot brother was and the game crashed. <br/> <br/>Overall it was fun, but way too short. This was to be expected of course, with the time constraints and all. Very nice work! |
| May 10 17:40:00 | 76h 10m | A Portrait of my Curious World | Really cool! I found it fun and addictive, I kept playing round after round. I wish you'd included a highscore thing so I could see how far I'd gotten. Most of the times I didn't even check the score, I just tapped Enter immediately after dying. The graphics were very nice, I really liked the crayon-ish look. Music was better than no music, but it did get old after a while. <br/> <br/>I thought the game was pretty hard, even after playing quite a few types. I think my best score was about 8 weapons. In one of the levels, there's an opening at the top in the middle but no corresponding opening at the bottom, and I got stuck in it, and that's when I quit. <br/> <br/>I thought the story was really cool, but I was very disappointed that there was no conclusion to it. There were quite a few choices your character could make, so it was nice to have that freedom. At first I tried not to shoot any of the creatures. Later on I did shoot them but found that it didn't help much. So, was there an ending I didn't reach? I'm guessing not, but I'd certainly play an expanded version of this with a continuation of the story. Congratulations! <br/> <br/>Btw, there's a typing error in the 4th or 5th paragraph of the intro. It's "peaceful" and not "peacefull". |
| May 11 16:06:00 | 22h 26m | The Legend of Old Man | Well it's kind of hard to excuse the terrible dictionary. I like what you did with the theme, and the old man's voice really made me laugh. The timer makes me feel pressured, like I'm going to lose if I don't hurry up, which isn't good. I do understand it's there for people who want to play through it quickly. It's not a bad game, but I can't shake the feeling that at the end of a day it's just a linear platform with a badly "dictionaried" word gimmick. Nice job on the transitions between the cave rooms and the platform segments. |
| May 15 14:32:00 | 94h 26m | Loonadrift | Pretty fun. It's really hard to actually aim the weapons, so most of the time they just get you killed when you try to use them instead of dodging the enemies. The music and the graphics blend pretty well, but the background is terrible. In the beginning I thought those colored rectangles were solid and avoided them, so you should look into improving that. <br/> <br/>The flamethrower was a bit disappointing, I expected the enemies to catch on fire and scream horrifically, in contrast with the cartoon kiddie mood :P <br/> <br/>I'm a bit torn in the "Innovation" category. You did make a game about a balloon with guns, but on the other hand it was just a little side-scroller like millions of others. I guess you deserve the credit. Also, shame on you for not posting progress! |
| May 19 20:36:00 | 102h 04m | Diamond Hollow | That was genuinely lots of fun! I have to say, it's a bit unfair that you accidentally got a popularity boost from having a popular "let's player" play your game: http://www.youtube.com/watch?v=u63smcWLpYQ <br/> <br/>Still, the game deserves all it's merit. It was really fun, I played it for quite a while. The graphics were pretty good for a 48 hour game, and so were the sounds. There should be a way to remove the diamonds from the game after you have all the upgrades, since they're so distracting. The whole fast paced run-jump-shoot mechanic worked very well. Excellent job! |
| May 21 12:55:00 | 40h 19m | Grab a Jetpack or You Will Die | It's a very good concept, but it seems to be glitched. After I landed on a platform and tried to fling the guy, he often activated the jetpack and started flying vertically. It could have been either the game or my mouse, and my mouse has a history of giving me trouble, so maybe it isn't your fault at all. Either way, it was fun. Could definitely be expanded into a more fully-developed game. |