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Feedback comments for LD21
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| Timestamp | Since previous | Game | Petzi's comment |
|---|---|---|---|
| Aug 22 19:17:00 | Dark Acre Jack's "Escapology" | It's a nice idea, theme-wise. It's pretty fun, despite it's simple gameplay, but it's really short (although pretty much all Ludum Dare games suffer from that). You can replay it, but it gets boring after a few tries. It could really have used difficulty settings and whatnot, for a bigger challenge. <br/> <br/>The graphics, being 3D and animated, were obviously pretty elaborate for a 48-hour competition. The Audio was pretty satisfactory. Good work, overall. | |
| Aug 22 23:32:00 | 4h 15m | The daring escape of ES CAPE; the FABULOUSLY FRESH Luchador | I'm going to be honest with you: this awful. It's just whole bunch of boring, linear rooms without any gameplay at all. Your "game" would benefit a lot more from investing in something that's actually playable. I guess the theme interpretation was original, but in all frankness, this just isn't fun at all. |
| Aug 25 01:24:00 | 49h 52m | The Man Who Sold The World | It's a pleasant and calming experience, but I think it relies too much on the story and not enough on the game-play. It's not very challenging, and it's very very linear. It's not really a good idea to make a game that revolves around a story for a 48-hour game, since games usually need to be short, so there's no room/time to elaborate. The graphics and the music were really pleasant, though. And you did manage to keep me playing through the whole thing, so good job. I think you should have made use of those nice platforming mechanics, though. |
| Aug 25 13:26:00 | 12h 02m | Terminal escape | It's not a bad idea, but it's too bugged to be playable. On the second level the guards would pass through locked doors and in level 3 Mr. Green reached the end and then he just stood there and the game didn't move on. And like you said, the guards don't really do anything. It has a lot of potential, but these are critical bugs. |
| Aug 26 18:09:00 | 28h 43m | "It's A Bunny Story, Actually..." | Good god I'm sick of your voice! At first it was hilarious, but during the cut-scene it was really distracting and I had to turn it off so I could read the text. Even during the levels it got really irritating after the first time. It was nice idea, but it WAY too much. I like the graphics a lot, though. <br/> <br/>The game-play wasn't bad, but it was a pretty bland and unoriginal platformer when you look at it. Also, the hitboxes felt pretty strange. The level design was really bland and linear, and every level was pretty much the same (they were harder, but they didn't feel fresh). The boss fights were fun. <br/> <br/>Good work overall, but the levels needed some improvement. |
| Aug 29 16:51:00 | 70h 42m | A memory | MSVCP100.dll not found. Also, the Windows link is broken. I'm using Windows XP. |
| Aug 31 14:34:00 | 45h 43m | Enough time for escape | You could have advantage of the graphic style by coloring the more important items (animals, food, water, etc). It's pretty, but there's just too much going on in a very small space (this hasn't got so much to do with the graphics, though. There should be a big space only with trees and rocks and only a few pick-ups, but have 40 different objects on the screen while a lot of them moving around, it just overwhelms the player. You need to introduce things bit by bit. The mixed keyboard-mouse controls aren't very good, either. I recommend using the mouse for attack and picking up stuff, etc. <br/> <br/>I don't understand why the Firestarter can be made with 2 small rocks but not 2 big rocks... Also, the game sort of crashed when I tried to make something. Again, the crafting system is kind of confusing, since it's all thrown at you at the same time. <br/> <br/>Overall, it has potential but needs a lot of work to be fun. |
| Sep 7 15:35:00 | 169h 01m | Escape Velocity | I really like the graphics. The gameplay is obviously lacking a lot and it's way too short, but it's still pretty fun. |
| Sep 10 15:52:00 | 72h 17m | Foxtrot | I've nothing to say that other people haven't already... The gameplay's pretty anti-fun since you can't avoid the traps, there are no sounds and the graphics aren't too good, either (I like the fox and the broken fence, though). It's too bad you didn't have time to put the entire farmer chasing element in, and I kind of sympathize with that since I also wanted to add that to my own game but didn't have time. Oh well, good effort. |
| Sep 12 12:19:00 | 44h 27m | Don't ESCape | The idea's there, but it feels pretty unplayable. The help said to "use the mouse to move the cursor"... The game doesn't really teach the player, and the first level immediately haves you not only control the ball, but somehow guess that you have to keep the cursor on top of the ball. And before that, you have to guess how to start the damn level, even (nothing tells you to put the cursor on the green square). It has some potential, but it would need a lot of work. |