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Petzi

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TimestampSince previousGamePetzi's comment
Aug 28 15:14:00 Our FIRST Game, MiW How do I get past the "Level 1 - Creation" screen? Or is the menu really all there is? :P
Aug 29 23:44:00 32h 30m Kitten Evolution Well this wasn't made during the 72 hours, so I'm not going to rate it. The game's a lot of fun, though, and it's amazing that you made this in one hour. I only got as far as the Tiger stage, do you need something from an earlier level to beat the obstacle in the second screen? <br/> <br/>Btw, it seemed like the game told me I'd found a secret passage or something in one of the plants. Was that just my mind playing tricks on me, or how can I access it? <br/> <br/>Also, I found a bug. In the "housecat" stage, if you try to go through the door without knocking down the plants it says you need to "catch the butterflies". <br/> <br/>In the end, it's a good game but you should refrain from posting random games you made as Ludum Dare entries. There's already a huge amount of entries that need attention and players, so don't clog up the tubes in the future. It simply isn't the place.
Sep 1 00:31:00 48h 47m Bacon Lettuce & Tomato Evolution for the SNES It's pretty interesting that you decided to make a SNES game but like you said, there isn't much to say about it. It's a very basic, very standard shoot'em up. I really wish there was some impact on gameplay from the evolutions, and that the game became progressively harder. I found it way too easy and got bored quickly, but fortunately SNES9X allows for a fast-forward mode, which provided a fun challenge :P <br/> <br/>I imagine the simplicity of it stems from how hard it must be to make a game in assembly.
Sep 2 21:40:00 45h 09m Darwin's Booby Snatch The graphics were nice, but it's not really fun. This game needs some actual gameplay. Not much else to say, really.
Sep 4 18:36:00 44h 56m Castle Defender Yeah, this is kind of terrible... The two guns are the same thing, there's no point to the ammo system, and enemies only show up every 5 minutes and are super easy to kill once they do. And yeah, you forgot the theme, which is kind of hilarious.
Sep 5 11:06:00 16h 30m Monopoly, no not that Monopoly It's a cool idea, but I really wish there was more strategy to it. The product you choose doesn't really seem to matter, and the winning strategy is to just buy everything as quickly as you can, except for the fountain. The rules aren't very clear, I didn't really understand what the parking space did, or what the lab did, but I assume they give me more money. Later on I noticed there was some sort of sabotage mechanic, but you don't ever need it. <br/> <br/>In short, it really needs some more strategic mechanics. And of course, I wish there was sound, but apparently that's a technical flaw. Not a bad for a Ludum Dare entry, most games I've played up 'till now had even less gameplay =P
Sep 7 23:53:00 60h 47m The Long Evolution That was pretty fun, even though it got old very quickly. The problem with these games is that the player has no objective besides levelling up. You're levelling up so that you can level up some more afterwards, and it's terribly grindy and repetive. The player should have new tasks to perform, not just spam the spacebar the entire game with different stats. It did help that at different levels certain animal meats/grass either were poisonous or healed you or did nothing; this adds a bit some interest to the game (though it was a bit confusing), but if you plan to develop this post-comp you should definitely look into new abilities, etc. <br/> <br/>The graphics were okay, not beautiful but practical. I wish there was some sound, it's almost always better to have bad sounds than no sound at all. Even if they're something awful that you record with a crappy microphone, it's not that easy to make sounds so horrible that it would be better to have none. The game feels very empty without them. <br/> <br/>One thing that always annoys me in game is having to use the keyboard for certain tasks and the mouse for others. It's okay to have one hand on my keyboard and the other on my mouse, but having to play with my keyboard and upgrade with my mouse is just poor design. You should either using a keyboard-based menu for upgrading or bind the attack button to the mouse. <br/> <br/>It's a simple and solid concept, but not too original and could have been executed better (though this was probably due to time constraints).
Sep 8 15:12:00 15h 19m Mech Creature The camera constantly clipping is really annoying. The graphics are pretty, but the animations seem kind of clunky, though that may have been the camera's fault. I wish you could have included some sound. <br/> <br/>The gameplay isn't very good. The first level makes you wait around a lot and it's really frustrating to have to restart from the very beginning. The second finally has some enemies and platforming, but it's terribly done, as the platforming is dull (all you do is climb walls) and you can pretty much ignore all the enemies as long and you make sure to heal whenever you get the chance. And that's as far as I got, after 5 minutes of being lost in the maze. The game up 'till then was pretty boring, at least. <br/> <br/>Also, you should teach the player how the game works. I tried bitting that damn worm only to get killed and made to start over. And the wall-climbing mechanic was never explained; I thought it was a wall-jump at first. <br/> <br/>Overall it was a good idea, but the execution was kind of bad. I imagine that you probably spent too much time making the engine and the graphics and didn't think the levels through enough.
Sep 14 16:09:00 144h 57m Wisdom The gameplay isn't really evolution themed, it's kind of a generic puzzle-platformer except you slapped some text on to it at the beginning. I like the mixed keyboard-mouse mechanics, but it's kind of short so the mechanics end up not getting explored that much, especially the Pull and Destroy. Also, the energy meter should be more visible, as I only noticed it in the last level. The engine isn't perfect, but it gets the job done (although it was really annoying to kill myself with the blocks while trying to climb). There were also some problems with your English. Overall it was pretty fun. <br/> <br/>The graphics are kind of bad, you should have at least tried not making a square character, and added some simple patterns to the blocks. I guess at least they're functional. Sounds are always nice to have.
Sep 14 20:48:00 4h 39m Bullet Void There's a serious bug; I played as a bacteria and after my health reached negative numbers I could just keep on playing. Also, the screen that explains the controls only appears once you beat the first wave, which isn't too useful. The gameplay is pretty repetitive, not gonna lie.