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Orangy Tang

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TimestampSince previousGameOrangy Tang's comment
May 2 10:13:00 Phantom Keeper An intruiging plot setup, and quite nice minimal graphics. I was genuinely disappointed when it ended so soon - looks like you had a lot of the gameplay code done, it just needed a whole bunch of content.
May 2 10:27:00 14m 00s Curse Of The Golden Pearl Perhaps it's because I'm playing on a laptop trackpad, but this is really hard! I could only just get the first two items before dying. Perhaps recharging your health on the surface would help? <br/> <br/>Also the world felt very small - going all the way to the right and the left there just seemed to be empty space. Would have been nice to be able to explore more. <br/> <br/>Nice graphics and setting though, and an interesting idea. I'll probably give this another go when I've got a proper mouse handy.
May 2 10:40:00 13m 00s Princess Mystery Dungeon I had fun exploring the dungeon, you've done a good job of getting the non-linear zelda dungeon design working, especially with the limited dungeon objects you had. <br/> <br/>I think it needs a bit more variety (more monsters types would really have helped), and I think it needs more contrast between the walls and floors (I almost didn't spot a coule of doors). Does it use the theme or did I miss it? <br/> <br/>Also, it just quit when I got to the end room. Which was a shame. I had fun playing it though!
May 2 10:54:00 14m 00s Kobold Goes Alone This game feels pretty nice - the movement is very fluid and the attack animations are simple but slick. The music and sound fix the graphics very well too. <br/> <br/>I think you need something in-game to explain the controls - I only found the double jump late, and only found out about combos and charged attacks from your blog. <br/> <br/>I couldn't get past area 7 - is there much beyond that? I think some more complex shapes for the enemies would help so you can see which way they're facing, and see when they're going to attack better. <br/> <br/>Smooth and fun.
May 2 21:29:00 10h 35m Throwbots Nice game, but a little glitchy - mostly bearable until one of the lifts pushed me all the way back to the beginning through the floor, and moved my checkpoint as well. :( <br/> <br/>A little light on the theme perhaps but fun.
May 2 21:40:00 11m 00s Against the Wall Doesn't really work here I'm afraid. The mouse sensitivity is far too high so without a way to adjust it it's far too twitchy. I tried for a bit, then fell off and the restart screen corrupted the graphics and it wouldn't let me continue. :( <br/> <br/>Nice style and looks like it has potential though.
May 2 21:44:00 4m 00s Pludum Dary Crashed after the rockets hit earth and I clicked to start. Some kind of jogl error, which is odd because lwjgl works fine. <br/> <br/> Exception type: Bus Error (0xa) at pc=7fff84fc2304 <br/> <br/> Java VM: Java HotSpot(TM) 64-Bit Server VM (19.1-b02-334 mixed mode macosx-amd64) <br/> <br/>Current thread (102c33800): JavaThread "Thread-5" [_thread_in_native, id=570040320, stack(121ea2000,121fa2000)] <br/>Stack: [121ea2000,121fa2000] <br/>Java frames: (J=compiled Java code, j=interpreted, Vv=VM code) <br/>J com.sun.opengl.impl.GLImpl.glBindTexture(II)V <br/>J com.badlogic.gdx.backends.jogl.JoglGL10.glBindTexture(II)V <br/>j com.badlogic.gdx.graphics.Texture.draw(Lcom/badlogic/gdx/graphics/Pixmap;II)V+27 <br/>j com.klemstinegroup.ludumdare.Game$1.run()V+40 <br/>j java.lang.Thread.run()V+11 <br/>v ~StubRoutines::call_stub
May 2 21:51:00 7m 00s Everything is Sand Definitely more of a neat tech demo than a game, but pretty cool nonetheless. The trippy environment is funky too.
May 2 21:55:00 4m 00s Tornado Doesn't get past the 'press space to start' on OSX in either Chrome or Safari. :(
May 2 22:00:00 5m 00s Pathfinder Feels more like a racing game than a dungeon crawler, which is a nice twist. Shame the collision is a bit picky, could really have done with wider levels to really bounce around in at decent speed. <br/> <br/>Needs more levels!
May 2 22:37:00 37m 00s Deathbot Love Lovely graphics, very clean and portal like, and effective animation too. <br/> <br/>Shame there's just the one room really - would have liked to see this properly playable.
May 2 22:52:00 15m 00s Trollbridge Armours A neat idea, but I also couldn't craft anything other than wooden planks and wooden swords. Looks like you didn't have time to put in a proper set of recipes?
May 3 17:25:00 18h 33m N3: Name Not Needed Movement was a touch slow but lots of things to dodge and I liked how the items you picked up were embedded in the text. <br/> <br/>Got bored after a while though - does it actually end? Could do with a bit more variety in terms of powerups and enemies. <br/> <br/>Also liked how asteroids could destroy enemies as well as your own ship. :)
May 3 17:34:00 9m 00s TAKE THIS!!! Lovely graphics, and the animation is nicely done too. Could really do with some AI so they fight back... <br/> <br/>Also, probably the best sound in a LD game I've played, good job!
May 3 17:37:00 3m 00s Get the flock out of here! Doesn't work because I'm missing OpenAL32.dll apparently (on Win7 64bit). :(
May 3 17:40:00 3m 00s TelePortal Doesn't start here, just quits without even showing a window or anything.
May 3 17:44:00 4m 00s Song of Adventure Day (sAd) Doesn't work here - tells me I need to install DirectX 8, even though I've already got DirectX 11 installed. :(