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Feedback comments for LD20
Tom 7's games and stats for all events →
| Timestamp | Since previous | Game | Tom 7's comment |
|---|---|---|---|
| May 4 00:53:00 | City Collision III | no worky :-( | |
| May 5 23:57:00 | 47h 04m | VIGILANCE | ** RIVER CITY SAFEWALK ** <br/> <br/>Wow, this was really good!! The concept and dialogue was hilarious. Fighting was pretty fun and I did have to learn techniques to beat the last two levels. Good art. Big ups. |
| May 15 20:36:00 | 236h 39m | Lasers Are Dangerous | Pretty good game. I loved the level transition animations the most. The puzzles weren't very hard, but since the gameplay was action-y, I think they may have gotten annoying if they were harder. |
| May 19 01:05:00 | 76h 29m | Entity | I also did not understand this game and also enjoyed it a lot. |
| May 21 00:41:00 | 47h 36m | Waterfall Rescue | It's good! I love grappling. I eventually got pretty good at it, to the point where I could navigate around pretty confidently. Biggest problem for me were the rocks, since I was just too impatient and kept jumping into them. The physics were not really realistic, but worked pretty well (and maybe better that way because otherwise it'd probably be easy to fly like crazy, particularly right after attaching). |
| May 21 16:55:00 | 16h 14m | Block Push Championship | An elegant sokoban variant. Thanks for spending time making good puzzles! I played through the whole thing, and I felt like almost all the levels had something new to offer. The story was really weird, but funny. :) |
| May 21 17:41:00 | 46m 00s | Appy 1000mg | This has some of the best graphics I've ever seen in an LD. Nicely done! I am going to look at the source to see how you did this with good performance. Could have been improved with smoother scrolling though. It's possible to get stuck permanently because of the explosions when in withdrawal, for example at the bottom of that deep pit towards the middle of the level. Otherwise, was a pretty easy but enjoyable game. There are some jumps that are barely makeable, but that lead to dead ends, and probably some opportunities for using explosions to get to new spots, too. Would have been nice if those had some kind of rewards. :) |
| May 21 17:46:00 | 5m 00s | Auto-Army | I like this concept. I only got to the fourth level where I got stuck on the wall and couldn't restart the level. I don't think I understood what was going on completely, like it was a miracle that I even passed the room with the vertical archers. I was expecting "go" to make my army and my guy all start simutaneously, maybe? |
| May 21 17:54:00 | 8m 00s | Danger! Take. | Cute twist, though I think it's scooped by Too Many Plumbers, and I didn't feel like it ever affected the gameplay here (I never used the shields and usually ignored all of the blobs except for one of them). Good job making fascimiles of Zelda graphics without actually reusing them -- I actually thought those wall tiles are straight from the game, but it seems that they are not. |
| May 21 17:59:00 | 5m 00s | Breathing Room | Funny interpretation of the theme, and I love a good portmanteau. Love the music. The game is easy because there's no reason not to just use your inhaler constantly, and because it's only two screens long! But I enjoyed the short demo. :) |
| May 21 18:04:00 | 5m 00s | CaveBot | When I stand on the blue line did I win? :) A short, easy platformer. My favorite part was the robot graphics! |
| May 21 19:27:00 | 1h 23m | Diamond Hollow | Very polished game, all around! I loved the graphics and gameplay the best. I played long enough to buy all of the upgrades, and got all of the achievements except for the 750m and 1500m ones. Protips: First order of business is double jump. The weapon upgrades helped surprisingly much, especially in terms of gem take. |
| May 26 02:43:00 | 103h 16m | Officer Alfred | This game is superb! You put us to shame for a 48h contest. I thought the difficulty was perfect, personally. It was fun trying to figure out the harder jumping puzzles and get good at them. (After "winning" I went back and found the easter egg guy, which was a lovely reward, and didn't even dread having to do the dual cannons again.) <br/> <br/>Protip for cannons: You can make a cannon have like 8 bombs in flight simultaneously. |
| May 26 02:48:00 | 5m 00s | The Heart is Safe | Very cute. I love the graphics, especially the way he somersaults. So charming. Really pretty fun, though I didn't feel like it progressed that much after the different enemies had been introduced. |
| May 26 04:09:00 | 1h 21m | p.i.g | Good game! Surprisingly hard!! Some of the puzzles were a bit too tight to be enjoyable, since part of puzzling for me is trying to figure out clever ways to defeat it, not just finding my way through a very rigid maze. But a very good entry. |
| May 28 18:09:00 | 62h 00m | The Last Survivor | Good stuff. :) The music and sound effects really went well together. I found all of the puzzles pretty easy, except for the last one, which I think I beat the wrong way (jumped and moved a block under my feet while in the air!) but I do love doing that. |
| May 28 18:35:00 | 26m 00s | Pitch In | This game's great! Music and graphics are super (love the constantly exploding world behind me). Gameplay is pretty clever, and it didn't get boring (except sometimes having to wait around for the timing to be right, after trying a few times). Some of the timing puzzles were hard to predict without just guessing. In the last few puzzles I bypassed some of the dudes with trick throws, which was gratifying. Good length. It should have been more obvious in-game how to reset, since it's not until you get several levels in that you can even get stuck, and at that point you don't want people quitting just because they got stuck and don't know how to reset. |
| May 28 19:14:00 | 39m 00s | Attack of The Heavenly Bats | Haha, super fun. I didn't quite understand at first, but by the time I was done, I loved the over-the-top collection and rambo aesthetic. The sound effects were quite funny, but I felt like the enemy-hit ones were actually damaging my speakers, especially when 5000 of them were playing at once. The game would play a lot more smoothly if you gave a little windowing to the scroll instead of fixing the player in the center. It's particularly jarring when I hit my head on something. Liked this one a lot. |
| May 29 00:33:00 | 5h 19m | Don't Go Alone | This was lovely. Music and visuals really did it for me. Some people have hinted at alternative ways of playing like avoiding the stranger? I can't figure out how to do this; he always starts following me. Any hints? |
| May 29 03:40:00 | 3h 07m | Let Me Save You! Your Faithful Companion | This crashes for me on startup on Windows Vista, even the ATI version. :( |