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Feedback comments for LD19
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| Timestamp | Since previous | Game | Sparky's comment |
|---|---|---|---|
| Dec 21 07:27:00 | 1492Island | I quite like the idea of sending in little automous heroes to explore an island. I found the totally front-loaded instructions to be confusing. I read through them, but I didn't remember all the particulars once I was in the game. <br/> <br/>I think you did a great job of picking an appropriate scope, and congratulations on finishing with such a playable game. <br/> <br/>Cheers! | |
| Dec 22 01:41:00 | 18h 14m | From Nothing | I really love the visuals in this game- I think it's the prettiest game I've seen so far. You really accomplished a lot with a simple set of ingredients. <br/> <br/>I ran into frame rate issues in a couple of areas- often the frame rate stabilized as soon as I entered a new screen. <br/> <br/>By the way, I ran into one bug: <br/>http://i52.tinypic.com/ng6j2f.png <br/>I entered this screen from the right, and became permanently stuck in the wall. <br/> <br/>Thanks for making this, I enjoyed it. An optional full screen mode gets my vote as well. |
| Dec 22 01:56:00 | 15m 00s | The Legend of Akata | The scope is pretty ambitious given the time limit! It was pretty ballsy to take on something this large. <br/> <br/>The combat felt pretty flat, I think doing something as simple as adding hit and death animations would have made it a lot more interesting. And of course other types of enemies which behave in new ways would be nice, but I imagine you had that in mind and simply didn't have time to execute all your ideas. <br/> <br/>I'm impressed with how much you got done within the time limit, congratulations on getting this far! |
| Dec 22 02:02:00 | 6m 00s | Deep sea discovey | Unfortunately this wouldn't run on my computer- MSVCP100.dll was not found. I'm running Windows XP service pack 3. |