Foon → Ludum Dare Explorer → LD19 → Feedback comment stats → huhwhozat
Feedback comments for LD19
huhwhozat's games and stats for all events →
| Timestamp | Since previous | Game | huhwhozat's comment |
|---|---|---|---|
| Dec 21 05:29:00 | Rememberance... | I'm afraid I didn't enjoy this much. What sounds there were fit well, however there wasn't much. I disliked hunting down the last few thoughts enough to make me give up. I did enjoy the interpretation of the theme and the fact that the memories were tied to senses. | |
| Dec 21 05:33:00 | 4m 00s | Search&Bump | Excellent concept, but got old quickly. I didn't like the fact that when you are moving, pings get mis-timed. |
| Dec 21 05:34:00 | 1m 00s | dis_covery | I'll be coming back to play this one. Very simple and clean, but yet quite entertaining. It even made me laugh! Interesting take on the theme. |
| Dec 22 06:45:00 | 25h 11m | Compact Discovery | Decent concept, but just not fun. The random spawn were annoying since they occur basically on TOP of you, the arrows are not accurate and are arrayed sround the circle rather than in a vector from your ship to the circle's edge to the planets, and the mining mechanic was unclear even after I read the instructions correctly. Nice idea, but poorly executed. |
| Dec 23 16:35:00 | 33h 50m | Volatile | A very solid and enjoyable game. Too bad you didn't know that you had to make your own music! This would've benefited highly from some audio. It got a bit annoying having to keep clicking buildings to place them. Perhaps there could be a keyboard shortcut to place all of the buildings, e.g. 1234. I also experienced some heavy lag, but that was because 3/4 of the board was filled with mines/missile turrets by both me and the AI. Ai seems a bit too dominant early game, until you figure out how to deal with it. It's a bit of a slog cleaning up any one color also. Overall, very good and well-polished game and only a few nit-picky things to improve. |
| Jan 7 16:52:00 | 360h 17m | Where can I go now? | A beautiful little game. Was quite enjoyable despite not having combat like you planned it. I was a bit confused by not being able to heal though. I found it very fun just to go around sucking up planetoids. Perhaps for an interesting twist, you could add some enemies or something else that would be detrimental to siphon, preventing your from going around holding RMB the entire time. |
| Jan 7 19:48:00 | 2h 56m | Grand Mystic Quest of Discovery | This was not in my list of games to rate, but it's great enough to warrant my vote. You did an awesome job coming up with puzzles and hiding things in unique and interesting places. The difficulty was just right - quite challenging, even frustrating at times (but only because of the player's failing) - but just enough that I was eager to beat it. The art was very impressive for 48 hours, obviously you have had some experience with pixel art. My three criticisms would be the lack of sound (understandable though missed), the mediocre ending (also understandable due to time), and the difficulty of climbing ladders. Ladders could be improved I feel by allowing the player if grab them if they are holding up when they near a ladder, rather than only if the press up at the exact moment they cross it. <br/> <br/>All in all, excellent entry! As of yet, I haven't played another entry which I would want to win more than yours! <br/> <br/>P.S. I'd love to see a Post-Mortem from you! |
| Jan 9 23:19:00 | 51h 31m | Combiner's Dungeon | The AI is poor. Understandable given the time limit but this seriously detracts from the fun of the game. It's no good to power up huge monsters when they just wander off in the opposite direction. Good concept, but could use better execution. |
| Jan 9 23:41:00 | 22m 00s | LoneMine | Well made and interesting. The lighting does an EXCELLENT job of creating atmosphere (my favorite thing about your entry) but the regenerating health, swift movement, powerful pick, etc all give a felling of power to the player that contradicts the ominous lighting. I would have enjoyed this more if the player had to be more worried about the character's survival. Also could benefit from some ambient sound. A solid experience none the less. |
| Jan 10 00:12:00 | 31m 00s | COMPLICATED VIEW | Seems a bit broken - I found an agle where all the pieces fit but it wouldn't proceed to the next room on many occasions and on others it would have me proceed without finding the correct angle. Also the unity player does not trap the mouse, making it difficult to look around. Interesting concept though. |
| Jan 10 00:50:00 | 38m 00s | Gyroids | Freaking awesomely difficult! That cussing red-purple room in the North! I spent 20 minutes trying to get that one then I accidentally quit and I haven't the heart to start over yet. A few suggestions though: put green lines on the divisions that mark room transitions or delineate them somehow; add to difficulty of some room by creating blocks you can't respawn on; add other types of blocks with special effects (fans? magnets?). This could be a very popular game with a little work! |
| Jan 10 00:58:00 | 8m 00s | Epic Treasure Hunter | Not very inventive, but what was there was well executed. The controls were smooth and responsive and my favorite thing about this entry was the wall-climbing mechanic. Unfortunately, this was rather unremarkable in all other aspects. |
| Jan 10 01:01:00 | 3m 00s | Planet 53 | This felt poorly executed. There was little interest in the levels and the combat was bland. I quit when I found that picking up the specimen rendered me defenseless. This could be an interesting mechanic, but some warning should be given. More time could make this fun though. |
| Jan 10 15:26:00 | 14h 25m | Nameless Island | I haven't experienced the crash others mentioned, but there's not much else to experience either. I'm not sure what your goal was, but it's obvious the game is unfinished. Sorry, but there's nothing about this entry that could hold my attention or make it stand out to me. |
| Jan 10 15:32:00 | 6m 00s | Unfathomed | I pretty much echo Hammu's comment in it's entirety. A better camera would be the first improvement to make. |
| Jan 10 15:44:00 | 12m 00s | [Snapture] | I enjoyed this game due to its uniqueness and cuteness. The concept is solid and it would be very fun if the features you mentioned in your readme were implemented. I was a bit annoyed by some of the animals given no warning of running off, and others fleeing the moment I entered the screen. Solid PoC, but I did experience one crash: after about 15 screens the game threw up a dialog saying, EXCEPTION: ACCESS VIOLATION and died. |
| Jan 10 15:57:00 | 13m 00s | Minescape | Reminded me of a good old puzzle game I used to play when I was 8-ish called Herman's falling rocks. I liked the gameplay and the music and sound was fitting though repetitive. Cross platform compatibility is great! My least favorite feature was the map generation. Sometimes there was absolutely no way to escape or sometimes even move without dying. It could be improved vastly by randomly generating empty spaces as well as the other blocks, and could definitely benefit from a more intelligent algorithm. Otherwise, great work! |
| Jan 10 16:20:00 | 23m 00s | MINE | Poor execution ruined an otherwise solid concept. Don't make the user click when they're otherwise using the keyboard to control. Freeze movement when in menu and allow both L-R and Up-Dn to move the selection. Fix the character randomly getting stuck on blocks. Fix the character sometimes facing a different direction than they are moving. Don't let them run through a cloud of enemies when high levelled. Make attacking use some stamina. After you've done all this, I'll enjoy your unique and interesting special items a bit more. |
| Jan 10 16:26:00 | 6m 00s | Land of the Fishies | I did not care enough to try this over after getting the rabbit's question wrong. You might hate me for saying this, but this entry belongs on Newgrounds, not here in LD. Sorry. |
| Jan 10 16:33:00 | 7m 00s | Epic Spice Quest | Uhh? I didn't find anything about this that grabbed my attention at all. Zero challenge either. I'll take this as a first attempt at a game to learn the basics. If so, I hope you learned a lot, because there's not a lot here. Sorry for being harsh. |
| Jan 10 16:40:00 | 7m 00s | Observatory | It's a start? I'm not really sure what else to say. Sound design was well done. Atmosphere was good. Not much here to judge though. |