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speciesUnknown

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TimestampSince previousGamespeciesUnknown's comment
Aug 24 15:37:00 MegaTongue I couldnt really distinguish between the enemies and anything else. <br/> <br/>I thought the tongue was awsome though
Aug 24 15:44:00 7m 00s Man Cannon Great work for 10 hours, although I feel that this would have been more awsome as a side or vertical scroller - that way you could arrange the enemies into waves with very little extra work. <br/>I agree with comments about aiming with the mouse, that would make all the difference. Hitting enemies is hard as is.
Aug 24 15:52:00 8m 00s Alien Super Mega Blaster Unfortunately I couldnt run this, although I did get the idea from the video. I gave 2 for innovation due to the schrapanel mechanic. An interesting if indirect take on the theme. <br/>I love the graphics; I might consider a similar style next LD :P 3 stars for that.
Aug 24 16:01:00 9m 00s Sonic Boom Awsome! Best use of the theme ive seen so far; I had to give you 4 for audio because its such a central part of it.I agree with comments about bullets being too slow, and that with a bit of tweaking this could be a winner post-compo.
Aug 26 17:13:00 49h 12m Fratricide Nice idea, I like taking ships captive and then using their weapons. However, the one main flaw is that its too easy, for two reasons; <br/>1) you are incredibly tough <br/>2) your shields recharge <br/> <br/>These issues could be fixed if the game was maintained post-competition of course. <br/> <br/>It would be nice if your shield didnt recharge, and you instead had to collect health; as it is, I managed to play for 10 minutes without dying and stopped because gameplay hadnt changed. <br/> <br/>I liked having the choice between a light ship with weak sheilds vs. a bigger, heavier ship which slowed me down. <br/> <br/>Only 2 stars for audio since no music; 3 stars for community because you did several blog entries.
Aug 26 17:43:00 30m 00s AstroVax I had the same problem as surrealix; I couldnt figure out why I should suck up the enemies other than to clear them from the screen or get a shield. In particular, I couldn't tell that the enemies were elemental, they just looked like different colours. I dont like this fake low resolution effect at all. Low resolution graphics were a necessity in the retro era due to hardware constraings, not a stylistic choice, and your choice of faking a 320x200 resolution played against you here because I had no idea they were fire/earth/water. Just thought they were different colours. <br/> <br/> <br/>On the up side, once you figure out that there is a strategy to deciding which enemies to use as weapons and how to do it properly, the game gains an additional layer of depth. The game is also quite close to my idea of the theme, so 4 stars there.
Aug 26 17:47:00 4m 00s Rubber and Glue I dont have many opinions on this really. I found that it wasnt so much a game as a test of reflexes. I wasnt reading the words, just using the colour to decide. <br/> <br/>There were no enemies! Only their words. This could have been done as a turn based fighting thing, FF style. That would have given it more depth.
Aug 26 17:58:00 11m 00s Super Dahrai XVIII I LOL'ed when I saw the end boss; but I was disappointed that I couldnt actually defeat him :( If only you had a few more hours. The animation of that boss was actually rather cool, I liked the graphics overall, they had just the right sort of minimalist cartoony feel that I like in such a game. <br/>No points for sound though... there wasnt any.
Aug 26 18:09:00 11m 00s Kanbran This was pretty fun, the first entry which I might actually keep on my HD and play in the future. Pinning an enemy to the ground so that they shoot upwards and hit other enemies is a unique take on the theme. <br/> <br/>I normally dont like faux-ega-style graphics, but the animation of the little dude was pretty good so I had to give you 4 for graphics. I hope he didnt take too much of your 10 hours. <br/> <br/>Audio was just a single tune repeating over and over, so I cant give many stars there im afraid, but at least it was present.
Aug 30 12:16:00 90h 07m Undermine Pretty innovative, this is the first game ive seen where you slide between the enemies feet and then jump up to catapault them. The little red guys are annoying, the big ones are too easy to turn into missiles but the little ones are quite difficult. Perhaps if they paused and did the flashing head thing where you can then launch them up more often? <br/> <br/>Graphics were cute, I laughed at the giant space invader creature.
Sep 5 02:19:00 134h 03m Attract Runs nicely in chrome, I actually found a neat strategy for killing them whereby they end up shooting themselves :p <br/> <br/>I was able to nearly clear the board through a mix of this strategy and another where I would charge my Repulsion Energy, then use it to sit near one long enough for a barrage of bullets from other ones to kill it. I loled a bit when one killed itself (thus 2 for humor) but sadly no sound... so no stars there
Sep 5 02:34:00 15m 00s HOME I finally made it home! And I only died 27 times! <br/> <br/>Nice concept, this could be an awsome story shooter. It just needs a minimap and more detailed levels. You really should develop this further! <br/> <br/>The music ran out - perhaps it wasnt set to loop? <br/> <br/>I am a fan of glowy vector graphics spaceships.
Sep 5 02:52:00 18m 00s Fight Chickens With Chickens I loved the sticking to the roof mechanism - i wonder if this feature originated as a physics bug but you decided to make it a gameplay element :P <br/> <br/>I didnt find that launching the chickens at the other chickens made an effective weapon; more often than not, it was just one more chicken to avoid touching rather than a useful distraction for the zombie chickens. I liked the electronic looking ones which come out of a radio shaped hive. <br/> <br/>Music was repetative, and no sound effects, so only 1 star for audio. <br/> <br/>I found it very hard to navigate the level - at one point I ended up in an area with two giant round yellow chickens, but I died trying to sabotage their nests, and couldnt find that area again. I heard there was a level design issue, did I nearly manage to complete it? I cant get the last 2 hives and I think there were 2 hives in this area.