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Feedback comments for LD21
speciesUnknown's games and stats for all events →
| Timestamp | Since previous | Game | speciesUnknown's comment |
|---|---|---|---|
| Aug 23 15:08:00 | Pointless Spheres From Above | I couldnt work out how to make the first platform start up. When I looked through a window near the starting point, I saw a red switch, but couldnt work out how to turn it on. I also tried jumping onto the platform but I hit the roof before I was halfway to it and fell. | |
| Aug 24 00:48:00 | 9h 40m | Escape the Normal Life | Nice concept, but not much depth do the actual gameplay. <br/>No sound or music. Graphics were OK, i like the ghostly nature of the "normal people", it would have been better if they had sapped your energy or something. |
| Aug 24 00:52:00 | 4m 00s | blue man cthulhu escape | CTHULU GET! <br/>Yeah, this was kind of amusing. Would have benefited greatly from a wider variety of obstacles, not just doors. |
| Aug 24 00:59:00 | 7m 00s | Bounce-onium! | Not much depth here - was fun up to I think level 5, beyond which all levels are the same. Is missing something, probably a failure condition. |
| Aug 24 01:13:00 | 14m 00s | Dude Running From an Explosion | Fairly basic, not terribly innovative, although I must confess I'm getting sick of platformers so I may be considered biased here. <br/> <br/>Randomly generated levels occasionally create silly inescapable scenarios. |
| Aug 24 01:19:00 | 6m 00s | Es' Cape | I love the boggley eyes. +1 for humor. Not sure about the depth of gameplay though, it would have been good if there were multiple layers to stand on. Nice twist on the theme - es's cape rather than escape. This is stretching it a bit but at least you think outside the box, (unlike your characters, who are all boxes). |
| Aug 24 01:24:00 | 5m 00s | Cells | Interesting concept. I managed to escape, but was left feeling as if I wasnt really challenged by it. Maybe this is because I'm a 1337 h4xx0r or maybe because it was too easy. <br/> <br/>Nice graphics. I like the lights. I also laughed when I blew the fuse on level 2. With a bit of work this could become a puzzle game, as it is there is always one clear path through. |
| Aug 24 01:41:00 | 17m 00s | Blockhead Can't Escape | Needs moar levels! also, a winning condition. I believe all games should have a failure and a winning condition, otherwise they are interactive stories. Not that this is necessarily a bad thing, but this game is too short to qualify as an interactive story. <br/> <br/>Graphics are nice, and so is the level design. I think there is only one sound though, the sound of the spikes coming up? That bit on the last level is a bit evil, i crapped myself running in a circle to avoid being skewered. |
| Aug 24 01:53:00 | 12m 00s | UpRunner | I liked it, although on my first playthrough I only got one laser and it didn't manage to even hit me. I like how the little dude's legs spin as he runs. Climbing to escape spinning blades is also quite fun. |
| Aug 24 02:06:00 | 13m 00s | Asplosions! | LIke the graphics, like the gameplay and the concept. <br/> <br/>IF you die, the sumo's continue to spawn right on top of you making it too hard to continue. It was fun up to that point. <br/> <br/>Graphics are nice, no sound though (or did my sound just not work) |
| Aug 24 02:16:00 | 10m 00s | The Complex | Needs checkpoints. I like the level design, controls are also nice and smooth. I'm not sure what the point of the crosshair is though. Is this something to do with the lighting system you mentioned? |
| Aug 24 02:24:00 | 8m 00s | Shotgun Man Will Shoot You | Whatever that creature is I keep wanting it to get shot. <br/>Nice gameplay, well done for having music, but I cant say it appeals to me. Graphics are cool. A classic health system would be much better than the death condition you currently have, which is just annoying. |
| Aug 24 02:27:00 | 3m 00s | SurfN-2-Sur5 | I'm too tired to play this right now, i find it irritating that I can surf for less than a second then have to wait 4 seconds to try again. I promise to play and rate this later. |
| Aug 24 14:00:00 | 11h 33m | Ambrose leaves | I got to the end, expecting an explanation of why I needed the lights and/or bricks, but none came, so I'm not quite sure whats happening here. |
| Aug 24 14:06:00 | 6m 00s | "Get to da choppa!" | Needs an arrow or a minimap, something to give da player an idea of how to get to da choppah. I also got lost in da areas with no features. I didn't manage to get to da choppah. |
| Aug 25 00:56:00 | 10h 50m | Escaparazzi | Can I just ask, honestly, did you remake "dance of the bumblebee"? Not accusing you of anything, just curious. |
| Sep 12 14:26:00 | 445h 30m | ESCAPE | lol, fighting a wall xD maybe I should have put that in my game. Anyway, I found the combat system innovative, although it took a few attempts before I could reliably defeat guards. No audio though. |
| Sep 12 14:42:00 | 16m 00s | Escape from the Dungeons of Dread | A couple of things irritated me. I ran it from source, because I didn't want to run an MSI, and I didn't like the one button movement. However, when I hacked the code to give me 4way movement I liked it. I really don't think the 1 button movement worked. I hope we see a lot more roguelikes in the future because they are le awesome. |
| Sep 12 14:49:00 | 7m 00s | Anthony's Psyche: Escape | I also find this haunting, but very artistic, especially the realisation that some of his earlier thoughts are actually excuses. A nice twist of the theme, i suppose the end was justice in a way, but also a kind of escape. |
| Sep 12 15:05:00 | 16m 00s | Fragmentation | I really enjoyed this. I got to a score of 7498 before I fell out of the level. I don't know if this was "escaping" or just the failure to implement a victory screen. I also liked the cut scene at the start. <br/> <br/>This is the first game I'm giving 5 starts to for innovation. I also liked the combination of gravity rotating, jumping, and crouching, it isn't too complicated, forget what others are saying. They can fight me if they disagree. |