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GBGames

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TimestampSince previousGameGBGames's comment
Sep 1 19:04:00 Architector I loved the use of the theme, and the dragon/jet pack is ingenious! The different colors of the sky to indicate height was a good idea. While it was annoying that I couldn't see where I was dropping the building parts, I found that moving the mouse to the bottom of the screen let me see what was coming before it would drop.
Sep 2 06:32:00 11h 28m Money Thief I love the bandito-themed music! The controls were a little frustrating. Sometimes I was behind the dumpster, but it wouldn't register my Down+X, and there are some incredibly hard jumps. I'm in the Windy City on the lower level, and there is one jump I can't make even though I've been trying for some time. <br/> <br/>Great work oveall!
Sep 2 06:49:00 17m 00s Fromulus I like the death animation. I wish there was an indicator to show what spell you had active. I liked how the monsters ran around, setting each other on fire. <br/> <br/>It's too bad that there isn't a more elaborate level to go with the game.
Sep 2 10:40:00 3h 51m dance dance dance I loved it when I discovered that someone could steal my dance partner! There was surprising variety in that the flying glasses, drunken rages, and flinged partners were all potentially damaging. It was quirky and fun overall!
Sep 2 11:32:00 52m 00s The Robots and I The screen flickers, the characters move diagonally in weird ways, and sometimes the game restarts without letting me see how I did. <br/> <br/>Otherwise, I like the hacking mechanic. I thought it was odd when it said that I only got 0 robots, but then I realized that they aren't stopped unless they kill each other. Good use of the theme!
Sep 2 12:05:00 33m 00s Omnicide I like how there was that background that scrolled by, but it made me think there was an ending. Also, once I found that I could hold the button down and carry the entire army, it was super easy. I thought that when your power was low, you couldn't block anymore, but if you can pick them up before they fire, it wouldn't matter anyway. <br/> <br/>Throwing was difficult. Sometimes I could chuck an enemy into the next two platforms, but most of the time I could only drop them. <br/> <br/>Cool concept though, and reminiscent of Canabalt!
Sep 2 12:15:00 10m 00s AVOIDAL You lose health much more rapidly than you can gain it. The game rewards you for succeeding multiple times in a row without being hit, but being hit has such a negative impact that avoiding being hit is its own reward. It's like getting bonus allowance for not playing in the middle of the street. B-) <br/> <br/>Otherwise, it's highly polished aesthetically, and I see a lot of potential. Nice job!
Sep 2 15:08:00 2h 53m HAckBotz I found it got really difficult in the third level, but once I got the hang of it, I made it a few levels later. I like the robot voice. It made me laugh a few times. B-)
Sep 2 15:14:00 6m 00s Mind Operated Control Device The puzzle aspect was nice. While the controls took some getting used to, I was able to play through to the end. It's too bad that there were more levels. The idea of different gun behaviors and puzzles made it a refreshing change of pace.