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Feedback comments for LD17
Sophie Houlden's games and stats for all events →
| Timestamp | Since previous | Game | Sophie Houlden's comment |
|---|---|---|---|
| Gaiadi | this is really, really fun. and pretty too. would have liked to see some blog posts as it was built but the timelapse pretty much makes up for it I guess :) | ||
| BRAVE ISLAND DIVER | somehow, buoyancy = -gravity is totally awesome. <br/>really feels good to complete this one too, you get favourable scores from me on this :) | ||
| You are me now | I think everything about this was spot on. I loved it :) | ||
| Paradise Fort | this is just epic brilliance, so much can happen in a game! | ||
| Deep Under an Island | yay, I'm a good worm! feels a lot like a block pushing puzzle somehow, which normally I cant stand but this was pretty nifty, my only issue is it felt a bit slow moving | ||
| Nuclear Test | sorry, but I think this is awesome, and kind of shows up your 'setting themes are bad' argument. this is a really good entry :) | ||
| Turtle Ferry | Super awesome graphics and feels good, I'm glad you saw the game through :) | ||
| Rescue the Stranded! | Oh man, unloading a boatfull of people is the most satisfying thing ever! although sometimes islands spawnd too far down for me to rescure the people which bugged me, overal its simple but still entertaining, to me at least ^__^ | ||
| Radio Silence | I really liked this one, it was definitely a memorable experience. reminded me of WHICH by Mike Inel actually, but mostly because of the dark view when in the water. <br/>I wonder if its odd I found this game quite relaxing... | ||
| Kallista's Dream | honestly the game ran too slow for me to actually 'play' this, but I really liked the feel of it :) | ||
| Baby Leviathan: Eat All Fishies | quite nifty control idea, but the music grated on me soooooo bad D: | ||
| islands | quite possibly brilliant, and instead of what normally happens when I play your games (I hurt my head) this time I mostly only hurt my hand. <br/> <br/>took me a whole screen of bishi-bashi style tapping before I realised I could press and hold the button for each stroke <br/> <br/>In case you are curious what my interpretation of events is, the guy was looking for an island where he left his lover, but was lost at sea. he died but its ok as he got reincarnated as a cake for his lover. :) | ||
| Island Balance | well for 2 hours its definitely something, and is interesting in some ways but I couldnt find a place where I enjoyed playing it I'm afraid ^_^; | ||
| Mad Hatter Island | pretty nice for 2 hours, and I really loved the character and the hats, but the platforming felt bad, not just because it was hard, I think it was hard because it was bad, I could be wrong but are you moving the character before checking for input? must have been many times I was running towards the edge of a platform and pressed space but I was already off the end. maybe the framerate was just so high I was just pressing jump after I was in the air, but it had me pressing jump too early to compensate and falling short landing in spikes :( <br/> <br/>anyhoo, I'm probably being harsh for a 2h game, it was certainly pretty anyway :) | ||
| Floatation | overall I liked the game, even though I suck at it. <br/> <br/>however whilst bug fixes are usually more or less ok if you have crashing issues or the game wont run for some people, when you get to the point where you are tweaking AI and other stuff after the deadline I think its going a bit too far. its supposed to be 48 hours and not 73 ;) <br/> <br/>I'd keep a link to the updated version in your description but have the main links that go to the original version :) | ||
| AlienIslands | Quite pretty indeed, but moving around felt pretty unpleasant and jerky, I couldnt really enjoy the exploration because of it sadly, epspecially since moving towards the camera caused a wierd snappy wobble thing to happen. |