Foon → Ludum Dare Explorer → LD16 → Feedback comment stats → flipsky
Feedback comments for LD16
flipsky's games and stats for all events →
| Timestamp | Since previous | Game | flipsky's comment |
|---|---|---|---|
| Fuck Oregon let's go find El Dorado | Awesome game. Getting stuck between two hills and having to back up can be annoying though. | ||
| the light at the end of the tunnel | I liked the design of the rooms, it felt very natural compared to the grid-based levels you see in games a lot. | ||
| Deep Field | There are some neat concepts here, fun to play around with and try out different strategies even if there's not much depth to it at this point. | ||
| Soulspark | I really liked the graphics, especially the vaguely wiring-schematic-like patterns on the ground. It's too bad there wasn't much to do in this version but an expansion with a less linear structure could be good. | ||
| Jimmy's Adventure | The graphics were nice, especially the lighting effect. I don't remember having trouble with any of the jumps. | ||
| Bees n Flowers | I liked the title screen music and the smooth controls of the bee. Collecting pollen got boring pretty fast though. | ||
| Missing | Loved the ending. | ||
| Lost in Exploration | Very rough and unpolished, but the 3D graphics have an odd charm to them. The camera angle changes were cool, though the angle for the spikes was a bit awkward. | ||
| Echolon | I really like the bullet bouncing sound effect for some reason. | ||
| islomania | I liked the design of the islands a lot. Each one feels like it has its own implicit story. | ||
| Ruins | I like how quick and responsive the machete attack feels. Cutting through vines was a nice addition too, it doesn't add much to the gameplay but it's just cool cutting through them to reach hidden doors and stuff. Pretty fun game overall. |