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| Timestamp | Since previous | Game | grungekid's comment |
|---|---|---|---|
| Candle | This game gives me existential problems. The boy eternally consumes sunstones to prolong his painful, on-fiery existence, and for what? To collect more sunstones, to suffer more. There only happy ending for him is if the player stops playing. <br/> <br/>Beautiful. | ||
| Cave Bounce | Reminds me a lot of N, except even *more* unfair ;-) <br/> <br/>The basic design - switch back and forth between planes to collect stuff and get out of a cave - is sound, but the level design doesn't exploit it properly. The first few areas are usually mindless collection and don't do anything clever with the plane-switching mechanic. Once the missles start flying, collecting stuff takes a back side to getting killed a lot. If, as ChevyRay suggested, there were some visual indication about the other layer and whether you can switch to it, you might be able to do neat stuff - switching layers to hide away from missles or send them careening into a wall. As it is, the whole thing is too frustrating - it becomes a game about fighting two separate mechanics, rather than enjoynig any sort of synthesis of them. Also, point of comparison: the missiles in N move slower, were generally less numerous, and the game gave you way more tools and flexibility for dodging them - and N was infamous for being crazy difficult. <br/> <br/>I hope this doesn't sound too negative! I actually had a lot of fun with this and really appreciated the polish. Given more time to tighten up the level design and experiment with the mechanics, it could be really great. | ||
| Lazor Dentist | Good god the balance in this is perfect - I got through 20 some-odd waves before my computer asploded (probably not your fault) and the entire time I felt like teeth were going to fall out at any second. I had a blast. Adding some progression, power ups, and a combo system all might make this better, but it's pretty killer fun as is. <br/> <br/>Future dentistry is MESSED UP. | ||
| Broken Cave Robot | Beautiful little game. <br/> <br/>I'm not sure about the manual mapping, though - it's great in games with less complex map structures, but here it's a bit overwhelming. | ||
| Shelter From the Rain | I love so much about this, even if I'm not sure that I'm playing it right. | ||
| Secret Cavern | Gosh, that was fun. Utterly charming and perfect for what it was. | ||
| Caverns of Venus | There are a few moments where the enemy placement basically forces you to take a hit that are a little unfair, but this is otherwise a ton of fun. | ||
| NICE CAVE! | Looks great, and I loved the penguins and polar bears. The gameplay is pretty bland, though. | ||
| Akin Revenge | Really stylish. The way enemies explode is deeply, deeply satisfying. My only complaint is how enemies damage you - in most games of this sort, you'll go flying back and/or get some temporary invincibility - it's more visceral, makes you feel like you've really been hurt, and gives you a chance to get away from danger. Here the enemies just sort of hover on top of you and drain your life. It's somewhat frustrating. <br/> <br/>(and it really could have used some sound effects. The exploding enemies effect would have had even more punch if accompanied by the right noise) | ||
| Sally Spelunker in CAVE EXPLORER | 5 stars for Audio. | ||
| cavern.laser.bat | Both the idea and the style of it is great...but honestly, I just couldn't fly this thing. | ||
| Token Cavern | The music in this is really lovely. | ||
| The Narwhal Bacons At Midnight | fuck yeah! <br/> <br/>(but seriously...aside from the technical problems everyone else is mentioning, just referencing 4chan memes isn't really funny or interesting in and of itself) | ||
| Ninja Spelunker | Definitely my favourite entry (that I've played so far). Addictive, stylish, and - in a low-key way - very funny. YMM's suggestions are great, too. | ||
| Brinie | "Do you have what it takes to save Brinie from extinction?" <br/> <br/>No, I don't think so. I don't even have the slightest idea of how I'd go about doing it. <br/> <br/>Which is a shame, because it does seem like a really interesting game. | ||
| Bat Cave Adventures! | oh my god that music. it sounded like at any second it'd break out into some sort of awesome tribal cave jam, but it NEVER DID. <br/> <br/>this game would have been so much better if you had given the bat more fluttery controls to add some challenge/weight. | ||
| A Matter Of Life Or Death At The Caverns Of Deep And Dark | Runs waaay too fast to be playable (on Linux). <br/> <br/>I do like the title, though. | ||
| F = ma | A viscious, player-hating variation on Asteroids. <br/>I like! | ||
| Cave Mushrooms | Much like Christine Love's game, not as good as the real thing. | ||
| Byte Vs. GNOME | This looks and feels great, but also feels a little pointless. As far as I could tell you just endlessly kill enemies till they kill you. A score counter or timer would have been a quick addition that would have given the game a bit more purpose. |