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grungekid

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Candle This game gives me existential problems. The boy eternally consumes sunstones to prolong his painful, on-fiery existence, and for what? To collect more sunstones, to suffer more. There only happy ending for him is if the player stops playing. <br/> <br/>Beautiful.
Cave Bounce Reminds me a lot of N, except even *more* unfair ;-) <br/> <br/>The basic design - switch back and forth between planes to collect stuff and get out of a cave - is sound, but the level design doesn't exploit it properly. The first few areas are usually mindless collection and don't do anything clever with the plane-switching mechanic. Once the missles start flying, collecting stuff takes a back side to getting killed a lot. If, as ChevyRay suggested, there were some visual indication about the other layer and whether you can switch to it, you might be able to do neat stuff - switching layers to hide away from missles or send them careening into a wall. As it is, the whole thing is too frustrating - it becomes a game about fighting two separate mechanics, rather than enjoynig any sort of synthesis of them. Also, point of comparison: the missiles in N move slower, were generally less numerous, and the game gave you way more tools and flexibility for dodging them - and N was infamous for being crazy difficult. <br/> <br/>I hope this doesn't sound too negative! I actually had a lot of fun with this and really appreciated the polish. Given more time to tighten up the level design and experiment with the mechanics, it could be really great.
Lazor Dentist Good god the balance in this is perfect - I got through 20 some-odd waves before my computer asploded (probably not your fault) and the entire time I felt like teeth were going to fall out at any second. I had a blast. Adding some progression, power ups, and a combo system all might make this better, but it's pretty killer fun as is. <br/> <br/>Future dentistry is MESSED UP.
Broken Cave Robot Beautiful little game. <br/> <br/>I'm not sure about the manual mapping, though - it's great in games with less complex map structures, but here it's a bit overwhelming.
Shelter From the Rain I love so much about this, even if I'm not sure that I'm playing it right.
Secret Cavern Gosh, that was fun. Utterly charming and perfect for what it was.
Caverns of Venus There are a few moments where the enemy placement basically forces you to take a hit that are a little unfair, but this is otherwise a ton of fun.
NICE CAVE! Looks great, and I loved the penguins and polar bears. The gameplay is pretty bland, though.
Akin Revenge Really stylish. The way enemies explode is deeply, deeply satisfying. My only complaint is how enemies damage you - in most games of this sort, you'll go flying back and/or get some temporary invincibility - it's more visceral, makes you feel like you've really been hurt, and gives you a chance to get away from danger. Here the enemies just sort of hover on top of you and drain your life. It's somewhat frustrating. <br/> <br/>(and it really could have used some sound effects. The exploding enemies effect would have had even more punch if accompanied by the right noise)
Sally Spelunker in CAVE EXPLORER 5 stars for Audio.
cavern.laser.bat Both the idea and the style of it is great...but honestly, I just couldn't fly this thing.
Token Cavern The music in this is really lovely.
The Narwhal Bacons At Midnight fuck yeah! <br/> <br/>(but seriously...aside from the technical problems everyone else is mentioning, just referencing 4chan memes isn't really funny or interesting in and of itself)
Ninja Spelunker Definitely my favourite entry (that I've played so far). Addictive, stylish, and - in a low-key way - very funny. YMM's suggestions are great, too.
Brinie "Do you have what it takes to save Brinie from extinction?" <br/> <br/>No, I don't think so. I don't even have the slightest idea of how I'd go about doing it. <br/> <br/>Which is a shame, because it does seem like a really interesting game.
Bat Cave Adventures! oh my god that music. it sounded like at any second it'd break out into some sort of awesome tribal cave jam, but it NEVER DID. <br/> <br/>this game would have been so much better if you had given the bat more fluttery controls to add some challenge/weight.
A Matter Of Life Or Death At The Caverns Of Deep And Dark Runs waaay too fast to be playable (on Linux). <br/> <br/>I do like the title, though.
F = ma A viscious, player-hating variation on Asteroids. <br/>I like!
Cave Mushrooms Much like Christine Love's game, not as good as the real thing.
Byte Vs. GNOME This looks and feels great, but also feels a little pointless. As far as I could tell you just endlessly kill enemies till they kill you. A score counter or timer would have been a quick addition that would have given the game a bit more purpose.