Foon → Ludum Dare Explorer → LD15 → Feedback comment stats → dark-dragoon
Feedback comments for LD15
dark-dragoon's games and stats for all events →
| Timestamp | Since previous | Game | dark-dragoon's comment |
|---|---|---|---|
| Candle | loved the mood, graphics and audio. the game becomes a bit repetitive after a while, but nice anyways! :) | ||
| Collapse | cool. maybe it would work awesome as dual-stick shooter. | ||
| Cave Bounce | I liked the introduction of missles, I often found myself just jumping and shifting randomly until I bounced through though. The missles made it a bit more difficult, thus interesting. But they were very hard too though, maybe too hard. cool game idea though | ||
| Lurking. | the audio was eerie and very nicely exectured. oh, and n/a audio since it was not made during comp. | ||
| Into the Pit: The Endless Caverns | awesome | ||
| Contact Lost | good idea, and with a tweak of things, it could be totally awesome. | ||
| Sally Spelunker in CAVE EXPLORER | The gameplay didn't quite click with me, but I hope there's still hope for me. | ||
| cavern.laser.bat | The bat must be really suicidal. It's a very punishing game, much because of that insta-death when you fly into a wall, and the bat moves at fast speeds too, so, fly, BANG, blood. | ||
| "Life is Guano and Then You Die" | Took a couple of tries to get the feel of the controls. A bit lacking in feedback on score, but a nice idea. | ||
| Let's go cave-burrowing | main mechanic seemed to be interesting, but I played it with a touchpad, so it felt akward. quite unfinished though. The bang sound was also very loud | ||
| c4v3rnz | THE EMOTES. I wrote that in caps, cause they were very cool. The gameplay is a kind of loco roco-ish thing. It kept me going, though I gave up at level 8. | ||
| Cave Diver | Wasn't too hard to beat, allthough I agree with the hitbox on the tentacles being a tad big. | ||
| Tim Viana's LD15 - Final | motions are too speedy for me. | ||
| Key-Verne (A journey to the center of the Earth) | I really like the cooopy gameplay. It's quite hard though. | ||
| Burrow | fun game, but the chore mechanic gets a bit boring after a while. Death with timers is always something I dislike, especially if it's only displayed with a small number hidden in the gui, but I did love how the grid fades in and how you end up digging yourself pathways in the cave. | ||
| Cavern Crawler (Final) | cool music. odd pivot on ship rotation. when you died, you could stay outside the cave. easier. inside cave, quite hard. a good challenge |