Foon → Ludum Dare Explorer → LD14 → Feedback comment stats → Radix
Feedback comments for LD14
Radix's games and stats for all events →
| Timestamp | Since previous | Game | Radix's comment |
|---|---|---|---|
| Sir Henry Placeholder and the Badly Timed Parade | Beating the third guy was a nice feeling. I can't seem to kill this fourth guy though, he just sits there smugly and pretends to be a cake. | ||
| Harbinger | The idea is good, and the puzzles look fun at first, but the tether thing makes it quite tedious. Since the player can drop the rope when they don't want the wall to move it's not really necessary to have it so tough to pull. | ||
| The Triumph of Time | This is pretty great. <br/>I wish I'd looked at the readme and known that I could zoom. | ||
| The Haunting | I enjoyed this. Letting the blocks shove the player over spikes is a fun mechanic. But I felt like the whole thing could've played twice as fast, adding a skill element to otherwise slow timing puzzles. | ||
| A thing! | Very cool. An expanded game with more firepower and less inertia is something I'd look forward to. | ||
| The Final Solution | Seeing the evolution of this entry is almost as interesting as people's reactions to it. | ||
| Mood Fo Llaw | Fun! But it would feel more purposeful with some indication of remaining HP. | ||
| Heart | Super-themey. I think the only issue with the text boxes is that they stay up twice as long as they need to. One-sentence cards can be read at a glance--and if they go too fast for some, well, that just leaves you with a semi-subliminal effect which people would think is arty and special. | ||
| Peak | No! Stop eating! I said wander. WANDER! | ||
| Wally the Wall | I quite like this. I wish the little bastards would stop hugging the walls and jumping in front of my face. <br/>I found it's possible to kill yourself by tapping a direction then tapping back towards your body in the same tick. | ||
| Hackworth’s Last Kick | I wanted to have a proper go at this but the movement speed is too slow to intercept the ball, and too fast to try to fine-tune the angle, but that's fine because the angle is pretty random anyway. <br/>Then at the end my score disappeared so I have no idea how well I did. | ||
| The Wall of (mildly irritating) Sunburn | I was excited after reading the instructions on the title screen, but yeah, getting the peasants to do what you want is a bit too fiddly. | ||
| Wallcraft | Some detailed instructions could've been useful for a stats-based game like this. I have no idea what a soldier does or why I would buy one, for example. It kind of seems like the best strategy is just to walk and kill things with the sword and never upgrade, but I'm probably wrong. | ||
| By Touching It With Your Spikes | I like the control method, surprisingly I don't think I've seen that one before (there was a Donkey Kong thing along the same lines, but this is simpler). | ||
| sekhar | Because any spheres inside the ring become trapped you can fail quickly and know that you're boned, which wastes the element of time pressure. <br/> <br/>Great use of theme, I liked the claustrophobia at the end even though I was just sitting there waiting for the time to run out. | ||
| Drag the Wall | I couldn't get a single box. <br/>So far a lot of games where you control the walls seem to have control issues. Is it an attempt to make things feel heavy or something? |