Foon → Ludum Dare Explorer → Users → tmc
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Unpatterned | jam | 382 | 3.61 | 3.59 | 3.66 | 3.73 | 3.00 | 3.26 | 2.39 | 3.08 | |
| 2026 | 59 | Signal | 👥 | Invisible | jam | 239 | 3.83 | 3.74 | 3.60 | 3.52 | 4.50 | 3.95 | 3.23 | 4.02 |
tmc leaves an average of 3.0 feedback comments each event.
LD59 — Signal (3)
Reflectogram by Mikan 2026-04-26T16:07:58Z ♥ 1
Absolute masterpiece. You can really tell there's a lot of experience with puzzles behind this. Easily my favorite of the jam so far. Hard to believe this is your first paper puzzle.
swpr by criatura_nocturna 2026-04-26T15:38:01Z ♥ 1
I tried a few different mine counts. Around 15 mines felt like a nice balance between difficulty and how much could be logically deduced. Pushing it higher starts to expose some issues with the rule — there’s a lot of repeated information, which leads to more situations where you can’t deduce anything and have to guess, sometimes even multiple times in a row. Maybe this rule would work better as a no-guess Minesweeper variant? That said, just some casual thoughts on the variant — your game itself is really good.
A L P H A by eXTeeGi 2026-04-26T14:38:15Z ♥ 1
Nice work! Great idea and execution,even as a non-native English speaker, I was able to get through it smoothly, and the atmosphere really stood out too. We also did something with translating signals as well, but you pulled it off better. Well done!