Foon → Ludum Dare Explorer → Users → Not_D00Mka
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 🤖 | 👥 | No Signal West | jam | 649 | 3.23 | 3.38 | 2.65 | 3.33 | 3.23 | 3.40 | 2.55 | 2.95 |
Not_D00Mka leaves an average of 4.0 feedback comments each event.
LD59 — Signal (4)
Warden of the Depths by Alex de la Cour 2026-04-26T19:42:08Z ♥ 1
Some hits feel very weird from the enemies, is there contact damage or something? Having to kill all the enemies and having to parry every hit feels too forced, I think it would be better to design the game in a way so player has to do what you intended, but without outright forcing the player to do it. Just as example (not the best way) Like having the player roll a wheel standing in place for a few seconds and placing the wheel close to enemies makes it so the player most likely needs to kill the enemy before proceeding it doesn't guarantee that player will kill every enemy but if the player managed to do it in any way - player deserved the win and most importantly it doesn't feel as bad as reaching the end level and reading a pop up that breaks the immersion and says:"Naah, you have to do what I'm telling you to"
Signalien by jnur 2026-04-24T12:59:05Z ♥ 1
Straightforward, well executed. I think you could opt out of the humor category, not enough stuff to rate on it. Don't listen to people, tank-style controls fit right in
Signal Tozoku by Profugo Barbatus 2026-04-24T11:14:13Z ♥ 2
Screenshot_20260424_151201.png
Beacon Bound by Enryu Mirik 2026-04-23T12:47:24Z ♥ 2
The music loop is too short and get's repetitive really fast, other than that it was fun. The Ground check is a bit clunky, but the hook is pretty fun. I feel like the game was a bit too easy, I got out with like 1 extra rope and I feel like I could easily do it with no extra ones. Some of the rocks were refusing to disappear however I point the light at them and it was a bit annoying, not sure if it's a bug or the visuals just don't line up correctly with the mechanic. victory.png