Feels really polished for a jam-game, though I did somehow get stuck inside the rightmost wall.
I hope you'll eventually get to adding some goals to the game.
You could throw some tower defence into this: Plant deadly plants to keep the creep at bay, but you have to fight through your own garden in order to upgrade and maintain it.
Half the orthogonal bullets cannot hit the player, once they have been fired they are in lockstep with player movement, and only if that lockstep is aligned can they hit.
It is not obvious what tiles a diagonal bullet will hit, but it seems to be a pretty big area, making them much more powerful than the orthogonal bullets. Maybe they should just be grid-aligned?
Really nice. I had an issue on level 9, the base was behind the menu bar, so I couldn't select it, took me a while to figure that I could zoom. The world should probably be centred on the non-menu part of the screen, and default zoomed so that everything is reachable. Strategy-wise I have concluded that autoclickers are kind of useless, the time it takes to build them are way better spent spamming the click-button.
LD41 — Combine 2 Incompatible Genres (4)
The Magic Shotgun Coloring Book by BenPeterson 2018-04-27T09:52:41Z ♥ 1
So stupid, so much fun! Next version needs monsters with different colours of blood.
Dark Soil by Pietro Ferrantelli 2018-04-26T12:59:40Z ♥ 1
Feels really polished for a jam-game, though I did somehow get stuck inside the rightmost wall.
I hope you'll eventually get to adding some goals to the game.
You could throw some tower defence into this: Plant deadly plants to keep the creep at bay, but you have to fight through your own garden in order to upgrade and maintain it.
Grid Gunner by SuperTibbles 2018-04-25T20:13:12Z ♥ 3
Classy. A few odd things though:
Half the orthogonal bullets cannot hit the player, once they have been fired they are in lockstep with player movement, and only if that lockstep is aligned can they hit.
It is not obvious what tiles a diagonal bullet will hit, but it seems to be a pretty big area, making them much more powerful than the orthogonal bullets. Maybe they should just be grid-aligned?
StarClick: RTS + Clicker by Lerg 2018-04-25T18:08:40Z ♥ 1
Really nice. I had an issue on level 9, the base was behind the menu bar, so I couldn't select it, took me a while to figure that I could zoom. The world should probably be centred on the non-menu part of the screen, and default zoomed so that everything is reachable. Strategy-wise I have concluded that autoclickers are kind of useless, the time it takes to build them are way better spent spamming the click-button.